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NeoSeeker
Joined: Tue Jul 24, 2007 1:13 am Posts: 1183 Location: eating sock's face like a cupcake
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mass effect mod?
just puttin ideas out there.
the dropships could be that one shuttle the normandy has.
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Fri Mar 30, 2012 7:56 am |
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SaladCz
Joined: Wed Feb 22, 2012 1:44 pm Posts: 25 Location: Czech Republic
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Re: mass effect mod?
Yep This is clearly my idea,but only with a single reaper destroyer
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Sat Mar 31, 2012 9:40 am |
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Benpasko
Joined: Sun Aug 09, 2009 9:26 am Posts: 1633
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Re: mass effect mod?
Yes. Mass Effect was YOUR idea. Not Bioware.
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Mon Apr 02, 2012 4:26 am |
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SaladCz
Joined: Wed Feb 22, 2012 1:44 pm Posts: 25 Location: Czech Republic
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Re: mass effect mod?
Oh well,sorry benpasko,i meaned that i have idea to create single unit From Mass effect 3 Game....
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Mon Apr 02, 2012 10:13 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: mass effect mod?
There was this mod a while ago, that had the assault rifles, somewhere hidden in mod releases.
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Mon Apr 02, 2012 10:14 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: mass effect mod?
4 guns, to be precise; viewtopic.php?f=61&t=17889It's for B23 though, so it's possible it might not work without a little tweaking. The search button is your friend!
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Mon Apr 02, 2012 11:22 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: mass effect mod?
It Still Works For B26. It's pretty awesome too.
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Mon Apr 09, 2012 9:16 am |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: mass effect mod?
Ever mod I've used from B23 seems to be compatible with the current version. Honestly i wish there was a way to make the code that allows mods to work with the game to be static so whatever version its from it will still work.
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Mon Apr 09, 2012 9:55 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: mass effect mod?
Sims, that's very easy to do, but most people won't do it.
For example, B23 AAL works with current versions because all the reference it uses are inside the mod. But, some other mods, use references for simple things like sounds, particles, Null.bmp, etc. things that were part of the game that were either renamed or relocated.
Most of the time, fixes for B26 are jsut changing some filepaths or renaming some items. And that is very simple to fix.
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Mon Apr 09, 2012 8:49 pm |
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