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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: The guns in CC and your thoughts (so we can make 'em better)
An assault rifle wouldn't take anyone's arm clean off. They fire ordinary, non-explosive bullets at a fairly rapid rate (on full-auto, which CC assault rifles are on all the time).
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Thu Feb 23, 2012 4:17 am |
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Crabman
Joined: Sun Dec 19, 2010 7:21 pm Posts: 36 Location: Tutorial Mission
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Re: The guns in CC and your thoughts (so we can make 'em better)
I See your point, at least... i'm inferring, that you mean they need to work on the guns more, as in add another part to the pie menu, where you can switch firing modes, like the unitec mods guns.... Yeah i dunno. But the B23 version of the C's Assault rifle did have more stopping power, and a slower ROF. But that's how i remembered it. If i'm wrong, uhh... feel free to yell it at me Someone needs to SCREAM AT TEH CREATORS, That we need optional fire modes. Not to be mean or anything.
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Thu Feb 23, 2012 5:13 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: The guns in CC and your thoughts (so we can make 'em better)
Crabman wrote: But the B23 version of the C's Assault rifle did have more stopping power, and a slower ROF. But that's how i remembered it. If i'm wrong, uhh... feel free to yell it at me The only difference between the Build 23 and Build 26 assault rifles is the rate of fire and accuracy. The rate of fire was increased from 680RPM to 800RPM, and the weapon was made more accurate. The power of the round and firing speed has remained constant.
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Thu Feb 23, 2012 5:29 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: The guns in CC and your thoughts (so we can make 'em better)
the grenade-launcxher of the coalitions he is good and accurate but;why he is f*ckin unbyable
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Thu Feb 23, 2012 10:24 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: The guns in CC and your thoughts (so we can make 'em better)
Simmer down man.
It's unbuyable because the ronin thumper is the same gun.
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Thu Feb 23, 2012 10:51 pm |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: The guns in CC and your thoughts (so we can make 'em better)
yeah I know the sprite are beatiful!
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Thu Feb 23, 2012 11:26 pm |
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Beechyman
Joined: Sun Feb 26, 2012 12:23 am Posts: 1
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Re: The guns in CC and your thoughts (so we can make 'em better)
I really like the "Shadow Echelon" weapon idea of including limited ammunition. It adds a whole new level of strategy to the game, and forces you to use weapons you don't generally like using. It would be amazing if such an option could be turned on and off as well. Also, I know the weapon set is not 'Vanilla' but the'RSCA' (Russian Small Caliber Arms) is also a great idea. The rounds are small bullets [like any normal gun] that reach the target in about half the speed and due to the higher velocity, cause more damage Personally, one of my favourite vanilla weapons is the Uzi, I like it for its extreme fire rate, and decent damage, especially useful with a shield. I dislike the minuscule clip size and would prefer a little more accuracy. Also, the shield. A great idea! Brilliant in some situations, but the Vanilla shield is terribly weak, and reloading causes complete vulnerability! Not to mention every dummy faction weapon will pass straight through it!
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Sun Feb 26, 2012 12:45 am |
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firecrystal
Joined: Thu Dec 28, 2006 12:47 am Posts: 40
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Re: The guns in CC and your thoughts (so we can make 'em better)
The Weapon: Coalition Heavy Sniper
What I like about it: It's a good anti-material rifle if you can lug it around.
What could be improved: It has zero recoil as far as I know. It can be fired standing up like a heavy pistol, and takes off dropship engines and heads in one shot. I realize that the recoil if accurately represented would take off most actors' arms, but that's really not an excuse to make the Heavy Sniper overpowered by giving it no recoil at all.
I also agree with earlier sentiments about the flak cannon. It shreds actors, as is characteristic of an anti-ship weapon used on infantry, but it fits all too easily in the man-portable everything-killer niche without many drawbacks. At least similar weapons like the RPG-7 have only one shot and a fairly long reload. Perhaps the current one would function better as a turret-mounted weapon?
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Sun Feb 26, 2012 10:17 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: The guns in CC and your thoughts (so we can make 'em better)
Maybe they should lower the detection precision of the flak cannon so that it's still precise enough to detect large crafts and objects, but not the smaller actors. Agree with you on extra recoil for the Coalition Sniper Rifle
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Tue Feb 28, 2012 2:17 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: The guns in CC and your thoughts (so we can make 'em better)
Gun name: nornal bomb What I like about this gun: BAAAAAM!!! What I don't like about this gun and I think should be changed about it: where is the crater? Additional notes (not required): better boom?
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Wed Feb 29, 2012 7:24 pm |
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Warmonger
Joined: Fri Mar 02, 2012 7:00 am Posts: 11 Location: California, U.S.A
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Re: The guns in CC and your thoughts (so we can make 'em better)
Gun name: M1 Garand
What I like about this gun: It is by far the most practical Ronin gun out there in my opinion. Headshot on Coalition soldiers is an instant kill, and comparatively rapid fire rate transforms this weapon into a potential short-ranged sniper rifle when in good hands.
What I don't like about this gun and I think should be changed about it: I like the gun. There's not a thing that I don't like about it. However, because it is so OP, increasing its weight by a tad bit would balance things a bit.
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Fri Mar 02, 2012 7:20 am |
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tfaal
Joined: Sat Apr 10, 2010 8:20 pm Posts: 19
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Re: The guns in CC and your thoughts (so we can make 'em better)
I don't know, the M1 Garand is pretty balanced with the other ronin guns. The M16 is the best conventional assault rifle in the game, the RPG and Thumper are both one-shot kills with good range and fast reloads, and the Kar has ungodly range and accuracy. The M1 Garand has impressive RoF for a potential one-shot kill, but needs to headshot to be reliable, and lacks the range to keep large groups of enemies at a safe distance. Plus, it's hard to take down a dropship with it.
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Thu Mar 08, 2012 4:37 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: The guns in CC and your thoughts (so we can make 'em better)
The Weapon: all the vanilla rocket-launchers.
What I like about it: they are very powerful!
What could be improved: the fire blast is the blast of a molotov!
I also agree with earlier sentiments about the M60.why he only has 50 rounds???
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Fri Mar 09, 2012 4:01 pm |
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_Shadowcat_
Joined: Mon Mar 12, 2012 6:06 am Posts: 58 Location: Flyin through the Matrix
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Re: The guns in CC and your thoughts (so we can make 'em better)
I have two
Heavy Sniper Rifle
What I like? Its AMASING the feeling of bing able to one-hit anything is great.
What I dont like? Slow recock (At least halve this speed) Slow reload (Seriously TOO SLLOWWWW) Small clip (3 shots seriously? if this was made to like 9 I wouldnt mind the reload but its way to small right now)
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Tue Mar 13, 2012 9:59 pm |
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Natti
Data Realms Elite
Joined: Fri Jul 03, 2009 11:05 am Posts: 3878
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Re: The guns in CC and your thoughts (so we can make 'em better)
The HSR is pretty overpowered even now, so making it even more powerful would just ruin the game.
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Wed Mar 14, 2012 2:32 pm |
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