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 RAZOR PSC B30 
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Joined: Sun Dec 19, 2010 10:53 pm
Posts: 423
Location: UPLAND DRUUD
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Post Re: Razor PSC 0.8
Loving this mod to pieces
Not sure if its a bug but with the medkit things they dont run out
So you can heal infinately i got an elite up to 2500 health so he dies in about 6 headshots xD
Also did you draw that picture at the start ?
If so good work man


Thu Mar 22, 2012 1:22 am
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Joined: Tue Oct 18, 2011 2:41 am
Posts: 9
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Post Re: Razor PSC 0.8
Fun mod, great sprites for the characters and guns, but it'd be perfect if you buffed up their armor, gave them a melee attack a la Darkstorm, made the weapons more deadly (i don't like it if a Ronin can take more damage than a mod unit, usually.) and some suitably tactical themed crafts like drop pods, rockets, and a dropship with door gunners, because door gunners make everything better.


Tue Mar 27, 2012 10:28 pm
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
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Post Re: Razor PSC 0.8
I personally believe that everything on this mod is fine, except the fact that there is no craft. Helicopter? Please?


Tue Apr 03, 2012 12:48 am
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Joined: Sat Apr 07, 2012 7:35 am
Posts: 1
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Post Re: Razor PSC 0.8
Great mod, hope to see it grow with more weapons, tools, crafts, and bodies. Keep it up!


Sat Apr 07, 2012 7:40 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: Razor PSC 0.8
B27 update.

Actually this goes backwards quite a bit - lasers and fancy widgets removed to make everything function with the B27 changes.


Tue Aug 07, 2012 3:25 am
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Joined: Sun Aug 28, 2011 1:47 pm
Posts: 105
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Post Re: Razor PSC 0.8
No matter how much stripped it may be, I still love you for updating it. Thanks!


Tue Aug 07, 2012 10:37 am
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Joined: Sat Apr 21, 2012 11:18 pm
Posts: 9
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Post Re: Razor PSC 0.8
Really Nice mod. The sounds are good and the guns are fun but realistic. Nice work.


Tue Aug 07, 2012 9:59 pm
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Joined: Mon Dec 26, 2011 8:39 pm
Posts: 30
Location: Here There Everywhere.....EVERYWHERE!!!
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Post Re: Razor PSC 0.8
On said addition of this mod to Tartarus/Block Wars and Cortex Shock do I add all 3 AI scripts labeled CortexShockAI?


Wed Aug 08, 2012 3:13 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: Razor PSC 0.87
0.87 update: re-implements all weapon scripts. All lua fancyness has been restored.


Sat Aug 25, 2012 5:08 am
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: RAZOR PSC 0.9
0.90

The faction is pretty much finished. Weapons/characters stats are in place.

Changed Heavy Trooper to it's own unit. Much less vulnerable than the light unit, but costlier and heavier.
Minor changes to units.
Revamped health and armor slightly.
New Armor Drone support unit - not as flexible as a human unit, but it'll take a beating for you.

Pchew pchew


Fri Sep 14, 2012 3:43 am
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Joined: Fri Aug 12, 2011 9:23 pm
Posts: 1416
Location: North-Ish
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Post Re: RAZOR PSC 0.9
I hope that 1.0 includes a helicopter/craft that matches them.


Fri Sep 14, 2012 3:01 pm
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Joined: Tue Jul 27, 2010 6:29 am
Posts: 38
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Post Re: RAZOR PSC 0.9
Heya! Awesome mod you have here, me and my brother play the metagame all the time and I recently tried to make a loadouts.ini for the mod since there was none and I was tired of having
useless zombies to defend my base :oops: . Buuut, I ran into a wall, I can't seem to find out what's gone wrong but it crashes whenever I attempt to start a round with this loadouts.ini.

Thanks in advance.

