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 Roll To Dodge: Ethersphere (Roll 76) 
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 12)
Go, go, rolling rangers!

=================================================================================
Tomaster | Jet (Roll: 6)


TorrentHKU | John S. Freeman (Roll: 1)


Amazigh | Aicaya (Roll: 6)


DSMK2 | DEYE-5 (Roll: 5)


alphagamer774 | Michael "Mike" Rocksford (Roll: 2)


Nonsequitorian | Ulysses Green (Roll: 3)


NPC | Jackson (Roll: 6)


Game Events
The group has assembled at the gates. Jackson begins to speak: "Alright, so first thing we're gonna do is check those two oval-looking buildings- you can see their entrances bout 80 meters away, right? We'll stick together since there're probably more bots hanging round, I don't want no one splitting up. I doubt we'll find much in these first two buildings: judging on their size and position, they've probably got some sort of administrative purpose. After we clear em out, we'll enter the main building, the giant steel one; its entrance as it the end of this corridor. Got it? Alright, let's go." The group walks in and stops by the entrances of the first two buildings. Jackson pulls one of the storage bins off of the cart he's been pulling them on and opens it up; although it's not much bigger than a footlocker from the outside, it's pretty deep, and has many folded compartments inside.

MAP

Image

Black Letters: Players
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
U = Ulysses
Green J: Jackson


Sat Mar 17, 2012 5:28 pm
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Joined: Fri Dec 28, 2007 4:19 am
Posts: 1119
Post Re: Roll To Dodge: Ethersphere (Roll 13)
> Follow the group.


Sat Mar 17, 2012 8:05 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Post Re: Roll To Dodge: Ethersphere (Roll 13)
Dibs on a bucket for mah loot.
Put loot in bucket, tag along with group. Be ready for hostiles.


Sat Mar 17, 2012 9:02 pm
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 13)
> Bottom building, ready to Kamataichi anything hostile.


Sat Mar 17, 2012 10:17 pm
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 13)
>Follow into the Building, use Terra Spike on hostiles, but only if attacked.


Sun Mar 18, 2012 2:47 am
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Post Re: Roll To Dodge: Ethersphere (Roll 13)
Follow, continue whining.


Sun Mar 18, 2012 3:14 am
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Post Re: Roll To Dodge: Ethersphere (Roll 13)
I wonder if there is any valuable data that can be looted. You could sell it on the black market or something.


Sun Mar 18, 2012 4:46 pm
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Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 13)
Rollmacaroni.

Haha, this is the best roll I've ever seen, in terms of what everyone got. Shame this didn't happen a few turns ago during the fight :P
=================================================================================
Tomaster | Jet (Roll: 6)


TorrentHKU | John S. Freeman (Roll: 5)


Amazigh | Aicaya (Roll: 6)


DSMK2 | DEYE-5 (Roll: 5)


alphagamer774 | Michael "Mike" Rocksford (Roll: 6)


Nonsequitorian | Ulysses Green (Roll: 6)


NPC | Jackson (Roll: 4)


Game Events
The party is gathered by the main entrance. The single metal door is enormous- as wide as the corridor and nearly as tall, and it looks very solid. There are terminals of some kind, one on either side, that don't seem to be active. "How're we gonna get past this," Jackson mutters with a frown.

MAP

Image

Black Letters: Players
A = Aicaya
D = D-EYE5
JS = John
JT = Jet
M = Mike
U = Ulysses
Green J: Jackson


Sun Mar 18, 2012 5:22 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 14)
Get ready to enter the main building. Prepare for hostiles!


Sun Mar 18, 2012 7:21 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 14)
> Do a FULL-SPECTRUM SCAN! Of both buildings.


Last edited by DSMK2 on Mon Mar 19, 2012 12:24 am, edited 1 time in total.



Sun Mar 18, 2012 8:28 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 14)
>Investigate the left hand terminal.


Last edited by Amazigh on Mon Mar 19, 2012 6:30 pm, edited 1 time in total.



Sun Mar 18, 2012 11:35 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 14)
Sorry, forgot to put up the game events :/


Mon Mar 19, 2012 12:06 am
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Post Re: Roll To Dodge: Ethersphere (Roll 14)
May I recommend searching the two buildings that flank the gate? DESTROYING THE GATE WITH EXCESSIVE FORCE.

They appear to fulfil the role of gatehouses, and therefore might contain information that could assist with opening the gate. BE COMPLETELY USELESS, LET'S IGNORE THEM AND BLOW UP THE DOOR.


Mon Mar 19, 2012 12:17 am
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 14)
> Hit the door with a couple Kamataichis in the spot where Acaiya is gonna Terra Spike. BEFORE she Terra Spikes.


Mon Mar 19, 2012 1:21 am
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DRLGrump
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Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 14)
New action
Vapor Lance after Blue does his wind ♥♥♥♥ at the exact same spot it hits.
Water jets can cut through anything!


Mon Mar 19, 2012 4:05 am
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