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 Roll To Dodge: Ethersphere (Roll 76) 
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Joined: Wed Feb 10, 2010 4:06 am
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Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 8)
Pick out another clear shot, then keep going.


Thu Mar 08, 2012 3:40 am
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 8)
> Oh god pew pew PEW PEW DAMMIT


Thu Mar 08, 2012 6:05 am
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Post Re: Roll To Dodge: Ethersphere (Roll 8)
They see me rollin'

they hatin'
=================================================================================
Tomaster | Jet (Roll: 3)


TorrentHKU | John S. Freeman (Roll: 5)


Amazigh | Aicaya (Roll: 6)


DSMK2 | DEYE-5 (Roll: 1)


alphagamer774 | Michael "Mike" Rocksford (Roll: 3)


Nonsequitorian | Ulysses Green (Roll: 4 + Reversal of Luck = 5)


NPC | Jackson (Roll: 5)


Game Events
The remaining three bots abandon their flanking maneuver and converge together, shields raised and weak-points seemingly covered, apparently opting for a quick spearhead rush to break the allies' formation.

MAP

Image

Black Dots: Players
Green Dot: Jackson
Red Dots: Ground Enemies


Fri Mar 09, 2012 11:40 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Roll To Dodge: Ethersphere (Roll 9)
> Call up the targeting program, and let it guide my aim with the ZIGER with the remaining robots; fire when it recommends so.


Sat Mar 10, 2012 4:08 am
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 9)
...♥♥♥♥
Use Vapor Lance to take out one of the remaining bots. Aim for the head, or wherever looks like it contains the main processing unit. Get ready for CQB with the shotgun, and have my plasma torch ready.

Also, Rag, my grenade launcher still has the correct number of rounds? Yes, yes it does.


Sat Mar 10, 2012 5:42 am
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Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 9)
If there's enough distance between us and the bots, load a mag from my backpack instead of my belt to save that for later.


Last edited by alphagamer774 on Sun Mar 11, 2012 3:35 am, edited 1 time in total.



Sat Mar 10, 2012 1:58 pm
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Data Realms Elite
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Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 9)
>Terra Shatter the Central bot, be ready to use Pile Bunker when they reach us.


Sat Mar 10, 2012 5:30 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 9)
> Make an extra powerful Kamataichi, slice right through one of them ♥♥♥♥♥es.


Sun Mar 11, 2012 5:26 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 9)
DAYLIGHT SAVINGS ROLL!
=================================================================================
Tomaster | Jet (Roll: 2)


TorrentHKU | John S. Freeman (Roll: 2)


Amazigh | Aicaya (Roll: 4)


DSMK2 | DEYE-5 (Roll: 4)


alphagamer774 | Michael "Mike" Rocksford (Roll: 1)


Nonsequitorian | Ulysses Green (Roll: 1)


NPC | Jackson (Roll: 6)


Game Events
The bots are all defeated. The gates are wide open and there is no activity going on.

MAP

Image

Black Dots: Players
Green Dot: Jackson
Red Dots: Ground Enemies


Mon Mar 12, 2012 12:13 am
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
> Dust hands off, nom a piece of gum, move in.


Mon Mar 12, 2012 2:11 am
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
BOOYA!
See if any of the bots have lootable parts I could sell. Otherwise, swagger in.


Mon Mar 12, 2012 3:41 am
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
> Use downed robot for ZIGER AMMO, preferably no powered pieces, see if it's shield is still usable. Hack into the robot's brain and attempt to extrapolate any data on the facility.


Last edited by DSMK2 on Mon Mar 12, 2012 4:20 pm, edited 1 time in total.



Mon Mar 12, 2012 6:09 am
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
Continue swearing, try loading again.


Mon Mar 12, 2012 8:48 am
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
>Advance to the Gates, keep an eye out for any more hostiles.


Mon Mar 12, 2012 6:06 pm
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Post Re: Roll To Dodge: Ethersphere (Roll 10)
Wow Christ really I have to roll again

Roll starting in a few then.


Mon Mar 12, 2012 8:52 pm
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