View unanswered posts | View active topics It is currently Fri Dec 27, 2024 6:47 am



This topic is locked, you cannot edit posts or make further replies.  [ 341 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 23  Next
 Magitech: Frontiers 
Author Message
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Magitech: Frontiers
If we decide that one of the GMs needs kicking, I can take over.


Wed Apr 25, 2012 10:03 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Post Re: Magitech: Frontiers
Aaaand I forgot to state the time I'm on the forums.

All every day, pretty much any time after 11:00 AM Eastern US time on weekends and 4 to 11 PM Eastern on weekdays.


Wed Apr 25, 2012 10:09 pm
Profile
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Magitech: Frontiers
If it's cool with everyone else, I wouldn't mind Roast taking my place. I thought this sounded like a really nice idea but I'm just not getting into it, and I'd hate to slow the game down.


Wed Apr 25, 2012 10:13 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
Post Re: Magitech: Frontiers
Isaac | Arcalane (Roll: 3)
"Son of a ♥♥♥♥♥!"

> Isaac: Unholster stormgun and beeline it to the castle. If ambushed; shoot first, ask questions later. Enemy infantry groups? Hit them with a Chainblast. Any bigass ♥♥♥♥ come along, Supershock 'em.



Wed Apr 25, 2012 10:40 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Magitech: Frontiers
Whoops almost forgot to mention something!

Now that the battle has begun, the players should start trying to save various NPCs and supplies around the town. These NPCs and supplies are worth strategic points that will be very useful later on in the game.

Think Mass Effect 3 and its use of Effective Combat Strength.


Wed Apr 25, 2012 11:46 pm
Profile WWW
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Post Re: Magitech: Frontiers
Except without the terrible magical explosion buttons? :twisted:

> Isaac: Gtfo out of the alleyways you silly bastard. Keep heading for the castle. Try and save any defending soldiers along the way, round 'em up and drag 'em along to the castle.


Wed Apr 25, 2012 11:54 pm
Profile YIM
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Post Re: Magitech: Frontiers
Caek, will actions in the future affect this whole ME3 style War Score thing?

Like, if you blow up a major Steinen ammo dump, will it make one of their army divisions undersupplied?


Thu Apr 26, 2012 12:25 am
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Magitech: Frontiers
Rollin'.

(Roast Veg) Aeos Drintal [2]
As the massive golem smashes through the wall, the shock of the impact shakes everything on the east side of the city, including you. You lose your balance, and stumble backwards off the ledge (2+1+1), but manage to catch the edge and pull yourself back up. You can do little but watch as the Olvitium forces storm in through the breach in the wall, including the massive golem that's now plodding its way towards the castle, unimpeded in the least by any buildings in the way. Now that you're behind it more, you can see a ledge built onto the golem's back, with what looks like 4 mages standing on it around another magic circle connected to all of the magical shackles.



Thu Apr 26, 2012 12:31 am
Profile WWW
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Post Re: Magitech: Frontiers
Aaaand action repost for my GM.

Step out from behind the throne, alert the guards and king to my presence, and tell them why im here.


Thu Apr 26, 2012 1:24 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Magitech: Frontiers
TheKebbit wrote:
Caek, will actions in the future affect this whole ME3 style War Score thing?

Like, if you blow up a major Steinen ammo dump, will it make one of their army divisions undersupplied?

Yes.

If you blow up a critical Steinen War Factory for example that produces battle trains, the battle trains that are produced will be smaller, lacking various sections like the combat vehicles, or even being defective, due to missing vital components.

Destroying Power Plants has similar effects, and destroying Olvitiumese buildings will have the same effect on them.


Thu Apr 26, 2012 1:29 am
Profile WWW
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Post Re: Magitech: Frontiers
aaand suddenly I realize I can't roll tonight, due to the fact that I was dicking off too much in Tribes: Ascend and it's a hideously late hour and I still need to take one of my legendary infinite showers

*bleep*


Thu Apr 26, 2012 1:50 am
Profile
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Post Re: Magitech: Frontiers
ROFL...

On topic. Will the system also include helping random people to get rewards, or will there be especially important people that you 'need' to save?


Thu Apr 26, 2012 1:54 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Magitech: Frontiers
So... not as dead as I thought. Awesome. :grin:


Thu Apr 26, 2012 2:00 am
Profile
User avatar

Joined: Sun Mar 13, 2011 6:17 pm
Posts: 646
Post Re: Magitech: Frontiers
Nope guess not, I think it was more about how the rolling turn order was going more than peoples time. I mean its easier to schedule on a regular RTD since you are allowed to roll once everyone posts.


Thu Apr 26, 2012 2:03 am
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Magitech: Frontiers
nicolasx wrote:
On topic. Will the system also include helping random people to get rewards, or will there be especially important people that you 'need' to save?

There are zero NPC's who should be immortal.

No one is immortal. No NPC, no player.

There will be penalties for losing certain people though. Like Lord Robert.

There's no guarantee he'll survive without help, nor is there a guarantee he'll need help at all.


Thu Apr 26, 2012 2:13 am
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 341 posts ]  Go to page Previous  1 ... 11, 12, 13, 14, 15, 16, 17 ... 23  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.035s | 14 Queries | GZIP : Off ]