Roll To Dodge : Cooperative - READY FOR LIFTOFF
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll To Dodge : Cooperative - Planning stage
caekdaemon wrote: D10
Any ideas for settings?
I think we should try something no one has done on this forum before. Perhaps cyberspace? I vote for Zombies. It's overused, but you can't deny it's also a classic.
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Fri Mar 16, 2012 2:23 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 and against Zombies. It's too overused. I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either. Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am. EDIT: OH! We could match the DM and the Player together according to timezones!
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Fri Mar 16, 2012 2:39 am |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll To Dodge : Cooperative - Planning stage
Yoman987 wrote: I vote for D10 and against Zombies. It's too overused.
I always like the cyberpunk, technological, sci-fi settings, but I'm not against a fantasy swords-and-spells either.
Also, a slight issue with timezones. I know caek is in the UK, Torrent and Rag are in the US, but if you didn't know already I'm in Australia. GMT+8 to be exact. Not as bad as new zealand but still hard to time things. At the time of posting this, it is ~9:40 am. You're right... that is a bit of a problem. I'm getting ready to go to bed right now, since I'm in U.S. Eastern Time. I guess we'll just have to work with it. It can take a while for a single round to be posted anyway. As long as each DM posts his player's results ASAP, even a drastic time difference shouldn't be a serious problem.
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Fri Mar 16, 2012 2:44 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage
I suppose it would result in almost constant rolling, if you think about it.
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Fri Mar 16, 2012 2:52 am |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Roll To Dodge : Cooperative - Planning stage
Another Australian here. D10 Instead of doing something simple we could do something not done before. An underground world, Homestuck-esk dream bubbles, a desert island, a war zone, jungle survival, etc. If we're going to do something different we might as well go all out. Although if we do a space age one we could present each GM as a personal AI thing (What did you say? Obsessed? Don't be ridiculous.). Regardless, a zombie-less sci-fi RTD sounds good.
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Fri Mar 16, 2012 7:36 am |
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Yoman987
Joined: Fri Apr 04, 2008 12:06 am Posts: 196 Location: In front of keyboard, staring at monitor. (WA, Oz)
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Re: Roll To Dodge : Cooperative - Planning stage
Quote: present each GM as a personal AI thing I like that idea!
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Fri Mar 16, 2012 4:49 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote: Homestuck-esk dream bubbles Can you explain these to me?
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Fri Mar 16, 2012 4:54 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge : Cooperative - Planning stage
Floaty bubbles in space where ghosts live and the environment can shift around randomly. Not a bad idea.
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Fri Mar 16, 2012 5:12 pm |
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Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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Re: Roll To Dodge : Cooperative - Planning stage
I vote for D10 but suggest there be no overshoot. Overshoot is kind of silly in practice, especially because it means that positive roll modifiers might not help you- it's like, "STAB THE MEAN PERSON!" "Oh, you got a 9, so you should have an epic success, but since you're already good at stabbing people, you get a 10, so you stab the mean person but go all the way through their body and impale your arm on their broken ribcage."
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Fri Mar 16, 2012 7:33 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Roll To Dodge : Cooperative - Planning stage
That's what makes some of the best rolls!
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Fri Mar 16, 2012 8:20 pm |
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Nighthawk
Joined: Tue Sep 28, 2010 8:15 pm Posts: 1288 Location: Heck if I know.
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Re: Roll To Dodge : Cooperative - Planning stage
TorrentHKU wrote: That's what makes some of the best rolls! You're outvoted, Torrent. I ALSO am of the opinion that Overshots are ridiculous.
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Fri Mar 16, 2012 8:36 pm |
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Izen
Joined: Sat Oct 22, 2011 12:56 am Posts: 1474 Location: At the corner of unoriginality and boring
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Re: Roll To Dodge : Cooperative - Planning stage
I would gladly sign up for this as either a player or a DM. I think using a D10 is good, but only have an overshot on a natural ten, otherwise it would get silly.
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Fri Mar 16, 2012 8:55 pm |
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TheKebbit
Joined: Sat Jul 04, 2009 10:24 pm Posts: 3939 Location: NORTH
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Re: Roll To Dodge : Cooperative - Planning stage
Yeah. When I wrote Serious Theology I was never really sure how to handle overshots.
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Fri Mar 16, 2012 9:16 pm |
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Fail Flail
Joined: Sun Jun 13, 2010 5:40 am Posts: 1059 Location: I chose my fate, do not pity me.
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Re: Roll To Dodge : Cooperative - Planning stage
Wow, people liked my suggestions, that went better than expected. I vote for natural overshots and undershots, although I don't like overshots personally, I can understand their appeal. We should organize how many players, who's playing and who's GMing. >GM get caek, could you make a list in the OP of finalized stuff?
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Fri Mar 16, 2012 11:04 pm |
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caekdaemon
Data Realms Elite
Joined: Sun Nov 01, 2009 3:00 pm Posts: 4144 Location: Hell.
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Re: Roll To Dodge : Cooperative - Planning stage
Fail Flail wrote: caek, could you make a list in the OP of finalized stuff? Done. Added a bit to the OP. We have to nail the setting though, because the setting influences game mechanics.
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Sat Mar 17, 2012 12:43 am |
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