Turn 4:TomasterYour Recon Squad rushes into the nearby Bunker diving in through its windows to take cover, while attempting to provide covering Fire, due to the losses they have sustained the covering fire the Provide is rather innefectual, but at least stops the Tanks from firing their Autocannons at the rest of your units, allowing them to get into the street, just as a barrage of Particle Cannon fire is released the Hostile Tanks fire a swarm of Missiles and fire their main guns causing rather severe amounts of damage to one Tank and destroying another, from the Barrage of Fire the front Hostile Tank suffers an internal Explosion and is reduced to a pile of smoking rubble, while the second one takes moderate Damage.
Command Gestalts:-Squad 1: [7]
Gestalts:-Squad 1: [20]
-Squad 2: [6]
-Squad 3: [25]
Golems:-Squad 1: [5]
-Squad 2: [3]
-Squad 3: [5]
Tanks:-Tank 1 [Damaged Frontal Hover Unit, Diabled Auto Blaster]
-Tank 2
Roast VegYour Command Gestalts move forwards to another Building, they sense Motion in the Area, but in the Time it takes them to raise their Weapons and Fire one of them has Several Sniper rounds fired into his head, managing to break through his Barrier and killing him, moments later two of the offending hostiles are torn to pieces with concentrated Blaster Fire, leaving at least two more still in the area and invisible.
Squad 1 moves to occupy Point L5 but the buildings complex layout and lack of windows makes it rather slow going.
Squad 2 start moving into the large building but Widow Drones fill the room with a razor storm of flechettes shortly after several of the Gestalts enter the Room,
Your Tanks attempt fire on the Battle Drones and manage to tear some armour off of them.
Command Gestalts:-Squad 1: [6]
Gestalts:-Squad 1: [50]
-Squad 2: [15]
Golems:-Squad 1: [5]
-Squad 2: [5]
-Squad 3: [5]
Tanks:-Tank 1
-Tank 2
-Tank 3
CaveCricket48The Distinctive Roar of Battle Drone Jump Jets causes your Gestalts to raise their Weapons skywards as they advance, but they aim at the wrong area causing the Drones to gain a precious few seconds of time and open fire, shredding numerous Gestalts with their Needlers, and taking relatively little return fire due to their rapid descent and the flames started by their weapons acting as a smokescreen.
Just as your two lead Tanks move ahead to engage any hostiles four Battle Drones fly over the Building ahead of them and launch Several Missiles and unleash Autocannon fire on them, they are reduced to smouldering wrecks before they can react, your remainng Tank opens Fire with its Blaster causing several Plates of armour to be torn off.
Command Gestalts:-Squad 1: [7]
Gestalts:-Squad 1: [51]
Golems:-Squad 1: [15]
Tanks:-Tank 1
-Tank 2
-Tank 3
RagdollmasterYour southern Forces move and halt at the corner of a long building.
Command Gestalt 1 and Tank 1 fire their Blasters at the Battle Drones as they drop from the sky, but the Tank fails to get a shot in with its Ion Cannon, due to their rapid movement.
Command Gestalts:-Squad 1: [1]
-Squad 2: [2]
-Squad 3: [2]
-Squad 4: [2]
Gestalts:-Squad 1: [40]
-Squad 2: [35]
Golems:-Squad 1: [5]
-Squad 2: [5]
-Squad 3: [5]
Tanks:-Tank 1
-Tank 2
-Tank 3
Notes:
All Units have their own distinct strengths and weaknesses.
New Enemy: Battle Drone
A heavily armoured infantry unit that comes in two variants: Anti-personnel which is armed with Twin "Firedrake" Incendiary Needlers and Twin Vibroclaws. these weapons combined make it immensely effective against Infantry if it can get close but rather lacking against Armoued targets.
The second variant: Anti-Armour is armed with a Light Autocannon, a Twin Tube Missile Launcher and a Vibroclaw. the weapons it carries make it extremely effective against armoured targets at anything but long range, and of limited effectiveness against infantry.
Heavy anti Armour weapons make short work of them, but they are a major threat to unit lacking heavy Anti armour weaponry, the Jump Jets that they all mount make ambushes a valid concern when facing them.
New Enemy: Widow Drone
A light infantry unit capable of moving silently across walls thanks to four additional Clawed Limbs mounted on its back, they also have Mimetic Armour which renders them invisible unless they are firing their weapons and even then they are only briefly visible.
Three variants exist, the Sniper variant armed with a Silenced Sniper Rifle, the Anti-Materiel variant armed with a Compact Anti-Materiel Rifle and the assault variant armed with a Flechette Launcher.
All three variants are effective anti personnel units, but have differing specialisations.
all three variants also mount Retractable Blades on their Left arms making them capable in Melee combat against light targets