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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Nano Assembler and Factory
The Nano Factory (left) can produce actors and devices, while the Nano Assembler (right) can only produce devices. To configure the machines, drop the desired actor or device into the top pipe. The Nano Assembler will drop the produced device when an actor is below it. To use the Nano Factory, switch control to it and press Fire to start creating the product. Press Jump to toggle auto-build, which continously produces objects, and set an AI GoTo point to create a rally point for created actors.
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Wed Jun 16, 2010 8:43 pm |
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iWhiteBot
Joined: Sat Apr 10, 2010 6:39 am Posts: 52
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Re: Nano Assembler and Factory
Awesome, now I can spam my ZombBots at those pesky AI's.
TY and TY again.
[edit] and whooh 1st post suckas!
USER WAS WARNED FOR THIS POST
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Wed Jun 16, 2010 8:48 pm |
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LeonXross
Joined: Sat Jan 30, 2010 4:07 am Posts: 342
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Re: Nano Assembler and Factory
Wait, so can we edit the file or something to produce an actor/item from a mod or is it done in-game?
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Wed Jun 16, 2010 9:32 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Nano Assembler and Factory
100% in-game with 100% mod support.
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Wed Jun 16, 2010 9:33 pm |
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Urch
Joined: Mon Sep 28, 2009 2:15 am Posts: 720 Location: A fucking desert.
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Re: Nano Assembler and Factory
personally, i prefer the other cloning factory's method of pre-building the actor to be instantly deployed on demand instead of starting to make one on demand, but nonetheless this is just as amazing.
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Wed Jun 16, 2010 10:09 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Nano Assembler and Factory
This mod is another reason why we need DSMK2 to release that gigantic DSTech stompmachine.
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Wed Jun 16, 2010 10:10 pm |
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Grif
REAL AMERICAN HERO
Joined: Sat Jan 27, 2007 10:25 pm Posts: 5655
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Re: Nano Assembler and Factory
Well, this feels kinda familiar. I kid, since I hardly think you stole anything of mine. And since I made mine in response to your original dispensers anyways.
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Wed Jun 16, 2010 11:06 pm |
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FuzzyMelon
Joined: Sat Mar 13, 2010 5:52 am Posts: 229
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Re: Nano Assembler and Factory
This is a neat thing, will definitely come in handy with prolonged skirmishes.
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Thu Jun 17, 2010 12:08 am |
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spungypirate
Joined: Tue Feb 16, 2010 6:07 am Posts: 98
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Re: Nano Assembler and Factory
Dummy factory on 1 team, one of these on the other. Battles pretty much run themselves...
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Thu Jun 17, 2010 3:55 am |
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RHONON
Joined: Sun Mar 07, 2010 6:23 am Posts: 46
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Re: Nano Assembler and Factory
Did you ever know that you're my herooooooooo?
Seriously though, this expedites my process of MANUFACTURE, DESTROY and FLY AWAY. Damn fun with UniTec as well.
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Thu Jun 17, 2010 6:39 am |
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Newb_Bot
Joined: Mon Jan 09, 2012 12:33 am Posts: 2
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Re: Nano Assembler and Factory
i cant see the icon for the device factory in the buy menu, sorry if this question is dumb im new
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Mon Jan 09, 2012 12:36 am |
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Tomthetechy
Joined: Sun Jan 22, 2012 2:21 pm Posts: 3
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Re: Nano Assembler and Factory
1.Set up a nano Assembler 2.Place conveyor belts leading to Orbital selling platform 3.Set factory to auto produce 4.????? 5.Profit
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Sun Jan 22, 2012 8:56 pm |
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Galacticruler
Joined: Sat Oct 15, 2011 4:19 pm Posts: 322
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Re: Nano Assembler and Factory
Tomthetechy wrote: 1.Set up a nano Assembler 2.Place conveyor belts leading to Orbital selling platform 3.Set factory to auto produce 4.????? 5.Profit Jep nice mod, but needs some re-spriting and code work.
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Thu Feb 16, 2012 4:02 am |
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HoneyFox
Joined: Sat Dec 04, 2010 4:48 am Posts: 13
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Re: Nano Assembler and Factory
found a bug in the lua script. in FactoryBuild.lua: Code: for i = 1, self.maxcopyitems do if i == 1 then for i = 1, MovableMan:GetMOIDCount() - 1 do self.gun = MovableMan:GetMOFromID(i) ... end else ... end end
you reused the iterator "i" of the outer loop as the iterator of the inner loop, which will result to not being able to give items to the clones when the option "self.copyinventory" is set to true. just rename that to some other name like "j" will solve the problem. of course i know that the "self.copyinventory" option is false by default.
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Thu Mar 08, 2012 2:53 am |
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Sallen
Joined: Tue Feb 09, 2010 4:16 pm Posts: 86
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Re: Nano Assembler and Factory
I have mercilessly updated it to work with 1.0. I figured since this has been long out of date it's all right, but if the author is not OK with this, please tell and I will cease and desist.
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Fri Oct 05, 2012 10:40 am |
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