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 Script for Spawning Actors? 
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Joined: Sun Dec 25, 2011 7:23 am
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Post Script for Spawning Actors?
I've looked at some of the actor spawning mods such as the nano assembler factory as well as in game actor spawners such as the zombie spawning devices, but I can't seem to make my own actor spawning device.
The basic code I have for now is this:
Code:
function Update(self)
   local spawnactor = CreateAHuman("Soldier Heavy")

   spawnactor.Pos = self.Pos
   MovableMan:AddActor(spawnactor);
end


Is there something wrong with the code I'm using to spawn actors?


Sun Mar 04, 2012 2:52 am
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Joined: Tue Jun 12, 2007 11:52 pm
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Post Re: Script for Spawning Actors?
Looks like it should work to me, but there isn't any team or AI definition for the actors.


Mon Mar 05, 2012 1:39 am
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Joined: Wed Jan 25, 2012 4:20 pm
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Post Re: Script for Spawning Actors?
You should look at Grif's ABomb stuff for an idea.


Tue Mar 06, 2012 1:15 am
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Post Re: Script for Spawning Actors?
If I recall correctly, Grif's ABomb does not use lua.


Wed Mar 07, 2012 5:45 am
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REAL AMERICAN HERO
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Joined: Sat Jan 27, 2007 10:25 pm
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Post Re: Script for Spawning Actors?
this is correct

so I would recommend not taking a look at it, actually


Sat Apr 28, 2012 2:24 am
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Data Realms Elite
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Joined: Fri Jan 07, 2011 8:01 am
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Post Re: Script for Spawning Actors?
Also, that would create actors indefinately and very quickly.

You should put some ifs in there.


Sat Apr 28, 2012 4:48 am
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