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 RtD-Classic Adventure|Roll 35|Ch-2|Enter the Dragon 
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
"Honor is for the dead, I'm leaving."
Take the ladder.


Fri Mar 09, 2012 10:55 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
> attempts to bring self to consciousness.


Sat Mar 10, 2012 3:13 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Roll 13
~~~~~~~~~~~~~~~~~~~~~~~
TorrentHKU\John= 10
Throwing a surprisingly light Henry over your shoulder, you climb the ladder with ease and
See the mysterious cloaked figure at the entrance to a corridor. As it dashes through, you hurry after it.

Huntsman\Henry= 1

You feel safe in the warm strong hold of John, and remain blissfully unaware of both the current situation and the implications of thinking such thoughts.

TheKebbit\Iron Mauler= 11+2(BD,1 more turns)=13
Seeing everyone escaping, you stop kicking. Reaching the ladder second (or third rather) you begin to climb 3 rungs at a time, and reach the top just after John. You eye the figure and the corridor at the same time as John and hurry after them.

Nonsequitorian\Ulysses= 6
You climb the ladder in a pretty dazed state, but manage to keep up with Iron and John. Completely unnoticed to you, the small mirror slips out of your pocket and smashes on the ground.

Luck flinches.


Nighthawk\Mir Swiftclaw= 13-2= 11
You climb the ladder, managing to look pretty suave, and then rush after the others.

maart3n\Mulch= 16
"Honour is for the dead, I'm leaving."
After reaching the top of the ladder and before you head after the others, you can't help but notice its superior design and craftsmanship.
You take the ladder.
-Quality Rope Ladder

~~~~~~~~~~~~~~~~~~~~~~~
Game Events
The corridor is relatively flat and straight, and you all manage to catch up to the source of your current problems.
Unexpectedly, it throws off its cloak, turns around and starts running backwards, seemingly wanting to talk
With her immaculately maintained pink drills, and broad grin, she takes everyone by surprise. Ulysses stumbles and smashes his face on the wall, although this fails to faze her or garner any attention from the rest of his party.
"This is exciting, isn't it!"
After another wide grin, she continues
"Sorry about before, I think we got off on foot."
"My name's Misha."


An awkward silence descends upon the group as the adventurers try to find something to say.


Last edited by Fail Flail on Sun Mar 11, 2012 3:26 am, edited 1 time in total.



Sun Mar 11, 2012 2:27 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters

Okay, this turn of events calls for extreme measures.
Everyone, this here is one of the few times you will ever hear Mir Swiftclaw speak.

> Put on a questioning look.
"Puurrrrrhaps we have met before?"


Sun Mar 11, 2012 3:11 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Perhaps I should explain.
After Nighthawks comment, I was jokingly considering Misha to be revealed as the person in the booth. Unable to decide whether or not I should follow through, I rolled for it. I shrugged off the first 20 and decided to roll again, another 20, it was on the third 20 I realised that it was the will of the gods that Misha be included in the story.


Sun Mar 11, 2012 3:36 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Gain consciousness better, damnit


Sun Mar 11, 2012 4:00 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
"WHO THE ████████ING ██████████ ARE YOU AND WHAT IN THE NAME OF THE THRICE-████████ED GODS DO YOU WANT"

Demand answers.

mauler raeg gets things done


Last edited by TheKebbit on Sun Mar 11, 2012 5:17 pm, edited 1 time in total.



Sun Mar 11, 2012 5:27 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
> Carefully consider situation.
"Misha you are my new master."


Sun Mar 11, 2012 6:27 am
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Be the smoothest of the bunch and actually approach the lady with style.


Sun Mar 11, 2012 2:57 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
STYLE

WHAT A SISSY


Sun Mar 11, 2012 5:18 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Roll 14
~~~~~~~~~~~~~~~~~~~~~~~
Game Events
Everyone is still hurtling along the corridor at full speed, in the distance you can see the exit, and what is hopefully daylight
Mir speaks up first.
~~~~~~~~~~~~~~~~~~~~~~~
Nighthawk\Mir Swiftclaw= 16
Putting on a questioning look, you attempt to speak with a certain degree of fluency.
Quote:
"Puurrrrrhaps we have met before?"
"Hmmm, maybe."
She thinks about this for a moment.
"You cat people look pretty similar though. Nice to meet you cat person!"

