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 Roll to Dodge - Grinder (Roll 62) 
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Data Realms Elite
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Post Re: Roll to Dodge - Grinder (Roll 46)
> Scratch my chin awkwardly and watch everyone else do their things.


Mon Jan 30, 2012 7:24 pm
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 47)
Roll 47
____________________

(dragonxp)
Cihas
[ 5 ] = 5
> "TRAIL BLAZER - UUUUUUU"

You fire trail blazer into the golem's face, the beam of fire splashing across the stone. A giant stone fist crashes into the ground right next to you, and the debris it kicks up hits you like an earthen wave and tosses you to the side, but you're relatively unharmed.

Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 32)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :



(TorrentHKU)
Dandelion Bryant
[ 6 - 1 + 1 + 1 ] = 6
> You run up to the golem and... That's kinda it. The thing is kinda far and you're just out of striking distance.



Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :
- Missing Left Arm
- Bruised (-1 movement)



(Roast Veg)
Paradox Mist
[ 3 ] = 3
> You scratch your chin awkwardly as everyone charges towards the golems.



Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ 5 ] = 5
> "FIRE WAVE-UUUU"

You launch a ball of fire into construct 3's face, which is already being assaulted by Cihas's beam of fire. The heat apparently has an effect on the golem's vision, because it attempts to crush a non-moving Cihas under its fist but misses.

You then continue getting closer to a flanking position on the golem, and end up near Mist who is doing just about nothing.

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (==--------)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 3 - 1 ] = 2
> You power up your legs and run to construct 3, slightly slowed by your bruising. It's too far away to hit.



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Moderate Bruising (-1 actions)



(Banrax)
Banrax
[ 5 - 2 ] = 3
> Carefully getting to your feet, you blast yourself up into the air and then launch yourself to the south.

It's kinda high up here, and something tells you that landing is going to hurt.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :
- Burned (-2 actions)
- In air (Land next turn)



(Natti)
Gorf "Choppy" Harkelsan
[ 6 ] = 6
> You run to Construct 3, but you don't get to it since it's far and your legs are unsuited for running.



Race : Dwarf
Inventory : (1/10)
- Kinetic Hammer of Light (Dissipates in 8 turns)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :
- Bruising (-1 actions)



(Nighthawk)
Kyros Deiimor

[ 2 ] = 2
> You leap up and flap your wings twice to get yourself over the golem, and you slide your hand down the invisible barrier on its back as you fall. The barrier is in a kinetic form, so you can't really leech magic energy out of it.

Landing on the ground, you can hear the golem slowly trying to turn to face you.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :





(NPC)
Aucupe

[ 5 ] = 5
> *Run*



Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :

Construct 1 is disabled.

Construct 2 is attempting to face Deiimor.

Construct 3 is attempting to turn Cihas into a pancake, shields low-power.


Map


Sat Feb 11, 2012 10:07 pm
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Post Re: Roll to Dodge - Grinder (Roll 47)
> Leap onto its head and activate a Hurricane Blade at point blank.


Sat Feb 11, 2012 11:27 pm
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Post Re: Roll to Dodge - Grinder (Roll 47)
>Land on #3, halberd blade first.


Sun Feb 12, 2012 1:30 am
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Data Realms Elite
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Posts: 3878
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Post Re: Roll to Dodge - Grinder (Roll 47)
>Keep running towards construct 3.


Sun Feb 12, 2012 6:41 pm
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Joined: Sun Dec 16, 2007 12:09 am
Posts: 1115
Location: Being The Great Juju
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Post Re: Roll to Dodge - Grinder (Roll 47)
>CONTINUE FLANKING, MORE FIRE WAVE-UUUU


Sun Feb 12, 2012 7:10 pm
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 47)
CLOSER TO CONSTRUCT 3 WITH POWER, SMAAAAAAAASH


Sun Feb 12, 2012 7:48 pm
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
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Post Re: Roll to Dodge - Grinder (Roll 47)
> Jump spin kick to face.


Sun Feb 12, 2012 8:10 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Grinder (Roll 47)
> Whack Vulcanis into construct 3.

Aucupe: attack construct 3 also.


Last edited by Roast Veg on Tue Apr 03, 2012 3:59 am, edited 1 time in total.



Sun Feb 12, 2012 10:10 pm
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Post Re: Roll to Dodge - Grinder (Roll 47)
Winwalk-uuu? (RUN THE ♥♥♥♥ AWAY)


Mon Feb 13, 2012 7:06 am
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Posts: 13144
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Post Re: Roll to Dodge - Grinder (Roll 48)
Roll 48
____________________

(dragonxp)
Cihas
[ 1 ] = 1
> You try to turn and run away, but something crashes into the ground right next to you and blows a ton of debris into you, tossing you somewhere else.



Race : Human
Inventory : (6/10)
- Bow
- Quiver [50 arrows]
-- Arrows (Qty. 32)
- 42 gold coins
- Deer Meat (Qty. 2)
- Deer Pelt
- Quartz

Equipped : (0/10)

Active Abilities :
- Arrow Abilities (Requires a bow and arrows)
-- Fire Arrows
-- Cold Front
-- Tornado Shot
-- Trail Blazer
-- Icy Trail
- Magic Control Level - Instinctual
-- Elemental
-- Accelerated Repair

Passive Abilities :
- Stealth (+1 any action involving sneaking)
- Bull's Eye (+2 to precision actions)

Prizes :
- 100 gold coins (Transferred!)
- Bull's Eye (+2 to precision actions) (Transferred!)
- Accelerated Repair (Transferred!)

