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 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
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Post Re: Roll To Dodge : Cooperative - Planning stage
GM Aye


Mon Mar 19, 2012 6:09 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
How many players are we having? Six as usual?


Mon Mar 19, 2012 2:11 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


Mon Mar 19, 2012 2:28 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
I shouldn't even have to say it.


Mon Mar 19, 2012 3:34 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
caekdaemon wrote:
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


That didn't answer the question.


Mon Mar 19, 2012 5:33 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
caekdaemon wrote:
Yoman987 wrote:
How many players are we having? Six as usual?

Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.


That didn't answer the question.

It did though. Like I said, for each GM, you have a player. Assuming all the GM's say aye, then there will be 6 players.


Mon Mar 19, 2012 6:02 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Aye


Mon Mar 19, 2012 6:34 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Player me up.


Mon Mar 19, 2012 8:08 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Is everything finalised? Do we need anything else except players?


Tue Mar 20, 2012 12:31 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
I just realized something. To prevent players from peaking out at being a cybernetic ninja berserker mage, we'll probably have to make some stuff mutually exclusive.


Perhaps getting cybernetic implants reduces your humanity, which is needed to be a mage?


Tue Mar 20, 2012 2:37 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
I'm gonna say yes, because that sounds reasonable.


Tue Mar 20, 2012 4:39 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Caek, remember the whole divinity system in Serious Theology? If I DM'd, I could help implement something like that.


Tue Mar 20, 2012 5:07 pm
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Post Re: Roll To Dodge : Cooperative - Planning stage
Sign me up as a player please. :)

Also could help with brainstorming as long as its not plot sensitive stuff, I like the setting so +1 for that. this kinda seems like a Combination of all the best RTD's with all the best GM's Managing it. Freaking. Awesome. Great Idea caek.


Thu Mar 22, 2012 2:26 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
Any players would also be DMs.


Thu Mar 22, 2012 3:30 am
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Post Re: Roll To Dodge : Cooperative - Planning stage
TorrentHKU wrote:
Any players would also be DMs.

So we're DM-ing... each other? While we play?

I have a feeling that won't work. We'd end up blackmailing each other's players because our player was getting the crap beaten out of 'em.


Thu Mar 22, 2012 3:37 am
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