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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: General Industries - Formerly the L-GED
I think a very interesting concept is a gas grenade that works like the fuel air bomb, essentially spewing out clouds of explosive gas, with the catch that you have to shoot the gas to ignite it. Cheaper than a launcher or an air-drop, and not just monetarily, you know?
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Sat Feb 11, 2012 11:21 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Hey, how about a scene with many of those actors coming? But, as it would be very hard to make them do the right thing, they won't carry the L-GED. I want to make some other actors defending a bunker from a bunch of those beautiful (I am talking about their sprites) guys.
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Wed Feb 15, 2012 6:44 pm |
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DrVonBarron
Joined: Sun Sep 04, 2011 2:25 pm Posts: 181
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Re: General Industries - Formerly the L-GED
Is there any chance for a update with the actors without any guns? It does get tiring having to drop all the weapons into a skip exluding the one i want
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Wed Feb 15, 2012 10:17 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: General Industries - Formerly the L-GED
You should be able to disarm them in the config, either the shoplist (hopefully) or the actor definition ini.
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Wed Feb 15, 2012 11:29 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: General Industries - Formerly the L-GED
Well, I might as well put out the current changes. _Reduced wound limits of all helmets except Juggernaut's. _Added and balanced M95 and SVU. _Changed some inventories. _Added support for Cortex Shock. _Added actors and more details to Shoplist.ini _Renamed Breacher to Point man because it sounds cooler. No Mac support yet, folks, sorry. And to you Arcalane, I haven't attached the proxy script yet. Next release might be a while.
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Thu Feb 16, 2012 6:18 am |
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Lucem
Joined: Mon Jul 12, 2010 3:30 am Posts: 232 Location: In a grassy place.
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Re: General Industries - Formerly the L-GED
Hey, great mod. I just want to mention something I noticed.
Even when covered with a helmet, the scout sniper and the grenadier can receive wounds to their head, around the top-back area.
It's probably because the helmet sprite doesn't completely overlay the head sprite, so I guess you could do whatever you need to do to fix that.
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Thu Feb 16, 2012 7:02 am |
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HeadcrabPL
Joined: Mon May 23, 2011 3:41 pm Posts: 269
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Re: General Industries - Formerly the L-GED
Hi, General industries is great mod but i have 5 suggestions 1.make buckshot mode for shotgun 2.repair bug which make shotgun start with 5 shots 3.make parachute or something like this 4.make predator missile to Lged (like FAB but use fragments gray and less airbllast) 5.Add option to all wepons "turn on/off laser sight" This is only suggestions but pls use one or more
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Thu May 31, 2012 7:48 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: General Industries - Formerly the L-GED
Hi, HeadcrabPL is ok guy but i have 5 suggestions 1.dont post in threads that havent been replied to for over 3 months if you have nothing to add 2.dont request things from mods that arent being actively developed any more 3.especially dont request things in a mod that require a lot of work 4. Use proper spacing and capitalization. Spelling too, since you can Google any word you don't know the spelling of. 5. Punctuation is also very important. this is only suggestions but pls use all of them
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Thu May 31, 2012 8:23 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: General Industries - Formerly the L-GED
Miggles, you can report posts and let a moderator give the respective warnings. I'm not sure how well does it work, but that's what you've got to do.
Anyway, Miggles is right, there is no point on necroing a thread which isn't being developed anymore (or at least that's how it looks).
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Thu May 31, 2012 9:13 pm |
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Miggles
Data Realms Elite
Joined: Mon Jul 12, 2010 5:39 am Posts: 4558
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Re: General Industries - Formerly the L-GED
Technically his post doesn't warrant a warning, and I'm only trying to instruct him to not do it in the future, since it's already happened and can't be undone. That's why I didn't report him. He doesn't deserve a warning for something minor like this, only a lesson on how to be a good forumite.
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Thu May 31, 2012 9:36 pm |
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lordbok
Joined: Thu Jun 07, 2012 2:20 pm Posts: 12
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Re: General Industries - Formerly the L-GED
Sorry if I necro this but I love these guys and I was wondering if anyone would be able to PM me how to make them a faction to use in the campaign. I am new to CC and the modding completely so if anyone can help it would be very helpful. plus it would be nice to know how to set up many other factions for campaign use.
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Fri Jun 08, 2012 5:08 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: General Industries - Formerly the L-GED
Faction's on the way, with mechs and turrets, too! Insert preview concept thingy: It'll have a few miniguns mounted to it's arms or something cool like that.
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Sun Jun 10, 2012 12:49 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: General Industries - Formerly the L-GED
Gawd almighty. Look at that thing! O_O I envy the living daylights out of you.
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Sun Jun 10, 2012 1:25 am |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
OMG OMG OMG OMG OMG OMG OMG I LOVE YOU KETTENKRAD ARE YOU SINGLE? WHERE DO YOU LIVE? CAN YOU GIVE ME YOUR ADRESS? MARRY ME?
No, but seriously, man this is going to be the best mod since UniTec and Brutality. Well... at least those were very good.
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Sun Jun 10, 2012 1:26 am |
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Gotcha!
Joined: Tue Apr 01, 2008 4:49 pm Posts: 1972 Location: The Netherlands
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Re: General Industries - Formerly the L-GED
Were? Ah well, you're right. That suit will run UniTec out of business. ;_;
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Sun Jun 10, 2012 1:28 am |
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