| Author | Message | 
        
			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageGM Aye 
 
 | 
		
			| Mon Mar 19, 2012 6:09 am | 
					
					   | 
	
	
		|  | 
	
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageHow many players are we having? Six as usual? 
 
 | 
		
			| Mon Mar 19, 2012 2:11 pm | 
					
					   | 
	
	
		|  | 
	
			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageYoman987 wrote: How many players are we having? Six as usual?Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.
 
 | 
		
			| Mon Mar 19, 2012 2:28 pm | 
					
					     | 
	
	
		|  | 
	
			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageI shouldn't even have to say it. 
 
 | 
		
			| Mon Mar 19, 2012 3:34 pm | 
					
					     | 
	
	
		|  | 
	
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stagecaekdaemon wrote: Yoman987 wrote: How many players are we having? Six as usual?Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.That didn't answer the question.
 
 | 
		
			| Mon Mar 19, 2012 5:33 pm | 
					
					   | 
	
	
		|  | 
	
			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageYoman987 wrote: caekdaemon wrote: Yoman987 wrote: How many players are we having? Six as usual?Well, since there's a single GM per player, technically you could have a unlimited number of players if you had a GM for every one of them.That didn't answer the question.It did though. Like I said, for each GM, you have a player. Assuming all the GM's say aye, then there will be 6 players.
 
 | 
		
			| Mon Mar 19, 2012 6:02 pm | 
					
					     | 
	
	
		|  | 
	
			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Roll To Dodge : Cooperative - Planning stageAye 
 
 | 
		
			| Mon Mar 19, 2012 6:34 pm | 
					
					   | 
	
	
		|  | 
	
			| Roast Veg Data Realms Elite 
					Joined: Tue May 25, 2010 8:27 pm
 Posts: 4522
 Location: Constant motion
   |   Re: Roll To Dodge : Cooperative - Planning stagePlayer me up. 
 
 | 
		
			| Mon Mar 19, 2012 8:08 pm | 
					
					   | 
	
	
		|  | 
	
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageIs everything finalised? Do we need anything else except players? 
 
 | 
		
			| Tue Mar 20, 2012 12:31 am | 
					
					   | 
	
	
		|  | 
	
			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageI just realized something. To prevent players from peaking out at being a cybernetic ninja berserker mage, we'll probably have to make some stuff mutually exclusive.
 
 Perhaps getting cybernetic implants reduces your humanity, which is needed to be a mage?
 
 
 | 
		
			| Tue Mar 20, 2012 2:37 pm | 
					
					     | 
	
	
		|  | 
	
			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageI'm gonna say yes, because that sounds reasonable. 
 
 | 
		
			| Tue Mar 20, 2012 4:39 pm | 
					
					   | 
	
	
		|  | 
	
			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Roll To Dodge : Cooperative - Planning stageCaek, remember the whole divinity system in Serious Theology? If I DM'd, I could help implement something like that. 
 
 | 
		
			| Tue Mar 20, 2012 5:07 pm | 
					
					   | 
	
	
		|  | 
	
			| nicolasx 
					Joined: Sun Mar 13, 2011 6:17 pm
 Posts: 646
   |   Re: Roll To Dodge : Cooperative - Planning stageSign me up as a player please.   Also could help with brainstorming as long as its not plot sensitive stuff, I like the setting so +1 for that. this kinda seems like a Combination of all the best RTD's with all the best GM's Managing it. Freaking. Awesome. Great Idea caek.
 
 | 
		
			| Thu Mar 22, 2012 2:26 am | 
					
					   | 
	
	
		|  | 
	
			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageAny players would also be DMs. 
 
 | 
		
			| Thu Mar 22, 2012 3:30 am | 
					
					     | 
	
	
		|  | 
	
			| Nighthawk 
					Joined: Tue Sep 28, 2010 8:15 pm
 Posts: 1288
 Location: Heck if I know.
   |   Re: Roll To Dodge : Cooperative - Planning stageTorrentHKU wrote: Any players would also be DMs.So we're DM-ing... each other? While we play? I have a feeling that won't work. We'd end up blackmailing each other's players because our player was getting the crap beaten out of 'em.
 
 | 
		
			| Thu Mar 22, 2012 3:37 am | 
					
					   | 
	
	
		|  | 
	
	
		|  |