View unanswered posts | View active topics It is currently Sat Dec 28, 2024 4:55 pm



Reply to topic  [ 6 posts ] 
 Bloody Dropships... 
Author Message
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Bloody Dropships...
I am again having stupidly aggrevating problems with coding dropships.
I have based a second dropship off the ERS one I released for the Comp, but Despite being almost a reskin,
the bloody thing doesn't fly at ALL. The stupid thing takes off at right angles across the screen and crashes.
If anyone can help me fix this it would be appreciated.



If you need the actuall dropship PM me and I;ll send the .rte over, thanks in advance.


Mon Apr 09, 2012 2:46 am
Profile
User avatar

Joined: Mon Oct 25, 2010 5:51 am
Posts: 1198
Location: Sydney
Reply with quote
Post Re: Bloody Dropships...
That's very strange. I had a skim through the .ini and couldn't see anything. It's not something in the Lua script attached?

And what exactly happens to the dropship? Does it look right graphically? No ♥♥♥♥ up offsets? How exactly does it shoot off the screen? Is the speed gained unnaturally or does it seem to be a result of the emitters?

EDIT: If it is an imbalance in the AEmitters, the ParticlesPerMinute value is different for the two main engines. I don't know if this is a problem though because you stated this in the emissions beforehand. Not sure which overwrites which :/
Code:
   ParticlesPerMinute = 5000
vs
Code:
   ParticlesPerMinute = 7500


Mon Apr 09, 2012 5:37 am
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Bloody Dropships...
Play around with the mass of the particles that give the lift. You might be giving too much lift to it causing it to take off like that.


Mon Apr 09, 2012 10:33 am
Profile
User avatar

Joined: Sun May 30, 2010 5:30 am
Posts: 853
Location: Auckland, NZ
Reply with quote
Post Re: Bloody Dropships...
Right, I deleted the one engine and copied it to make the other, it doesn't take off at right angles across the screen,
but but not it starts wobbling in middair and eventually cartwheels to the ground and destroys itself. ._.

I think Imma release the mod and hope someone can find the problem afterwards, 'cause I sure as hell can't.


Mon Apr 09, 2012 11:52 am
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Bloody Dropships...
Your Dropship is too Unstable then.

Dropships are a pain in the ass to get right. You have to find the perfect amount of thrust from your Engines and Retro Thrusters to get it to stay upright and stable. Otherwise your ship will just rubber band and eventually flip over.

Maybe get rid of some of the power from your Retro Thrusters.


Mon Apr 09, 2012 1:26 pm
Profile
User avatar

Joined: Wed Jan 25, 2012 4:20 pm
Posts: 38
Reply with quote
Post Re: Bloody Dropships...
A huge problem I had with my dropship spinning out of control was where I put the retrothrusters. They seem to keep the craft level by being as close to the engines as possible. On a semi related note, I love the War to end all Wars.


Mon Apr 09, 2012 3:07 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 6 posts ] 

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.078s | 15 Queries | GZIP : Off ]