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 The Lounge 
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Post Re: The Lounge
caekdaemon wrote:
Completed mass effect 3.

*♥♥♥♥*

*MORESPOILERS!*

WHY!!! WHY WOULD YOU DO THAT TO ME!!!


Sat Mar 10, 2012 11:41 pm
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Post Re: The Lounge
Fail Flail wrote:
caekdaemon wrote:
Completed mass effect 3.

*♥♥♥♥*

*MORESPOILERS!*

WHY!!! WHY WOULD YOU DO THAT TO ME!!!

I apologize. I incorrectly assumed that the people here would have completed it by now. I am now starting my second run through of the game now.


Sun Mar 11, 2012 12:38 am
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Post Re: The Lounge
reaction images?
Image


Sun Mar 11, 2012 12:44 am
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wait what mass effect 3 is out

EDIT: i thought it was due to arrive in 2013. just shoot me now


Sun Mar 11, 2012 12:45 am
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The only reaction images I would ever post are pictures I have actually taken of my face in an actual facial response to something I have read.


Sun Mar 11, 2012 12:47 am
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Post Re: The Lounge
Image

Please, someone tell me I'm not the only one here who played this incredible game.
I want to multiplayer, but can't find any torrents for anyone.


Sun Mar 11, 2012 12:58 am
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Nonsequitorian wrote:
no but it looks awesome as ♥♥♥♥.

It's what pulled me into RTS's and stuff.

One of the main characters awesome skill is putting down a nuke.

Like, an actual ♥♥♥♥ up the enemy base nuke.


Sun Mar 11, 2012 1:18 am
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Mackerel wrote:
Nonsequitorian wrote:
no but it looks awesome as ♥♥♥♥.

It's what pulled me into RTS's and stuff.

The game that pulled me into liking RTS games was Perimeter. Before that game, I loved FPS's. I'd have been a console fanatic who screams down mics calling people derogatory terms.

Perimeter changed that.
Image
I loved the games mechanics. You could terraform the land, and I frequently did. I flattened mountains, bringing into a flat level ideal for base building. You could merge your units. You had to, otherwise you'd never get powerful. You could play the game without a AI in a match, starting a survival mode VS spiders. If your base was assualted, you could try and raise the city shields, the Perimeter, to protect your self for 30 or so seconds, buying time to regroup.

But the game had a incomprehensible storyline.

But fun as hell on multiplayer. I launched a assualt on my brothers base, supported by nuclear weaponry. He raised his perimeter shield, stopping the nukes and keeping my army outside his base, but depleting his supply of energy.

My solution?

Burrow under the shield by spliting half of my army into basic soldier, officer and engineer forms, then recombining them to create drills to get under the shield.

Before his perimeter dropped, I had destroyed a quarter of his base. Mostly by collapsing buildings into underground tunnels.


Sun Mar 11, 2012 2:45 am
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Getting Perimeter now.

Can't find Perimeter. :[


Sun Mar 11, 2012 2:50 am
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Anyone here play Supreme Commander? Now that game has some nukes. They actually seem to have a plausible area of effect, which I haven't seen done in any other RTS with similar scope.

Here's a comparison between World in Conflict's (multiplayer) nuke and SupCom's. Not really about the comparison here, I just couldn't find a better vid of a single nuke in SupCom (skip to 1:05 for SupCom nuke)



WiC's nuke is nice as well, but it has a very small area of effect, obv. to balance it so that it doesn't take out the entire map in mp.


Sun Mar 11, 2012 3:23 am
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Post Re: The Lounge
Achron has the deadliest super weapon of all.

Time travel.

Why not send your army backwards in time, to when the match just began and destroy the players base when it was undefended?

You can.

In multiplayer.

God damn this game needs a terminator mod.


Sun Mar 11, 2012 3:50 am
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Nonsequitorian wrote:
Wait what how does that work? How would the computer know when you are going to send troops to the past, unless all points in time move forwards at the same time and you can skip forwards to when you want to send them back.

I'd recommend watching the video. It shows time waves. Temporal activity can only be done when the time wave hits. I like what happens if you blow up a structure in the past.

All things that structure would have built vanish as if they had never existed.


Sun Mar 11, 2012 3:56 am
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Nonsequitorian wrote:
I've watched the vid twice now, but it still don't make sense.

Time travel never will.

Apparently though, you can send units into a battle along with their past selves. As the past unit takes damage, so does the future one. The future one can die without any consequences, however, if the past one dies... The future one will cease to exist.


Sun Mar 11, 2012 4:14 am
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This time travel has given me a terrible headache.


Sun Mar 11, 2012 8:10 am
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It's easier if you don't see time as a linear path, but more like a wibbly-wobbly ball of timey-wimey stuff.


Sun Mar 11, 2012 8:31 am
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