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 lua on attachables 
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Joined: Mon Jun 15, 2009 4:02 pm
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Post lua on attachables
is this possible yet?


Fri Mar 16, 2012 1:19 pm
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Post Re: lua on attachables
Brb, gonna try pasting this code onto the coalition helmets
Code:
function Update(self)
   self.Pos.Y = self.Pos.Y - 100;
end


Image
edit: Judging from how the helmet now floats 100 pixels above the coalition soldier, I say yes.

edit2: An interesting thing I just found out is that if you shoot or destroy the helmet in any way, the Coalition soldier's head also gets gibbed. For what reason however, I have no idea.


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Fri Mar 16, 2012 2:10 pm
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happy carebear mom
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Post Re: lua on attachables
The helmet's breakwound is probably quite damaging or something of the sort.


Fri Mar 16, 2012 6:14 pm
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Post Re: lua on attachables
Seeing that helmet way up there reminds me of something...

Image

Oh, right. Anyways, i can confirm that Lua works almost perfectly on attachables now, including held firearms; hence, laser sights. It is a thing of beauty and awesome. c:


Fri Mar 16, 2012 8:08 pm
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Post Re: lua on attachables
Finally, thank you.


Fri Mar 16, 2012 8:16 pm
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Post Re: lua on attachables
Shook wrote:
Seeing that helmet way up there reminds me of something...

*snip*


Ahahaha. Glad I'm not the only one that thought of that.

But yeah, this was added in like... B24? B25? I know it's recent, but not too new.


Fri Mar 16, 2012 9:50 pm
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Post Re: lua on attachables
Duh102 wrote:
The helmet's breakwound is probably quite damaging or something of the sort.

But it's a helmet, and under normal circumstances, breaking off a helmet doesn't do any damage.

And btw Shook, what mod is that laser sight in?


Sat Mar 17, 2012 1:56 am
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Data Realms Elite
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Post Re: lua on attachables
It's his Pelian Army, check his sig.


Sat Mar 17, 2012 2:23 am
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