View unanswered posts | View active topics It is currently Thu Dec 26, 2024 8:01 pm



This topic is locked, you cannot edit posts or make further replies.  [ 28 posts ]  Go to page 1, 2  Next
 Reload Animations 
Author Message
User avatar

Joined: Sat Oct 15, 2011 4:19 pm
Posts: 322
Post Reload Animations
not that this would ever be made, but it gets boring to see ammo hit 0 then drop the mag, and a new one appears from no where.


Mon Feb 27, 2012 2:11 am
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Post Re: Reload Animations
That would be cool, but don't expect mods that are just like some features we all expect for future builds, as this game is not fully complete yet. I didn't wanted to be rude, but... you got that :)


Thu Mar 01, 2012 3:49 pm
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Post Re: Reload Animations
yeah,that will be very cool! :smile: :) :grin: :D


Sun Mar 04, 2012 1:39 pm
Profile
User avatar

Joined: Mon Aug 29, 2011 9:26 pm
Posts: 28
Post Re: Reload Animations
If I'm honest, my opinion is that it would be pointless and a waste of development time.


Sun Mar 04, 2012 3:42 pm
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Post Re: Reload Animations
an animations like friedly fire would be very cool!


Sun Mar 04, 2012 6:37 pm
Profile
User avatar

Joined: Mon Aug 29, 2011 9:26 pm
Posts: 28
Post Re: Reload Animations
lucariokiller wrote:
an animations like friedly fire would be very cool!

What?


Sun Mar 04, 2012 7:30 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Post Re: Reload Animations
lucariokiller wrote:
an animations like friedly fire would be very cool!

wat
You want an animation for friendly fire? WTF?


Mon Mar 05, 2012 12:06 am
Profile
Banned
User avatar

Joined: Fri Dec 09, 2011 10:32 am
Posts: 226
Location: In the datarealms cemetery
Post Re: Reload Animations
oh dammit!no,no,!!!!!!! :lol:
one of the games who i play is friendly-fire,a cortex-command like.
and if you reload,the men pick up the clip,throw it,grap another magazine and reload the gun!


Mon Mar 05, 2012 3:06 pm
Profile

Joined: Mon Jan 09, 2012 5:46 am
Posts: 20
Post Re: Reload Animations
you mean pick the empty magazine of your friend?thats unecesary

also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag.


Mon Mar 05, 2012 3:28 pm
Profile
User avatar

Joined: Mon Aug 29, 2011 9:26 pm
Posts: 28
Post Re: Reload Animations
FoxTop wrote:
also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag.

I can't express enough how much I disagree with this.


Mon Mar 05, 2012 6:54 pm
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Post Re: Reload Animations
Yes, you've already said you think it's a bad idea, we know.

But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.

That's an awful lot of work for such a minor feature.


Mon Mar 05, 2012 7:09 pm
Profile YIM
User avatar

Joined: Mon Aug 29, 2011 9:26 pm
Posts: 28
Post Re: Reload Animations
Arcalane wrote:
Yes, you've already said you think it's a bad idea, we know.

Sorry... :-(


Mon Mar 05, 2012 8:09 pm
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Post Re: Reload Animations
Arcalane wrote:
Yes, you've already said you think it's a bad idea, we know.

But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.

That's an awful lot of work for such a minor feature.

Well, many people have made mods that could modify all actors and weapons, AND the base.rte. Don't think that we, Data Realms fans, are too lazy to make a mod that modify the whole game...I am lazy but I don't think everyone is like me.


Mon Mar 05, 2012 11:37 pm
Profile

Joined: Mon Jan 09, 2012 5:46 am
Posts: 20
Post Re: Reload Animations
Arcalane wrote:
Yes, you've already said you think it's a bad idea, we know.

But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.

That's an awful lot of work for such a minor feature.

You are right,if the reload animations where from walkpaths the ini file will be realy large only for a minor feature :-( .

Also joseh because anyone disagree your idea dosen´t means that he will hate you.


Tue Mar 06, 2012 12:21 am
Profile
User avatar

Joined: Wed Feb 08, 2012 10:12 pm
Posts: 611
Location: Brazil
Post Re: Reload Animations
FoxTop wrote:
Also joseh because anyone disagree your idea dosen´t means that he will hate you.

Where did I said someone would hate me?


Tue Mar 06, 2012 2:47 am
Profile
Display posts from previous:  Sort by  
This topic is locked, you cannot edit posts or make further replies.   [ 28 posts ]  Go to page 1, 2  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.080s | 14 Queries | GZIP : Off ]