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 [Abandoned] Cortex Shock 
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Joined: Thu Jun 11, 2009 2:34 pm
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Post Re: Cortex Shock [V1.5]
Anyone willing to put their mod ads in cortex shock? I already used all ads made by Gotcha! :) So if you're willing, grab a sample here - CortexShock.rte\BunkerModules_MP3\Effects\ComSignB000.bmp , make your own and send me in.


Sat Mar 31, 2012 8:11 pm
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Location: UK
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Post Re: Cortex Shock [V1.5]
Yuzazi wrote:
Arcalane, can we expect an Imperial Guard or Kasrkin squad to get put in?


Maybe. I'd need someone to sprite a grav/jet pack for them first*, since otherwise they'll be basically unplayable.

------------

weegee wrote:
Anyone willing to put their mod ads in cortex shock? I already used all ads made by Gotcha! :) So if you're willing, grab a sample here - CortexShock.rte\BunkerModules_MP3\Effects\ComSignB000.bmp , make your own and send me in.


I might try making a couple, but no promises. ;)


Sat Mar 31, 2012 8:18 pm
Profile YIM
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Post Re: Cortex Shock [V1.5]
Arcalane wrote:
Yuzazi wrote:
Arcalane, can we expect an Imperial Guard or Kasrkin squad to get put in?


Maybe. I'd need someone to sprite a grav/jet pack for them first*, since otherwise they'll be basically unplayable.



I'm sure you could splice together a Voxcaster with a scaled Assault Jet pack, color it in IG standards and go at it from there.


Sun Apr 01, 2012 4:08 pm
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Post Re: Cortex Shock [V1.5]
I'm not really that much of a spriter, but would this ad be suitable?

Image

With a bit of motion blur
Image

(and yes I am shamelessly promoting my own mod)


Attachments:
File comment: Ordinary
ComSignA098.bmp [5.55 KiB]
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File comment: With a bit of text blur
ComSignA099.bmp [5.55 KiB]
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Sat Apr 07, 2012 8:17 am
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Joined: Mon Oct 25, 2010 5:51 am
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Post Re: Cortex Shock [V1.5]
Image

Image
ryry1237 wrote:
(and yes I am shamelessly promoting my own mod)


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PropA.bmp [5.55 KiB]
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PropB.bmp [5.55 KiB]
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Sat Apr 07, 2012 8:47 am
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Post Re: Cortex Shock [V1.5]
Two ads for the price of one! For the mod, and The Bolter and Chainsword!

Image

It sounded like a perfect restaurant/pub/bar name, so I couldn't resist sticking "fine dining" in there. :roll:

I also saved it as an xcf that can be edited in the GIMP; http://www.box.com/s/aa07bcd325762a0449d0

The banner, chainsword, bolter, text, and background are all seperate layers, if anyone wants to fiddle with the composition or tweak it or whatever.

I have no ♥♥♥♥ idea how I pulled that ampersand (&) off without it looking like total ♥♥♥♥.

Finally, a raw .bmp;


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ComSignBLCS.bmp [5.55 KiB]
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Sat Apr 07, 2012 11:08 am
Profile YIM
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Post Re: Cortex Shock [V1.5]
Here is one for Shamsy Electric Technologies!


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Sun Apr 08, 2012 9:00 am
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Post Re: Cortex Shock [V1.5]
For the final showdown where you have to keep the zombies and robots from entering the control room area, would it be suitable if you added a simple tip saying that you should keep everything out of the room including yourself on the AI toolbar/help screen?
Seems quite a few people get stuck on that part.


Mon Apr 09, 2012 12:49 pm
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Post Re: Cortex Shock [V1.5]
Just a Question if i may, But did you name this on the concept art for Cortex shock game.


Mon Apr 09, 2012 4:42 pm
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Post Re: Cortex Shock [V1.5]
Sims_Doc, they have same name pretty occasionally. We were both inspired by system shock, hence naming it Cortex Shock is obvious. But maybe i've read that concept before, don't remember. And anyway Arne's concept is way more complex and I could never implement it.


Mon Apr 09, 2012 8:00 pm
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Post Re: Cortex Shock [V1.5]
gah is there even a ******* way to save in this scene because every time i quit i just start at the beginning, can anyone help me.


Fri Apr 13, 2012 9:09 pm
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Post Re: Cortex Shock [V1.5]
Bad news - CSk development stalled again. Just can't make myself do all the shitwork with maps, bunker modules and such.

Good news - I can do some coding though, so need a tester with a bunch of gamepads who could test CSk in 2-3-4 player co-op mode. Or at least recommend me some cheapest controllers suitable for CC :)

Image


Thu Apr 26, 2012 6:48 pm
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Data Realms Elite
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Post Re: Cortex Shock [V1.5]
I can do up to three player with mouse/keyboard, keyboard and one controller...


Thu Apr 26, 2012 11:06 pm
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Post Re: Cortex Shock [V1.5]
Same, with 3. 1 mouse+key one key, one gamepad.


Fri Apr 27, 2012 12:39 am
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Post Re: Cortex Shock [V1.5]
http://androidarts.com/systemshock/cortexshock.html
This mission is absolutely amazing. It pretty much single-handedly rekindled my interest in Cortex Command.
I must say, though, that if someone were to take Prom's concept art there and fashion a coupla mutants or some such, my bitter little heart might just explode with joy.

I would play the ♥♥♥♥ outta that. Like, even more than I already have. I may just have to teach myself how to make a proper CC mod and make it myself.


Thu May 03, 2012 8:46 am
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