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 Userdata table? 
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Joined: Sat Feb 05, 2011 2:05 pm
Posts: 1
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Post Userdata table?
Hello :?
I was messing around with the cc console and noticed something: the actor, the vectors, and the managers are of type "Userdata". However, it is possible to index them like a table. For example, MyActor.Pos is of type userdata, but it is valid to index MyActor.Pos as a table (MyActor.Pos.x, MyActor.Pos["x"]). In standard Lua, this is not possible.
How is this done? I'm also programming a game in C++ with Lua scripting :mrgreen: , and I'd like to implement this behaviour, because it lets you bind variables directly without the need for set/get functions.
Thanks in advance!

BTW I got access to the Lua source, so it's okay if I have to modificate it.


Sun Mar 18, 2012 7:55 pm
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Joined: Tue Aug 11, 2009 5:09 am
Posts: 395
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Post Re: Userdata table?
AFAIK CC use LuaBind


Mon Mar 19, 2012 4:55 pm
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