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 Pioneers of space. (Always open) 
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Joined: Sun Jun 13, 2010 5:40 am
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Post Re: Pioneers of space. (Always open)
"What? He missed my rol- *Looks 2 pages back*"
How did that happen :oops: , no matter...

"Have the colonists in G system look for an area that can be quickly set up for a self sufficient colony, then send me a report on Ypsilon, how much is completed, finer details [Huntsman already filled me in on it, but it'd be nice to know the exact details] (Also I'd still like its full capabilities to remain secret to the others thank you)"

"The extra refineries should be done by now, get a small division of Rosenthal to do a reevaluation on chemical refining (if safe, reintroduce) and have the remainder of the division work on advanced farming drones. I would like an official to create a general report on how to increase my refined metal output in a short amount of time,"

"Finally, give GAIA a twice as many kilo- ♥♥♥♥ -s of funding, a cure would be very nice and will earn them a large bonus to their salary."


With the Alien space station, wasn't there a space ship buried in the asteroid? Also, Canis Minor has full permission to pick up the HYN:1 craft.

[Send my designs for a Mass Relay to everyone in the Alliance]


Sat Apr 28, 2012 5:13 pm
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Post Re: Pioneers of space. (Always open)
Improve the success/recall rate of memory implantation.

Now that there is something to work off of in the field of memory implantation, see if there is a non surgical way to do this.

Create more agriculture drones.

minor:
Keep writing the Magnus until finished. Start writing the Mysterium once done.

Refine the raw metal.

Take a colony morale check.


Sat Apr 28, 2012 6:04 pm
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Post Re: Pioneers of space. (Always open)
> Sigma: Finish up that queue, deploy all new drones planetside.

> Sigma: Calculate the resources and equipment necessary to enact engine repairs. Then see if the process can't be optimized somehow.

> Drones:
>> Locators: Keep exploring until everything is mapped and surveyed, then return to the main base under the shelter.
>> Dozer: Expand and upgrade the internal/underground structure of the bunker - tidy up the storage areas, etc.
>> Moles: One mole is to attempt to rescue the Salvager - but abort if the situation becomes more dangerous (e.g.; sun rising). The others are to continue mining raw materials and stockpiling them under the bunker.


Sat Apr 28, 2012 7:17 pm
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Post Re: Pioneers of space. (Always open)
Set up a perimeter of automated defensive stations on the asteroids and floating in space around Moloch Station. Fit them with Arc-Armor, flak guns to point-intercept fighters, and heavy missiles. A veritable sphere of steel.

Set up additional microfusion reactors to cook carbon for Arc-Armor. Use the excess energy from said reactors to fuel new heavy laser turrets mounted on Moloch Station's hull.

Work on improving the wakefulness drug I was developing earlier, giving it the additional effect of boosting multitasking abilities and memetic recall. Distribute the new version.

minor actions
Modify one "Lightshow" Pit Dog to a "Flyswatter" configuration.
Implement new molecular refining methods.

Fail Flail, the asteroid that contained an alien ship was the one that I recovered in secret and adapted to prototype Arc-Armor. No one else technically knows its origin (except maybe Nonopan informants), and I am currently the only one with access to the technology.


Last edited by TheKebbit on Sat Apr 28, 2012 9:42 pm, edited 1 time in total.



Sat Apr 28, 2012 7:48 pm
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Data Realms Elite
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Post Re: Pioneers of space. (Always open)
Wow. One terrorist incident and everyone starts mobilizing for a full blown war.

Its three VS one guys, a curb stomp. No need to pursue super weapons.


Sat Apr 28, 2012 8:17 pm
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Post Re: Pioneers of space. (Always open)
There's also Skeggy to consider. I predict Thimai will not hold. And THEN there's TAI, and god knows what else the universe will throw at the Tripartite Alliance.

Also, you're trying to build a Leviathan class ship. Plus a giant drydock.

I suggest we launch the assault next turn or the turn after the next. My fleet will be operational by then.


Sat Apr 28, 2012 8:29 pm
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Data Realms Elite
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Post Re: Pioneers of space. (Always open)
TheKebbit wrote:
There's also Skeggy to consider. I predict Thimai will not hold. And THEN there's TAI, and god knows what else the universe will throw at the Tripartite Alliance.

Good point. I dismiss my argument.


Sat Apr 28, 2012 9:45 pm
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Post Re: Pioneers of space. (Always open)
TheKebbit wrote:
And THEN there's TAI...


Which will only resort to force if it deems force is a necessity. :roll:

NB: If you try flying that warfleet through the solar storms it's not going to be pretty for anybody.


Sat Apr 28, 2012 10:16 pm
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Post Re: Pioneers of space. (Always open)
>Research 2: research harder(teleportation)

>Develop weaponry which can fire armor piercing pods, which explode once inside of whatever it is it pierces. These pods will be filled with some of the potent Gehennan acids, and chilled within the pods to remain liquid. Once explosion occurs, they will become superheated (due to explosions ofc) and leak into the object at the other end, possibly killing whatever remains from the initial explosion. Mount these guns to the can interceptors.

>Construct large super heavy duty bunker underground, capable of housing all of Stationem's citizens in case of emergency. Begin bringing rations down to the bunker.


Sat Apr 28, 2012 11:44 pm
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Post Re: Pioneers of space. (Always open)
TheKebbit wrote:
Fail Flail, the asteroid that contained an alien ship was the one that I recovered in secret and adapted to prototype Arc-Armor. No one else technically knows its origin (except maybe Nonopan informants), and I am currently the only one with access to the technology.

*.....Deep breaths Fail Flail, deeeeeep breaths, no need to get angry.....*

T_T

So that 'Alien' drill I just recovered, It wouldn't happen to be yours would it?


Sun Apr 29, 2012 2:51 am
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Post Re: Pioneers of space. (Always open)
oh, derp

I was referring to the one in my system, which I uncovered via deepcore drilling.

That's the only asteroid with a surprise chocolatey ship center which I know of.


Sun Apr 29, 2012 2:52 am
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Post Re: Pioneers of space. (Always open)
OhThankGod, that makes thing less complicated.
Apparently my asteroid contains a ship, much like your asteroid did.

You guys (Alliance) know you've got the designs for a Mass Relay now right?
Also, I'm starting to suspect this wars going to be huge :grin:


Sun Apr 29, 2012 3:03 am
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Post Re: Pioneers of space. (Always open)
I'll begin constructing the Relay next turn, as soon as I can get some defenses up.


Sun Apr 29, 2012 3:10 am
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Data Realms Elite
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Post Re: Pioneers of space. (Always open)
Fail Flail wrote:
You guys (Alliance) know you've got the designs for a Mass Relay now right?

Yep, but I'd like more in game information about the pro's and cons of mass relay technology.


Sun Apr 29, 2012 3:55 am
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Post Re: Pioneers of space. (Always open)
Yeah, how exactly does it work? Is it a Mass Effect style relay? Or more like caek's prototype teleporters?


Sun Apr 29, 2012 4:15 am
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