Roll To Dodge : Cooperative - READY FOR LIFTOFF
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
Check OP for our discussion notes. Realtime discussion now?
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Fri Mar 30, 2012 2:34 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
Sounds good, even if it iss just a little bit too complicated for my likeing.
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Fri Mar 30, 2012 2:38 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
Complicated? Wuh - come on IRC and explain to me how it is complicated, boy. DOO EET >:D
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Fri Mar 30, 2012 2:42 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
That seems simple enough it works.
Its pretty much the standard system in use on these forums nowadays.
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Fri Mar 30, 2012 2:44 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
I guess I'll be a player too. Laser claymore and all.
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Fri Mar 30, 2012 2:57 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
Fail Flail wrote: Sounds good, even if it iss just a little bit too complicated for my likeing. It's basically the same system as I use in Ulysses, just not explained quite as elegantly.
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Fri Mar 30, 2012 3:05 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
Setting is finalised! Option C is the result, with additional, similar groups of fighters like 'ourselves' in the world.
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Fri Mar 30, 2012 3:39 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
AKA there are actually three civilizations, it's just that the Magitech civ is smaller.
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Fri Mar 30, 2012 3:43 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
INPUT REQUIRED FROM DMs:
If you didn't already know (and maybe not expecting this), we have 1 too many DMs for the player base. As such, I believe that one of the DMs should step down into a player position (Because a DM can do two rolls if need be)
OR
A DM becomes the Story Master, who is in charge of the Storyline in both short-term and long-term, any Non-Player-Characters we come across (including enemies) as well as Game Events.
Again, this is just me saying stuff. I'm not god almighty.
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Fri Mar 30, 2012 4:10 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge : Cooperative - Planning stage WE NEED PLAYERS
I'll volunteer for Story Master if need be.
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Fri Mar 30, 2012 4:12 pm |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - READY FOR LIFTOFF
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Sat Mar 31, 2012 2:30 am |
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