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How to Make Magazine and Jetpack demolished
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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How to Make Magazine and Jetpack demolished
Help me please! How to Make Magazine and Jetpack demolished
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Tue Feb 21, 2012 2:00 pm |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: How to Make Magazine and Jetpack demolished
Jetpacks; I've tried, but couldn't get my initial attempts to work. It might be possible to pull it off with a script attached to the jetpack though, to mimc the gibbing when the jetpack is deleted/destroyed.
It seems to be possible to safely make it so a jetpack can be hit by MOs, but last time I tried adding gibs to a jetpack it ceased to function properly. There might be a trick to it though? Obviously you'd also need to specify wounds and gibwound limit, but that might also mess with how it's supposed to work.
Not sure about magazines.
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Tue Feb 21, 2012 2:12 pm |
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Xery
Joined: Sat Feb 26, 2011 10:29 am Posts: 163
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Re: How to Make Magazine and Jetpack demolished
You can give the original jetpack a null appearance and make it useless but can be actived/deactived. Then, attach an aemitter with appearance of jetpack, use Lua to follow the original one's state.
So do the magazine, you can place a TDExplosive on it.
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Wed Feb 22, 2012 4:15 am |
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Djavdet
Joined: Tue Sep 07, 2010 3:36 pm Posts: 71 Location: RUSSIA
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Re: How to Make Magazine and Jetpack demolished
Friends thank you for your answers I'll try your advice But I hope that it will be possible to 27b And it will be possible attach to Ahuman turret
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Wed Feb 22, 2012 11:07 am |
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