View unanswered posts | View active topics It is currently Thu Dec 26, 2024 6:48 am



This topic is locked, you cannot edit posts or make further replies.  [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next
 Roll To Dodge : Cooperative - READY FOR LIFTOFF 
Author Message
User avatar

Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll To Dodge : Cooperative - Planning stage
caekdaemon wrote:
D10


Any ideas for settings?

I think we should try something no one has done on this forum before. Perhaps cyberspace?

I vote for Zombies. It's overused, but you can't deny it's also a classic.


Fri Mar 16, 2012 2:23 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 and against Zombies. It's too overused.

I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.

Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am.

EDIT: OH! We could match the DM and the Player together according to timezones! :D


Fri Mar 16, 2012 2:39 am
Profile
User avatar

Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote:
I vote for D10 and against Zombies. It's too overused.

I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.

Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am.

You're right... that is a bit of a problem. I'm getting ready to go to bed right now, since I'm in U.S. Eastern Time.
I guess we'll just have to work with it. It can take a while for a single round to be posted anyway. As long as each DM posts his player's results ASAP, even a drastic time difference shouldn't be a serious problem.


Fri Mar 16, 2012 2:44 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
I suppose it would result in almost constant rolling, if you think about it.


Fri Mar 16, 2012 2:52 am
Profile
User avatar

Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
Post Re: Roll To Dodge : Cooperative - Planning stage
Another Australian here.
D10
Instead of doing something simple we could do something not done before.
An underground world, Homestuck-esk dream bubbles, a desert island, a war zone, jungle survival, etc. If we're going to do something different we might as well go all out. Although if we do a space age one we could present each GM as a personal AI thing (What did you say? Obsessed? Don't be ridiculous.). Regardless, a zombie-less sci-fi RTD sounds good.


Fri Mar 16, 2012 7:36 am
Profile
User avatar

Joined: Fri Apr 04, 2008 12:06 am
Posts: 196
Location: In front of keyboard, staring at monitor. (WA, Oz)
Post Re: Roll To Dodge : Cooperative - Planning stage
Quote:
present each GM as a personal AI thing

I like that idea!


Fri Mar 16, 2012 4:49 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote:
Homestuck-esk dream bubbles

Can you explain these to me?


Fri Mar 16, 2012 4:54 pm
Profile WWW
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge : Cooperative - Planning stage
Floaty bubbles in space where ghosts live and the environment can shift around randomly.
Not a bad idea.


Fri Mar 16, 2012 5:12 pm
Profile WWW
User avatar

Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 but suggest there be no overshoot. Overshoot is kind of silly in practice, especially because it means that positive roll modifiers might not help you- it's like, "STAB THE MEAN PERSON!" "Oh, you got a 9, so you should have an epic success, but since you're already good at stabbing people, you get a 10, so you stab the mean person but go all the way through their body and impale your arm on their broken ribcage."


Fri Mar 16, 2012 7:33 pm
Profile
Loose Canon
User avatar

Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
Location: --------------->
Post Re: Roll To Dodge : Cooperative - Planning stage
That's what makes some of the best rolls!


Fri Mar 16, 2012 8:20 pm
Profile WWW
User avatar

Joined: Tue Sep 28, 2010 8:15 pm
Posts: 1288
Location: Heck if I know.
Post Re: Roll To Dodge : Cooperative - Planning stage
TorrentHKU wrote:
That's what makes some of the best rolls!

You're outvoted, Torrent. I ALSO am of the opinion that Overshots are ridiculous.


Fri Mar 16, 2012 8:36 pm
Profile
User avatar

Joined: Sat Oct 22, 2011 12:56 am
Posts: 1474
Location: At the corner of unoriginality and boring
Post Re: Roll To Dodge : Cooperative - Planning stage
I would gladly sign up for this as either a player or a DM.
I think using a D10 is good, but only have an overshot on a natural ten, otherwise it would get silly.


Fri Mar 16, 2012 8:55 pm
Profile
User avatar

Joined: Sat Jul 04, 2009 10:24 pm
Posts: 3939
Location: NORTH
Post Re: Roll To Dodge : Cooperative - Planning stage
Yeah. When I wrote Serious Theology I was never really sure how to handle overshots.


Fri Mar 16, 2012 9:16 pm
Profile
User avatar

Joined: Sun Jun 13, 2010 5:40 am
Posts: 1059
Location: I chose my fate, do not pity me.
Post Re: Roll To Dodge : Cooperative - Planning stage
Wow, people liked my suggestions, that went better than expected.
I vote for natural overshots and undershots, although I don't like overshots personally, I can understand their appeal.
We should organize how many players, who's playing and who's GMing.
>GM get
caek, could you make a list in the OP of finalized stuff?


Fri Mar 16, 2012 11:04 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Sun Nov 01, 2009 3:00 pm
Posts: 4144
Location: Hell.
Post Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote:
caek, could you make a list in the OP of finalized stuff?

Done. Added a bit to the OP.

We have to nail the setting though, because the setting influences game mechanics.


Sat Mar 17, 2012 12:43 am
Profile WWW
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 176 posts ]  Go to page Previous  1, 2, 3, 4, 5 ... 12  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
cron
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.577s | 14 Queries | GZIP : Off ]