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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: :/
RedShootLeo wrote: I have done that already. I am using Mod Manager, and i tryied to disable all the mods, besides this one, so it doesn't seems to be a compatiblity problem... can someone gimme a hand? If u need some info, just tell me. I'm having the exact same problem and it's rather down scaling my enjoyment with this mod so far..
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Thu Apr 05, 2012 7:02 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
It seems like the latest version of Cortex Command has some problems with mouse control unless the player controlling the brain is using Mouse + Keyboard. If that's the issue you're having, I'm unfortunately not sure what the problem is, and I don't have any time to look into it at the moment. Sorry.
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Thu Apr 05, 2012 10:23 pm |
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TheStragedyGuy
Joined: Sun Sep 11, 2011 11:48 pm Posts: 59
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Re: The FBM CB 4200 - Now deployable in the field!
the last banana can you try to add this stuff for this mod if u have time?
turn enemies into allies Duplicate actors or items burn(like point somewhere and then it spawns fire & stuff) tool that rips limbs apart?
also can someone tell me how to make gifs and images in CC?
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Sun Apr 15, 2012 3:23 am |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Quote: turn enemies into allies I originally had this, but it causes the game to crash when the enemy dies. Quote: tool that rips limbs apart? Do you mean it would rip the limbs off the actor, or rip them apart? If you mean ripping them apart, the burst tool already does that, essentially. If you mean ripping them off, I don't think that can be done (they just disappear). Quote: Duplicate actors or items burn(like point somewhere and then it spawns fire & stuff) These two are doable, although I likely won't be updating this mod for a while, if ever. Somebody else is certainly welcome to add it, though -- it shouldn't be incredibly difficult, although I haven't looked at the code for a while.
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Sun Apr 15, 2012 5:06 am |
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tomatopipps
Joined: Sun Sep 30, 2012 8:08 pm Posts: 6
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PLEASE UPDATE THIS.
TheLastBanana wrote: ...I likely won't be updating this mod for a while, if ever. Somebody else is certainly welcome to add it, though -- it shouldn't be incredibly difficult, although I haven't looked at the code for a while.
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Tue Oct 02, 2012 5:23 pm |
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Eeshton
Joined: Wed Oct 03, 2012 8:21 pm Posts: 2
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Re: The FBM CB 4200 - Now deployable in the field!
I did just sign up to ask this, but, uh, are you going to continue this for 1.0? I really loved this mod and I can't use it anymore
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Wed Oct 03, 2012 8:23 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
I can't guarantee that there's going to be an official update — I've been pretty busy lately. I don't think updating it to the latest build should be too difficult, so perhaps somebody else will do that. If not, I'll try to find some time to do bring things up to date, but that may not be for a while.
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Thu Oct 04, 2012 3:53 am |
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tomatopipps
Joined: Sun Sep 30, 2012 8:08 pm Posts: 6
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No need to update
I just found out that this works with 1.0 pretty well. (I don't know why I didn't try it earlier) It doesn't cause any more crashes than it did in b26, that is.
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Thu Oct 04, 2012 8:34 am |
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Eeshton
Joined: Wed Oct 03, 2012 8:21 pm Posts: 2
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Re: The FBM CB 4200 - Now deployable in the field!
Doesn't work for me in 1.0. I start out with the actual brain, and I get the cursor, move a little bit, and click and it crashes instantly.
I don't even remember how to get the cursor to be mouse control tbh, I'll reread OP.
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Thu Oct 04, 2012 9:57 pm |
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SEKCobra
Joined: Thu Jun 24, 2010 9:24 am Posts: 3
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Re: The FBM CB 4200 - Now deployable in the field!
I'm going crazy, I can't get this to work at all, I put it in my main folder and try all the combinations, as well as setting player 4, but nothing ever happens.
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Fri Oct 05, 2012 6:24 pm |
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Hooobla
Joined: Mon Nov 05, 2012 4:07 pm Posts: 3
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Re: The FBM CB 4200 - Now deployable in the field!
help none of these types of add on mods seem to be working some one help ps on a mac
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Sat Nov 17, 2012 11:16 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
I've updated this to play nice with CC 1.0.
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Sat Nov 24, 2012 2:31 am |
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Someone64
Joined: Mon Aug 27, 2012 11:13 am Posts: 151
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Re: The FBM CB 4200 - Now deployable in the field!
I can't seem to control the cursor with the mouse. Also, can you make it so that the enemy sees a turret you make as an enemy and instead of ignoring it they shoot back at it?
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Sat Nov 24, 2012 6:54 pm |
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Mackerel
Joined: Thu May 05, 2011 1:30 am Posts: 2876 Location: Rent free in your head. Vacation in your ass.
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Re: The FBM CB 4200 - Now deployable in the field!
Someone64 wrote: I can't seem to control the cursor with the mouse. Also, can you make it so that the enemy sees a turret you make as an enemy and instead of ignoring it they shoot back at it? How high are you right now?
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Sat Nov 24, 2012 6:56 pm |
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TheLastBanana
DRL Developer
Joined: Wed Dec 13, 2006 5:27 am Posts: 3138 Location: A little south and a lot west of Moscow
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Re: The FBM CB 4200 - Now deployable in the field!
Someone64 wrote: I can't seem to control the cursor with the mouse. Also, can you make it so that the enemy sees a turret you make as an enemy and instead of ignoring it they shoot back at it? Make sure you set player 4's control scheme to keyboard/mouse — otherwise, it won't work. And yes, that is possible, though it's a bit of a pain. I probably won't be doing much with this mod other than updating it to work with new versions, so that feature probably won't be implemented. Thanks for your suggestion, though.
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Sat Nov 24, 2012 7:48 pm |
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