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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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IDs
Every MO has an ID (right?). Now, does that ID change? Let's say, if I buy an actor it will have an ID, but if I buy another one, will it's ID change?
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Tue May 01, 2012 11:12 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: IDs
There are 255 IDs that CC will assign to every MO with collisions in the game at the present time. The ID will simply be the next available number in the list, and changes every time it is created or (correct me somebody if I am wrong) an MO with an ID below it is deleted by the engine. The ID is not MO specific.
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Tue May 01, 2012 11:37 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: IDs
So, for scripting, it is better to refer to a MO rather than an ID, right?
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Tue May 01, 2012 11:40 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: IDs
In order to get a pointer to a specific MO, you'll probably need to cycle through IDs to find the correct one, then you can refer to it by MO.
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Tue May 01, 2012 11:45 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: IDs
Ok, thanks!
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Tue May 01, 2012 11:48 pm |
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