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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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smoke grenade
something do a flashbang and I think if something can do a smoke grenade(no lethal,logic)that's a good idea.Isn't it?
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Sat Dec 31, 2011 12:04 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: smoke grenade
That would be mainly spritework.
I didn't understand much your post, but if you want to do a flashbang you just make a grenade that blows up with a very bright glow and a high sound, and you could use lua to stun the actors nearby.
If you want to do a smoke grenade, you could sprite a big cloud of smoke, or just use many of the vanilla ones, and use a script that changes the aim angle of the actors inside the cloud to simulate the less accurate aiming.
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Sun Jan 01, 2012 7:51 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: smoke grenade
oh ! excuse me I'm french and I don't speak very well English! I just want a no lethal grenade who do smoke!
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Sun Jan 01, 2012 4:42 pm |
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Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
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Re: smoke grenade
I do believe Theatre of the Dead have a smoke grenade. Sorry if I spelled the name wrong, I'm not american.
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Mon Jan 02, 2012 12:45 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: smoke grenade
not a lethal smoke grenade,a no lethal smoke grenade
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Tue Jan 03, 2012 5:24 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: smoke grenade
If it's just smoke, I assume you can make a bunch of MOParticle gibs which are scripted so that when an actor is near a smoke plume, enemy AI detection just goes through them. If only I knew how they script those invisibility effects...
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Tue Jan 10, 2012 5:38 pm |
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Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
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Re: smoke grenade
You can grab my smoke grenade, make some flashy/sparky exploding effect and add paralyzer script to gibs, the main problem its the lag, if you can contain the lag decently during explosion, this would be a fun grenade.
Less than 10 minutes of coding.
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Thu Jan 12, 2012 10:29 am |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: smoke grenade
Did a (Pretty Crap) sprite for the smoke grenade even though you probs already had one Will make you a flashbang sprite now Attachment:
File comment: Smoke Grenade
Smoke Grenade.png [134 Bytes]
Not downloaded yet
EDIT: oh wow didn't realise how old this was, sorry.
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Fri Feb 10, 2012 9:23 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: smoke grenade
I guess I could mod this to actually flash units... dling now
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Tue Feb 14, 2012 12:16 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: smoke grenade
I whipped up a simple flash grenade like explosive. It works by shooting out a bunch of invisible particles which senses if there are any actors nearby. If there are actors, the particles cause the actors to be unable to sharpaim properly, as well as a few other effects. The script was somewhat hastily written and I haven't really tested this out too much, so there might be a few scripting errors, but it certainly messes with aiming and stuff if you get hit by one of these point-blank.
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Tue Feb 14, 2012 10:14 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: smoke grenade
uh!thanks!man I love you!
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Tue Feb 14, 2012 7:58 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: smoke grenade
If only I knew how to mod invisibility, I would be able to script that smoke grenade.
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Tue Feb 21, 2012 7:20 am |
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lucariokiller
Banned
Joined: Fri Dec 09, 2011 10:32 am Posts: 226 Location: In the datarealms cemetery
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Re: smoke grenade
what?
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Fri Feb 24, 2012 12:20 am |
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richielawrence
Joined: Mon Jun 25, 2012 7:53 am Posts: 1
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Re: smoke grenade
"no lethatl smoke grenade" ahhhmmm would be cool but i can't understand much about what it means
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Mon Jun 25, 2012 7:54 am |
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