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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.5]
Anyone willing to put their mod ads in cortex shock? I already used all ads made by Gotcha! So if you're willing, grab a sample here - CortexShock.rte\BunkerModules_MP3\Effects\ComSignB000.bmp , make your own and send me in.
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Sat Mar 31, 2012 8:11 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex Shock [V1.5]
Yuzazi wrote: Arcalane, can we expect an Imperial Guard or Kasrkin squad to get put in? Maybe. I'd need someone to sprite a grav/jet pack for them first*, since otherwise they'll be basically unplayable. ------------ weegee wrote: Anyone willing to put their mod ads in cortex shock? I already used all ads made by Gotcha! So if you're willing, grab a sample here - CortexShock.rte\BunkerModules_MP3\Effects\ComSignB000.bmp , make your own and send me in. I might try making a couple, but no promises.
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Sat Mar 31, 2012 8:18 pm |
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Yuzazi
Joined: Sat Sep 03, 2011 1:13 am Posts: 87 Location: Arizona
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Re: Cortex Shock [V1.5]
Arcalane wrote: Yuzazi wrote: Arcalane, can we expect an Imperial Guard or Kasrkin squad to get put in? Maybe. I'd need someone to sprite a grav/jet pack for them first*, since otherwise they'll be basically unplayable. I'm sure you could splice together a Voxcaster with a scaled Assault Jet pack, color it in IG standards and go at it from there.
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Sun Apr 01, 2012 4:08 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Cortex Shock [V1.5]
I'm not really that much of a spriter, but would this ad be suitable? With a bit of motion blur (and yes I am shamelessly promoting my own mod)
Attachments:
File comment: Ordinary
ComSignA098.bmp [5.55 KiB]
Not downloaded yet
File comment: With a bit of text blur
ComSignA099.bmp [5.55 KiB]
Not downloaded yet
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Sat Apr 07, 2012 8:17 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Cortex Shock [V1.5]
ryry1237 wrote: (and yes I am shamelessly promoting my own mod)
Attachments:
PropA.bmp [5.55 KiB]
Not downloaded yet
PropB.bmp [5.55 KiB]
Not downloaded yet
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Sat Apr 07, 2012 8:47 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Cortex Shock [V1.5]
Two ads for the price of one! For the mod, and The Bolter and Chainsword! It sounded like a perfect restaurant/pub/bar name, so I couldn't resist sticking "fine dining" in there. I also saved it as an xcf that can be edited in the GIMP; http://www.box.com/s/aa07bcd325762a0449d0The banner, chainsword, bolter, text, and background are all seperate layers, if anyone wants to fiddle with the composition or tweak it or whatever. I have no ♥♥♥♥ idea how I pulled that ampersand (&) off without it looking like total ♥♥♥♥.Finally, a raw .bmp;
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Sat Apr 07, 2012 11:08 am |
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carriontrooper
Joined: Mon Apr 13, 2009 12:27 pm Posts: 813 Location: Yogyakarta, Indonesia. A slice o' paradise.
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Re: Cortex Shock [V1.5]
Here is one for Shamsy Electric Technologies!
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Sun Apr 08, 2012 9:00 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Cortex Shock [V1.5]
For the final showdown where you have to keep the zombies and robots from entering the control room area, would it be suitable if you added a simple tip saying that you should keep everything out of the room including yourself on the AI toolbar/help screen? Seems quite a few people get stuck on that part.
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Mon Apr 09, 2012 12:49 pm |
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Sims_Doc
Joined: Fri Aug 20, 2010 4:45 am Posts: 911 Location: No Comment.
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Re: Cortex Shock [V1.5]
Just a Question if i may, But did you name this on the concept art for Cortex shock game.
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Mon Apr 09, 2012 4:42 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.5]
Sims_Doc, they have same name pretty occasionally. We were both inspired by system shock, hence naming it Cortex Shock is obvious. But maybe i've read that concept before, don't remember. And anyway Arne's concept is way more complex and I could never implement it.
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Mon Apr 09, 2012 8:00 pm |
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TheStragedyGuy
Joined: Sun Sep 11, 2011 11:48 pm Posts: 59
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Re: Cortex Shock [V1.5]
gah is there even a ******* way to save in this scene because every time i quit i just start at the beginning, can anyone help me.
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Fri Apr 13, 2012 9:09 pm |
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weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
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Re: Cortex Shock [V1.5]
Bad news - CSk development stalled again. Just can't make myself do all the shitwork with maps, bunker modules and such. Good news - I can do some coding though, so need a tester with a bunch of gamepads who could test CSk in 2-3-4 player co-op mode. Or at least recommend me some cheapest controllers suitable for CC
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Thu Apr 26, 2012 6:48 pm |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Cortex Shock [V1.5]
I can do up to three player with mouse/keyboard, keyboard and one controller...
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Thu Apr 26, 2012 11:06 pm |
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unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
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Re: Cortex Shock [V1.5]
Same, with 3. 1 mouse+key one key, one gamepad.
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Fri Apr 27, 2012 12:39 am |
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Nocifer
Joined: Tue Mar 16, 2010 7:38 pm Posts: 447 Location: The Ninth Circle
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Re: Cortex Shock [V1.5]
http://androidarts.com/systemshock/cortexshock.htmlThis mission is absolutely amazing. It pretty much single-handedly rekindled my interest in Cortex Command. I must say, though, that if someone were to take Prom's concept art there and fashion a coupla mutants or some such, my bitter little heart might just explode with joy. I would play the ♥♥♥♥ outta that. Like, even more than I already have. I may just have to teach myself how to make a proper CC mod and make it myself.
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Thu May 03, 2012 8:46 am |
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