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Dex98
Joined: Thu Jan 05, 2012 8:18 am Posts: 76 Location: In a Sauna, roasting to death
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Gibbing AEmitters?
I was wondering: How do you make AEmitters gib? Do they gib like everything else or is there something else that i'm not aware of?
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Mon Feb 13, 2012 8:37 pm |
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p3lb0x
Forum Moderator
Joined: Fri Feb 02, 2007 3:53 pm Posts: 1896 Location: in my little gay bunker
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Re: Gibbing AEmitters?
If I recall correctly, the gib like mosrotatings, just add some gibs and set the impulse gib threshold and go amok
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Mon Feb 13, 2012 9:48 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Gibbing AEmitters?
If you want them to gib based on a time delay, you need lua Code: function Create(self) self.LifeTimer = Timer() end function Update(self) if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then self:GibThis() end end
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Tue Feb 14, 2012 12:13 am |
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salt_1219
Joined: Tue Jan 12, 2010 8:25 pm Posts: 400 Location: mukilteo, wa
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Re: Gibbing AEmitters?
ryry1237 wrote: If you want them to gib based on a time delay, you need lua Code: function Create(self) self.LifeTimer = Timer() end function Update(self) if self.LifeTimer:IsPastSimMS(**insert time in milliseconds**) then self:GibThis() end end couldn't you just have the emission cause damage to the emitter and time the gib that way? yours would be much much easier to do though
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Tue Feb 14, 2012 5:06 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Gibbing AEmitters?
EmissionDamage only affects the parent of the AEmitter, so it'd have to be an actor. Or, if you were referring to having the AEmitter gib itself due to impulse damage, the Lua script helps if you don't want a low GibImpulseLimit.
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Tue Feb 14, 2012 5:28 am |
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