Code:
AddLoadout = Loadout
   PresetName = Default
   DeliveryCraft = ACDropShip
      PresetName = Base.rte/Drop Ship MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Trooper
   
AddLoadout = Loadout
   PresetName = Infantry Brain
   DeliveryCraft = ACDropShip
      PresetName = Base.rte/Drop Ship MK1
   AddCargoItem = AHuman
      PresetName = Base.rte/Brain Robot
   AddCargoItem = HDFirearm
      PresetName = RAZOR.rte/FLG9
   AddCargoItem = HDFirearm
      PresetName = Base.rte/Medium Digger
   
AddLoadout = Loadout
   PresetName = Infantry Light
   DeliveryCraft = ACRocket
      PresetName = Base.rte/Rocket MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Spec Ops
   
AddLoadout = Loadout
   PresetName = Infantry CQB
   DeliveryCraft = ACRocket
      PresetName = Base.rte/Rocket MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Heavy Trooper
   
AddLoadout = Loadout
   PresetName = Infantry Heavy
   DeliveryCraft = ACRocket
      PresetName = Base.rte/Rocket MK2
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Heavy Ops
   
AddLoadout = Loadout
   PresetName = Infantry Sniper
   DeliveryCraft = ACDropShip
      PresetName = Base.rte/Drop Ship MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Veteran
   
AddLoadout = Loadout
   PresetName = Infantry Grenadier
   DeliveryCraft = ACRocket
      PresetName = Base.rte/Rocket MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Spec Ops Grenadier
   
AddLoadout = Loadout
   PresetName = Infantry Engineer
   DeliveryCraft = ACRocket
      PresetName = Base.rte/Rocket MK1
   AddCargoItem = AHuman
      PresetName = RAZOR.rte/RAZOR Trooper
   AddCargoItem = HDFirearm
      PresetName = Base.rte/Medium Digger
   
AddLoadout = Loadout
   PresetName = Mecha
   DeliveryCraft = ACDropShip
      PresetName = Base.rte/Drop Ship MK1
   AddCargoItem = ACrab
      PresetName = RAZOR.rte/RAZOR Shield Pod


Fri Sep 14, 2012 7:59 pm
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Joined: Thu Jan 13, 2011 1:31 pm
Posts: 158
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Post Re: RAZOR PSC 0.9
Update: This is 1.0 compatible yo

Okay so if anyone wanted to make a metagame file for this that would be awesome. These days I usually just run BlockWars or a default skirmish so I don't know about none of that business.

Also if anyone does play this with a self-made metagame file, I would like to ask you how the price points are (since that's what the price points are basically for) - do you have suggestions for adjustments?

Despite my appearance as a hermit like curmudgeon, I always appreciate feedback.
Thanks for playing guys.


Sat Sep 29, 2012 10:42 pm
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Joined: Mon Aug 27, 2012 11:13 am
Posts: 151
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Post Re: RAZOR PSC 0.9
It's so hard to traverse uneven landscapes and bases without jetpacks :/. Can you make more expensive versions of the soldiers that have jetpacks?


Mon Oct 01, 2012 6:58 am
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Joined: Tue Jul 27, 2010 6:29 am
Posts: 38
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Post Re: RAZOR PSC 0.9
DudeAbides wrote:
Update: This is 1.0 compatible yo

Okay so if anyone wanted to make a metagame file for this that would be awesome. These days I usually just run BlockWars or a default skirmish so I don't know about none of that business.

Also if anyone does play this with a self-made metagame file, I would like to ask you how the price points are (since that's what the price points are basically for) - do you have suggestions for adjustments?

Despite my appearance as a hermit like curmudgeon, I always appreciate feedback.
Thanks for playing guys.


I play the metagame with these guys a bunch! The price points are okay, though I seldom use the standard soldier due to there being better options for cost in the elite and the heavy.
Oh, and to make it metagame compatible you need only to add 'Tech' to the end of the name in the index.ini.

As you can see above I tried making a metagame compatible Loadouts.ini but to no avail.


Mon Oct 01, 2012 8:37 am
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