Re: Any way to track the current position of the cursor?
It's...
Something magical.
(
Link if the gif doesn't work)
Well I'm trying to combine Abdul Alhazred's
Hammer R2 Mod and Azukki's
Wrecking Ball Mod into a single Hammerfight (aka Hammerfall) mod that truly resembles the original game.
Right now I'm trying to figure out how to make the craft mouse-steerable while still giving the player a good amount of control.
Azukki's Wrecking Ball mod makes the craft/ball travel based on the angle that the craft is facing (somewhat like which direction the mouse is facing towards), but the main problem is that you can't control the velocity of the vehicle very easily.
Other things I'm thinking of adding are
- Weapon momentum (Swinging a tiny sword will feel very different from swinging a massive hammer)
- Weapon Sharpness (Simulated by generating those Wrecking Ball buzz saw particles around the "sharp" edges of weapons)
- Shields
- I also remember someone making a slow-mo mod. Might be a bit beyond my current modding level to implement something similar, but it'll be awesome if I eventually do get it in.