Rolling.
Ragdollmaster (Troy) [8]:
You clear your throat, and the rest of the crew quiets down to listen to their captain speaking. Damn straight.
"Hey guys, listen up: We just launched and I know we're all feeling excited and whatnot, so everyone's off for the rest of the night. Let's just relax and get to know each other better. We'll get officially started on exploring in the morning. For now, I guess we'll just go North. If I spot a town, we'll probably try to get some information from it before moving on."A collective "Aye aye!" hits your ears. Glorious.
You then saunter into the Captain's Cabin and look around. On the left wall are several consoles, covered with dials and gauges and all sorts of doohickeys. You know a few important ones, and the rest are left to your Engineer. Front and center is the wheel and a few other controls. You know THESE by heart.
On your right is the map. You aren't particular to the details, but some kind of magic in the ink and parchment make it so the map tracks your current location at all times. It also shows the position of any islands you may run into, and keeps them permanently. As an added bonus, it picks up nearby ships as well! Very handy.
CharacterMiggles (Robert Wright) [6]:
Yeah... to hell with sobriety. This calls for booze. Luckily, you made sure to load a whole damn crate of assorted kinds of drink onto the ship. Now THAT was a task. You invite the others to the crew quarters for a drink, and everyone except Troy and James jumps at the chance.
15 minutes later, the first of the bottles are emptied, and drunkness is starting to set in for everyone. Well, definitely you at least. You're not sure about the others.
CharacterFail Flail (Grif Mason) [9]:
You follow Robert down to the quarters with the others, and help him break into the booze. You drink, but make sure to watch yourself. Wouldn't want to be falling over if anything happened. All the while, Charlotte is constantly bugging you to try the stuff. You've never let her near it, since you don't really know how a sprite would handle the stuff. Finally, your judgement loosened by drink, you relent slightly. You tip a tiny amount into the cap of your bottle, and hold it up for Charlotte.
30 seconds later, she's asleep on your head, occasionally hiccuping.
CharacterIzen (Sedraxis) [1]:
"This was the worst idea.
Worst.
Idea."
"Need a drink?"Robert offers you a bottle of whiskey. You take thankfully, and chug about a mouthful before pulling the bottle away and gasping at how much the stuff burns. Then you realize just how much the ship is tipping.
Seasick.
Oh dear GOD seasick.
You barely manage to open a porthole and get your head outside before you empty your stomach into the sky.
CharacterMaart3n (Mareikura) [6]:
Let's see...
Booze.
Fire.
Wooden ship.
Something about that math tells you NOT to start lighting tiny fires. You guess you could try some other magic though. You've always been fascinated with fire magic, but you can do just about any really, as long as you understand the principles behind the magic. Which you most definitely do. Hell, anyone can do magic, it's just most people don't know how.
CharacterTomaster (James Tiber) [7]:
You follow Troy into the Captain's Cabin, and start asking him questions about the various gauges and controls. He's happy to answer them as he plots the ship a course northward. By the end of the impromptu lesson, you can tell what's going on in and around the cabin! Still don't know how to fly this thing though.
CharacterGame Events: The ship drifts northward uneventfully, with nothing coming into view. The sky starts to darken ever so slightly.