Nonsequitorian\Ulysses= 19
Ok, deep breaths. The recent events seemed to overwhelm you a bit, so you expertly light your pipe mid sprint and start thinking.
Quote:
You met the dwarf Mulch, the soldier John, and the… weird homicidal suit guy called the Iron Mauler in a bar. Figuring your dungeon plundering goals were the same, you set out together planning to split the loot. However, everything pretty much hit the fan when you entered the dungeon, from the boulder, the highly strung elf in his chest, wolves... Looking to your side you see Irons newly acquired pack member bounding after his Alpha, you ignore the fact it managed to climb a 30 meter wall and instead focus on his devotion to that tin man, maybe it will do him some good... *ehem* anyway, that freaking Hydra showed up at roughly the same time your luck went sour. Then within 2 minutes of that cat showing up he managed to get the electrical head to break one of his magic trinkets with enough force to level the mountain, THEN rammed it down its throat for good measure, only the gods know how much destructive force that thing has now. After that, the pink haired girl saved your life, you should be pretty grateful, even if she did put you into the situation in the first plac- wait, what did John just say?

TorrentHKU\John= 16
Quote:
"Misha you are my new master."
A brief look of confusion flashes past her face, before bursting into a huge grin.
"WHAHAHAhahaha~! That's great John-chan! I was expecting it to take much longer to gain your trust, I should have known I could count on you!"

You can't help but notice she knew your name, but then realise the elf called it out earlier.
Speaking of the devil, he seems to be stirring back into consciousness, well, maybe, he still looks pretty content to nap away on your shoulder. The amount of contentness on his face is actually a bit disturbing, then again you have no firsthand experience at how elves normally look when they sleep. Well, at least not males.

Huntsman\Henry= 5
You snuggle into the comfort of John’s shoulder a bit more, although a loud, pink and strangely familiar voice is becoming more and more prominent in the back of your head.

TheKebbit\Iron Mauler= 11(again)+2(BD,1 more turns)=13
Quote:
"WHO THE ████████ING ██████████ ARE YOU AND WHAT IN THE NAME OF THE THRICE-████████ED GODS DO YOU WANT"
"Uhhhmmm, Oh!
That damned wolf bounds up to your side
"OH MAH GAWD PUPPY, IT SO ADAWWABULL!!!"
Wow, that could have gone better.

maart3n\Mulch= 10
You are slowly lagging behind in the group, with your little legs barely managing to keep up, suddenly an idea of sheer brilliance comes into your mind, grabbing it by the tail, you pull yourself up.
You ride the wolf.
With her attention already on the wolf you have the perfect opportunity to start a conversation.
Quote:
"Hello, I don't believe I've introduced myself, the name’s Mulch, pleasure to meet you."
"Oh, hi, Much is it?"
"Yes"
"What’s his name?"
She appears to be pointing at the elf.
"Uh, Henry apparently"
You don't remember actually being told that, but it sounds right enough.
Hm. Well, we better hurry up, we don't want to be anywhere near here when that thing goes."
Turning around, she picks up speed and rushes through the exit.

That’s strange, why would she be interested in him? With his feminine looks he shouldn't be able to hold a candle to your brawn...

~~~~~~~~~~~~~~~~~~~~~~~
Game Events
The 6 man, 1 girl, 1 wolf party rush out the exit and into the woods beyond, but as John, Iron, Ulyssiss, and Mulch slow down, Mir and Misha just keep on running, deciding to stick with the experts the others quickly run after them down a forest path.

GM:
Last turn till detonation, say your prays to the Lutefisk God.


Mon Mar 12, 2012 1:17 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
> become conscious, and run like hell on fresh legs.


Mon Mar 12, 2012 2:45 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
Ride the wolf as fast as I can!


Mon Mar 12, 2012 5:06 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
> Hide behind a something. Failing that, use the useless fleshy over my shoulder as a human shield.


Mon Mar 12, 2012 6:15 pm
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Post Re: RtD-Classic Adventure |Roll 12| More Pressing Matters
"homicidal suit guy"

All of my yes.

Get some distance away and shield myself with the Bulwark of Hate.


Mon Mar 12, 2012 9:22 pm
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