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	 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
        
        
            | Author | Message |  
			| Nighthawk 
					Joined: Tue Sep 28, 2010 8:15 pm
 Posts: 1288
 Location: Heck if I know.
   |   Re: Roll To Dodge : Cooperative - Planning stagecaekdaemon wrote: D10
 
 Any ideas for settings?
 
 I think we should try something no one has done on this forum before. Perhaps cyberspace?
I vote for Zombies. It's overused, but you can't deny it's also a classic.
 
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			| Fri Mar 16, 2012 2:23 am | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageI vote for D10 and against Zombies. It's too overused. I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either. Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am. EDIT: OH! We could match the DM and the Player together according to timezones!  
 
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			| Fri Mar 16, 2012 2:39 am | 
					
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			| Nighthawk 
					Joined: Tue Sep 28, 2010 8:15 pm
 Posts: 1288
 Location: Heck if I know.
   |   Re: Roll To Dodge : Cooperative - Planning stageYoman987 wrote: I vote for D10 and against Zombies. It's too overused.
 I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.
 
 Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am.
You're right... that is a bit of a problem. I'm getting ready to go to bed right now, since I'm in U.S. Eastern Time. I guess we'll just have to work with it. It can take a while for a single round to be posted anyway. As long as each DM posts his player's results ASAP, even a drastic time difference shouldn't be a serious problem.
 
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			| Fri Mar 16, 2012 2:44 am | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageI suppose it would result in almost constant rolling, if you think about it. 
 
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			| Fri Mar 16, 2012 2:52 am | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageAnother Australian here.D10
 Instead of doing something simple we could do something not done before.
 An underground world, Homestuck-esk dream bubbles, a desert island, a war zone,  jungle survival, etc. If we're going to do something different we might as well go all out. Although if we do a space age one we could present each GM as a personal AI thing (What did you say? Obsessed? Don't be ridiculous.). Regardless, a zombie-less sci-fi RTD sounds good.
 
 
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			| Fri Mar 16, 2012 7:36 am | 
					
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			| Yoman987 
					Joined: Fri Apr 04, 2008 12:06 am
 Posts: 196
 Location: In front of keyboard, staring at monitor. (WA, Oz)
   |   Re: Roll To Dodge : Cooperative - Planning stageQuote:  present each GM as a personal AI thingI like that idea!
 
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			| Fri Mar 16, 2012 4:49 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageFail Flail wrote: Homestuck-esk dream bubblesCan you explain these to me?
 
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			| Fri Mar 16, 2012 4:54 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageFloaty bubbles in space where ghosts live and the environment can shift around randomly.Not a bad idea.
 
 
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			| Fri Mar 16, 2012 5:12 pm | 
					
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			| Ragdollmaster 
					Joined: Sun Dec 16, 2007 12:09 am
 Posts: 1115
 Location: Being The Great Juju
   |   Re: Roll To Dodge : Cooperative - Planning stageI vote for D10 but suggest there be no overshoot. Overshoot is kind of silly in practice, especially because it means that positive roll modifiers might not help you- it's like, "STAB THE MEAN PERSON!" "Oh, you got a 9, so you should have an epic success, but since you're already good at stabbing people, you get a 10, so you stab the mean person but go all the way through their body and impale your arm on their broken ribcage." 
 
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			| Fri Mar 16, 2012 7:33 pm | 
					
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			| TorrentHKU Loose Canon 
					Joined: Sun Mar 29, 2009 11:07 pm
 Posts: 2992
 Location: --------------->
   |   Re: Roll To Dodge : Cooperative - Planning stageThat's what makes some of the best rolls! 
 
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			| Fri Mar 16, 2012 8:20 pm | 
					
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			| Nighthawk 
					Joined: Tue Sep 28, 2010 8:15 pm
 Posts: 1288
 Location: Heck if I know.
   |   Re: Roll To Dodge : Cooperative - Planning stageTorrentHKU wrote: That's what makes some of the best rolls!You're outvoted, Torrent. I ALSO am of the opinion that Overshots are ridiculous.
 
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			| Fri Mar 16, 2012 8:36 pm | 
					
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			| Izen 
					Joined: Sat Oct 22, 2011 12:56 am
 Posts: 1474
 Location: At the corner of unoriginality and boring
   |   Re: Roll To Dodge : Cooperative - Planning stageI would gladly sign up for this as either a player or a DM.I think  using a D10 is good, but only have an overshot on a natural ten, otherwise it would get silly.
 
 
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			| Fri Mar 16, 2012 8:55 pm | 
					
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			| TheKebbit 
					Joined: Sat Jul 04, 2009 10:24 pm
 Posts: 3939
 Location: NORTH
   |   Re: Roll To Dodge : Cooperative - Planning stageYeah. When I wrote Serious Theology I was never really sure how to handle overshots. 
 
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			| Fri Mar 16, 2012 9:16 pm | 
					
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			| Fail Flail 
					Joined: Sun Jun 13, 2010 5:40 am
 Posts: 1059
 Location: I chose my fate, do not pity me.
   |   Re: Roll To Dodge : Cooperative - Planning stageWow, people liked my suggestions, that went better than expected.I vote for natural overshots and undershots, although I don't like overshots personally, I can understand their appeal.
 We should organize how many players, who's playing and who's GMing.
 >GM get
 caek, could you make a list in the OP of finalized stuff?
 
 
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			| Fri Mar 16, 2012 11:04 pm | 
					
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			| caekdaemon Data Realms Elite 
					Joined: Sun Nov 01, 2009 3:00 pm
 Posts: 4144
 Location: Hell.
   |   Re: Roll To Dodge : Cooperative - Planning stageFail Flail wrote: caek, could you make a list in the OP of finalized stuff?Done. Added a bit to the OP. We have to nail the setting though, because the setting influences game mechanics.
 
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			| Sat Mar 17, 2012 12:43 am | 
					
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