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			| Galacticruler 
					Joined: Sat Oct 15, 2011 4:19 pm
 Posts: 322
   |   Reload Animationsnot that this would ever be made, but it gets boring to see ammo hit 0 then drop the mag, and a new one appears from no where. 
 
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			| Mon Feb 27, 2012 2:11 am | 
					
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			| Joseh123 
					Joined: Wed Feb 08, 2012 10:12 pm
 Posts: 611
 Location: Brazil
   |   Re: Reload AnimationsThat would be cool, but don't expect mods that are just like some features we all expect for future builds, as this game is not fully complete yet. I didn't wanted to be rude, but... you got that   
 
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			| Thu Mar 01, 2012 3:49 pm | 
					
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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   Re: Reload Animations
 
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			| Sun Mar 04, 2012 1:39 pm | 
					
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			| Hunter0 
					Joined: Mon Aug 29, 2011 9:26 pm
 Posts: 28
   |   Re: Reload AnimationsIf I'm honest, my opinion is that it would be pointless and a waste of development time. 
 
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			| Sun Mar 04, 2012 3:42 pm | 
					
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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   Re: Reload Animationsan animations like friedly fire would be very cool! 
 
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			| Sun Mar 04, 2012 6:37 pm | 
					
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			| Hunter0 
					Joined: Mon Aug 29, 2011 9:26 pm
 Posts: 28
   |   Re: Reload Animationslucariokiller wrote: an animations like friedly fire would be very cool!What?
 
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			| Sun Mar 04, 2012 7:30 pm | 
					
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			| Joseh123 
					Joined: Wed Feb 08, 2012 10:12 pm
 Posts: 611
 Location: Brazil
   |   Re: Reload Animationslucariokiller wrote: an animations like friedly fire would be very cool!wat You want an animation for friendly fire? WTF?
 
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			| Mon Mar 05, 2012 12:06 am | 
					
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			| lucariokiller Banned 
					Joined: Fri Dec 09, 2011 10:32 am
 Posts: 226
 Location: In the datarealms cemetery
   |   Re: Reload Animationsoh dammit!no,no,!!!!!!!    one of the games who i play is friendly-fire,a cortex-command like. and if you reload,the men pick up the clip,throw it,grap another magazine and reload the gun!
 
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			| Mon Mar 05, 2012 3:06 pm | 
					
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			| FoxTop 
					Joined: Mon Jan 09, 2012 5:46 am
 Posts: 20
   |   Re: Reload Animationsyou mean pick the empty magazine of your friend?thats unecesary
 also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag.
 
 
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			| Mon Mar 05, 2012 3:28 pm | 
					
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			| Hunter0 
					Joined: Mon Aug 29, 2011 9:26 pm
 Posts: 28
   |   Re: Reload AnimationsFoxTop wrote: also CC needs reload animations,its looks boring when your soldier reload the weapon and it only drop the old mag.I can't express enough how much I disagree with this.
 
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			| Mon Mar 05, 2012 6:54 pm | 
					
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			| Arcalane 
					Joined: Sun Jan 28, 2007 10:32 pm
 Posts: 1609
 Location: UK
   |   Re: Reload AnimationsYes, you've already said you think it's a bad idea, we know.
 But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.
 
 That's an awful lot of work for such a minor feature.
 
 
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			| Mon Mar 05, 2012 7:09 pm | 
					
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			| Hunter0 
					Joined: Mon Aug 29, 2011 9:26 pm
 Posts: 28
   |   Re: Reload AnimationsArcalane wrote: Yes, you've already said you think it's a bad idea, we know.
Sorry...   
 
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			| Mon Mar 05, 2012 8:09 pm | 
					
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			| Joseh123 
					Joined: Wed Feb 08, 2012 10:12 pm
 Posts: 611
 Location: Brazil
   |   Re: Reload AnimationsArcalane wrote: Yes, you've already said you think it's a bad idea, we know.
 But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.
 
 That's an awful lot of work for such a minor feature.
Well, many people have made mods that could modify all actors and weapons, AND the base.rte. Don't think that we, Data Realms fans, are too lazy to make a mod that modify the whole game...I am lazy but I don't think everyone is like me.
 
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			| Mon Mar 05, 2012 11:37 pm | 
					
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			| FoxTop 
					Joined: Mon Jan 09, 2012 5:46 am
 Posts: 20
   |   Re: Reload AnimationsArcalane wrote: Yes, you've already said you think it's a bad idea, we know.
 But let me put it this way; reload animations just aren't practical in CC at the moment. Why? Long story short, you'd need something like a WalkPath defined on each gun (because you couldn't define a universal reloading animation on the actor to use with all weapons, it simply wouldn't work; there are too many weapons with too many unique reloading mechanisms) that tells the actor where to move its hand when reloading.
 
 That's an awful lot of work for such a minor feature.
You are right,if the reload animations where from walkpaths the ini file will be realy large only for a minor feature    . Also joseh because anyone disagree your idea dosen´t means that he will hate you.
 
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			| Tue Mar 06, 2012 12:21 am | 
					
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			| Joseh123 
					Joined: Wed Feb 08, 2012 10:12 pm
 Posts: 611
 Location: Brazil
   |   Re: Reload AnimationsFoxTop wrote: Also joseh because anyone disagree your idea dosen´t means that he will hate you.Where did I said someone would hate me?
 
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			| Tue Mar 06, 2012 2:47 am | 
					
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