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 Roll To Die - ENDED 
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Loose Canon
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Post Re: Roll To Die
> Reinforce the shields. If I have to prioritize, choose the ones covering the three people.


Mon Mar 05, 2012 5:45 pm
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Data Realms Elite
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Post Re: Roll To Die
> Fire more precisely, try and hit the enemies.


Mon Mar 05, 2012 7:38 pm
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Post Re: Roll To Die
Oh whoops. I gave my AR to the wrong person. My bad, Ociamarru.


Tue Mar 06, 2012 4:18 am
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Post Re: Roll To Die
FUNFACT: Ociamarru physically can't use any type of gun at the moment given his mutated arms.


Tue Mar 06, 2012 4:37 am
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Post Re: Roll To Die
FUNFACT: I was trading my 'nade launcher for the AR so I could swap it for a point, and Lucem could have a more valuable and powerful weapon. I have no intention of using it. So is the next room going to enable the use of melee at all?


Tue Mar 06, 2012 4:54 am
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Post Re: Roll To Die
Ociamarru wrote:
So is the next room going to enable the use of melee at all?

Perhaps if you had a shielding of sorts, perhaps the technological ones, you could shield yourself and try and sprint towards the enemy.


Tue Mar 06, 2012 1:21 pm
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Post Re: Roll To Die
I don't think a 400m dash where I'm being littered with bullets and plasma is gonna be feasible, especially since I'd be hit more the closer I got to the 'bots.


Wed Mar 07, 2012 12:45 am
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Post Re: Roll To Die
Ociamarru wrote:
I don't think a 400m dash where I'm being littered with bullets and plasma is gonna be feasible, especially since I'd be hit more the closer I got to the 'bots.

It might not be viable here, but it is something to consider for the future.


Wed Mar 07, 2012 1:41 am
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Post Re: Roll To Die
It depends on how many points I end up with, I might just get another limb for firing weapons so I can do ♥♥♥♥ at a range. Or maybe a kinesis.


Wed Mar 07, 2012 3:37 am
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Post Re: Roll To Die
> Continue advancing.

I think we should move together. Our guns aren't of much use at this range I guess...


Fri Mar 09, 2012 8:57 pm
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Post Re: Roll To Die
ROLLAN
2 6 3 8 [Plasma Drones]
8 4 3 7 [Rifle Drones]

Barnox
Clone #25943 [7] >From now on, double up any barriers placed by HK with my own.
You Double up both of the Barriers but most of the Drones second barrage hits before you can bring yours up.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
--Barrier 1 [|||---] [4 turns]
--Barrier 2 [|||---] [4 turns]
Inventory:
-Assault Rifle [30/30]
-Assault Rifle [30/30]
Conditions:
-Weak Acid Spit [0/1] [|-]
--Fetid Maw
-Clawed Left Arm
-Mangled Left Shoulder [-1 to actions involving Left Arm]


Ociamarru
Clone #25958 [7-1=6] Move back, I'm not help at all in this fight. Go get my AR when I'm there.
You turn back to get behind Cover but before you can get behind some another Rifle round strikes you in the Foot and nearly tears it clean off.
Abilities:
Inventory:
Conditions:
-Stronger Limbs
-Clawed Right Forearm
-Bladed Left Forearm
-Extensive Plating
-Mangled Right Shoulder [-1 to actions involving Right Arm]
-Damaged Right Torso
-Mangled Right Calf [-1 to actions involving Right Leg]
-Mangled Right Foot [-1 to actions involving Right Foot]


Roast Veg
Clone #25969 [5] > Fire more precisely, try and hit the enemies.
You Fire at the Drones again, you think you were more accurate and see a small flash of something, but you can't really tell if you hit or not.
Abilities:
Inventory:
-Rocket Launcher [2/2]
-Machinegun [30/50]
-Heavy Body Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]


Lucem
Clone #25970 [3+1=4] > Switch over to my grenade launcher and fire a round towards the middle of the sniper drones.
You swap to your Grenade Launcher and as you take aim you notice how your Targeting System provides you with an arcing aim line to assist with aiming with your Grenade Launcher, you use this to aim directly in between the middle two Drones, you pull the trigger only to have your Grenade impact the ceiling long before reaching the Drones, it'd seem that the room isn't tall enough to hit them with your Grenade Launcher at such ranges.
Abilities:
Inventory:
-Sniper Cannon [0/1] [||------] [RELOAD SLOWED]
-Auto Grenade Launcher [3/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Crippled Left Leg [-1 to rolls involving movement]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


TorrentHKU
Clone #25981 [7] > Reinforce the shields. If I have to prioritize, choose the ones covering the three people.
You dump energy into the Barriers but the barrage of Fire they take keeps them rather weak.
Abilities:
-Strong Electrokinesis
-Moderate Physical Barrier
--Barrier 1 [||----] [4 turns]
--Barrier 2 [||----] [4 turns]
-Moderate Psychic Barrier
Inventory:
-Assault Rifle [30/30]
Conditions:
-Heavily Scarred Left Side [-1 to actions involving left arm]


Hyperion110
Clone #25982 [2] > Continue advancing.
You continue advancing, and luckily the Drones continue ignoring you.
Abilities:
Inventory:
-Pulse Laser [100%]
-Advanced Stealth Generator [100%]
-Basic Targeting System
Conditions:
-Psychic Burn Scars [-1 to most rolls]


Game Events:
The Plasma Rifle armed Drones Fire a Barrage at the Barriers and again, less than half of the bolts hit.
The Sniper Drones fare much the Same as before, one managing to cause #25958 another wound and another hitting a Barrier.

Map:
Image


Sun Mar 11, 2012 9:36 pm
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Post Re: Roll To Die
> I dunno, shoot I guess.


Sun Mar 11, 2012 10:53 pm
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Post Re: Roll To Die
Army crawl back, without using my left leg/foot. I think I can manage that, I'm superhumanly strong.


Mon Mar 12, 2012 12:46 am
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Post Re: Roll To Die
Bah. Dumb low-ceiling room.

> Get up and sling the grenade launcher over my back. Follow directly behind #25982.


Mon Mar 12, 2012 1:20 am
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Loose Canon
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Post Re: Roll To Die
> Interlace mine and Ban's shields so that neither of us is taking the full brunt of the attacks.


Mon Mar 12, 2012 1:59 am
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