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 Roll To Dodge: Ethersphere (Roll 76) 
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 6)
MASSIVE VICTORY! ROLL IS GO!
=================================================================================
Tomaster | Jet (Roll: 5)


TorrentHKU | John S. Freeman (Roll: 3)


Amazigh | Aicaya (Roll: 3)


DSMK2 | DEYE-5 (Roll: 3)


alphagamer774 | Michael "Mike" Rocksford (Roll: 1)


Nonsequitorian | Ulysses Green (Roll: 6)


NPC | Jackson (Roll: 3)


NPC | Dmitri (Roll: 1)


NPC | Trent (Roll: 1)


Game Events
The gate swings open almost instantly, revealing ten robots. Even from a distance, it's clear that they're large, heavily armored, and equally heavily armed. Before anyone can move, a burst of gunfire from two of the bots at the front rings out. "GET DOWN!" Dmitri and Trent fall silently, taking unlucky shots to the head. "♥♥♥♥! Get those bots!"

MAP

Image

Black Dots: Players
Green Dot: Jackson
Red Dots: Ground Enemies


Thu Mar 01, 2012 10:22 pm
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DRLGrump
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Joined: Tue Nov 07, 2006 1:26 am
Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
Post Re: Roll To Dodge: Ethersphere (Roll 7)
Oh, dearie me. Two casualties, already? Well, dibs on their loot.
Place multiple grenades on the ground bots. Don't stop until I need to reload.


Fri Mar 02, 2012 12:48 am
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Post Re: Roll To Dodge: Ethersphere (Roll 7)
Rag, you should totes add descriptions to weapons which aren't easily interpreted by their name. Like, I don't know what a Barrett TK101 is - it has no realworld counterpart, and could be anything from an LMG to a long-range rifle. Hell, I can't even divine if it's kinetic or not.


Fri Mar 02, 2012 1:08 am
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Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 7)
That's a good idea, Ocia, with the problem being that these are all player-made weapons :P As for Torrent's Barrett, I can tell you that it's a sniper rifle of some kind, I'm not entirely sure of the details either.

EDIT: It'd actually probably good if everyone currently playing added some descriptions for their weapons (those of you who haven't already, anyways) You can dump them in the thread or PM them to me, either way is fine.


Fri Mar 02, 2012 4:00 am
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Roll To Dodge: Ethersphere (Roll 7)
> Take aim and pour autocannon rounds into the crevice between the gates.


Fri Mar 02, 2012 4:07 am
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Joined: Wed Feb 10, 2010 4:06 am
Posts: 1294
Location: Comox, BC, Canada
Post Re: Roll To Dodge: Ethersphere (Roll 7)
"BUTBUTBUTBUT..."
Reluctantly line another one up.


Fri Mar 02, 2012 2:50 pm
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 7)
Sent chu my descriptions.


Sat Mar 03, 2012 4:04 am
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Data Realms Elite
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Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 7)
"♥♥♥♥, men down already?"
>Fire at a Robot that is in the tightest concentration of them, Reload with HE.


Sun Mar 04, 2012 12:41 am
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Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 7)
Waiting on Torrent.


Sun Mar 04, 2012 11:08 pm
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Loose Canon
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Post Re: Roll To Dodge: Ethersphere (Roll 7)
> USE GUN MAKE PEW


Mon Mar 05, 2012 3:59 am
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Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 7)
Hayguise, didn't realize I had Torrent's action until today (herpderp) and it's a bit late for me to roll right now. Luckily I get out of school early tomorrow, anyways, so I should be able to roll pretty early on- maybe starting at like 3PM EST.


Wed Mar 07, 2012 4:50 am
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Joined: Sun Dec 16, 2007 12:09 am
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Location: Being The Great Juju
Post Re: Roll To Dodge: Ethersphere (Roll 7)
ROLLING SEE GUYS I AIN'T FORGET :3
=================================================================================
Tomaster | Jet (Roll: 4)


TorrentHKU | John S. Freeman (Roll: 4)


Amazigh | Aicaya (Roll: 5)


DSMK2 | DEYE-5 (Roll: 2)


alphagamer774 | Michael "Mike" Rocksford (Roll: 4)


Nonsequitorian | Ulysses Green (Roll: 3)


NPC | Jackson (Roll: 6)


Game Events
With 5 bots down, it seems like the group has the advantage; suddenly, however, the remaining 5 bots burst through the smoke cloud raised by Jet's grenades and Aicaya's artillery. "What the hell? Why are they moving so fast?" "Shee-yet. Think fast, boys, looks like they're trying to close around us." The bots are speeding incredibly fast towards the group, nearly as fast as the drones were flying, but they're also maneuvering, moving in a rough "V" formation. Unlike the first 5 ground units, who seemed to primarily be armed with long-range automatic weapons of some kind and relatively vulnerable to explosives and shots to vital areas, these bots are mobile and heavily armored- in fact, they all seem to have a large bladed shield of sorts as a left arm. "I dunno what exactly they're doing, but get ready!"

MAP

Image

Black Dots: Players
Green Dot: Jackson
Red Dots: Ground Enemies


Wed Mar 07, 2012 9:26 pm
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Joined: Fri Dec 28, 2007 4:19 am
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Post Re: Roll To Dodge: Ethersphere (Roll 8)
> Aim at the robots at the sides of the leading robot and spray more shots.


Wed Mar 07, 2012 11:45 pm
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DRLGrump
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Post Re: Roll To Dodge: Ethersphere (Roll 8)
Sneaky little bastards...
Switch back to the Ripper. Attempt to take out the leading robot, and if it gets too close, use either the Vapor Lance or the shotgun attachment to take it out.


Thu Mar 08, 2012 1:55 am
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Data Realms Elite
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Joined: Sun Feb 24, 2008 2:10 am
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Location: Ye Olde England
Post Re: Roll To Dodge: Ethersphere (Roll 8)
>Terra Spike at one of the flanking bots, if any get in melee range introduce them to the business end of my Pile Bunker


Thu Mar 08, 2012 3:01 am
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