Conditions :
- Light Bruising (-1 Movement)



(TorrentHKU)
Dandelion Bryant
[ 4 + 1 + 1 - 1 ] = 5
> FIVE-POINT STRIKE

(see World Events)

Race : Lupus
Inventory : (2/10)
- Steel Greave (Qty. 2)

Equipped : (3/10)
- Typhoon (Qty. 2) (+1 leg actions)
- Hammerplate Gauntlet

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Tsunami

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Prizes :
- 100 gold coins (Transferred!)
- Typhoon (Qty.2) (Transferred!)
- Hammerplate Gauntlet (Transferred!)

Conditions :
- Missing Left Arm
- Bruised (-1 movement)



(Roast Veg)
Paradox Mist
[ 2 ] = 2
> FIVE-POINT STRIKE

(see World Events)

Race : Human
Inventory : (2/10)
- Vulcanis
- Leather Bag
-- 1000 gold coins

Equipped : (1/10)
- Caelum Mage Stone
-- (Energy: ====------)

Active Abilities :
- Magic Control Level - Instinctual
-- Addle Lance

Passive Abilities :
- Critical Eye (+1 to actions involving precision movements)

Prizes :
- 100 gold coins (Transferred!)
- Addle Lance (Transferred!)
- Leather bag of 1000 gold coins (Transferred!)

Conditions :



(Ragdollmaster)
Gustaf Anarok
[ 5 ] = 5
> FIVE-POINT STRIKE

(see World Events)

Race : Human
Inventory : (1/10)
- Firebrand

Equipped : (2/10)
- Echo Helm (+1 Detection)
- Magmaul (Brigandine)

Active Abilities :
- Heaven's Blessing (Automatic 5, 10 turn cooldown)
-- Rechargo Meter (===-------)

Passive Abilities :

Prizes :
- 100 gold coins (Transferred!)
- Magmaul (Brigandine) (Transferred!)
- Echo Helm (Transferred!)

Conditions :



(Tokochiro)
Aeeng
[ 4 ] = 4
> You're aaaaaalllmost there.



Race : Human
Inventory : (2/10)
- Short Spiky Vine
- Short Thorny Rose Whip w/ Flower

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)

Prizes :
- Grounded (Resistance to electrical attacks) (Transferred!)
- Power Flow (Transferred!)

Conditions :
- Moderate Bruising (-1 actions)



(Banrax)
Banrax
[ 4 - 2 ] = 2
> FIVE-POINT STRIKE

(see World Events)

You crash into the ground rather painfully.

Race : Human
Inventory : (2/10)
- Whirlwind Halberd
- Curved Dagger (+1 to precise attacks)

Equipped : (0/10)

Active Abilities :
- Hurricane

Passive Abilities :
- Advanced Learning (Can learn at a faster rate)

Prizes :
- Whirlwind Halberd (Transferred!)

Conditions :
- Burned (-2 actions)
- Major Bruising (-2 Movement)



(Natti)
Gorf "Choppy" Harkelsan
[ 4 ] = 4
> You run up to the golem while 5 of your allies deliver a nasty coordinated attack.



Race : Dwarf
Inventory : (1/10)
- Kinetic Hammer of Light (Dissipates in 8 turns)
- Knuckle spikes
-- Deep Impact

Equipped : (0/10)

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Prizes :

Conditions :
- Bruising (-1 actions)



(Nighthawk)
Kyros Deiimor

[ 4 ] = 4
> You jump up and land on top of the golem's head, charge your sword, and whirl around in Hurricane Blade. You can hear the sound of stone and metal twisting and breaking under your feet.

When you stop spinning, you look down and see that the golem's head has turned about 180 degrees, further than it was built to turn. Leaping off of the construct, you land on the ground and the head falls beside you. The golem is still functional, however, and you can see it raising its hands to where its head used to be connected to its body.

Race: Chirop
Inventory (1/10) :
- Longsword

Equipped (0/10) :

Active Abilities :
- Hurricane Blade
- Magic Control Level - Pathic
-- Kinetic
--- Power Flow

Passive Abilities :
- Magical Potency (+1 Magic Potency)

Conditions :





(NPC)
Aucupe

[ 6 ] = 6
> FIVE-POINT STRIKE

(see World Events)

Inventory (1/5) :
- ??? Book

Equipped (0/5) :

Active Abilities :
- Magic Control Level - Pathic
-- Elemental
-- Light
--- Haste

Passive Abilities :

Conditions :





Events :

FIVE-POINT STRIKE

Bryant, Mist, Gustaf, and Banrax are enveloped in light from Aucupe's haste spell, and the five fly towards Construct 3.

Gustaf flanks the construct and hurls a massive wave of hasted fire that splashes over the golem's shields. Right after, Banrax fles overhead and strikes the golem's shielded head with a glancing blow and Paradox slashes with a speedy blade. Aucupe flies towards the construct and slams with a giant hard-light blade that shatters on impact as well as causing the construct's shields to fail completely.

With the shields down, Bryant throws himself up into the air and delivers a mighty spin kick that blows the golem's head off of its shoulders, leaving a hole with twisted bits of metal poking out and a curious light shining from within.


Construct 1 is disabled.

Construct 2 is standing idle for the moment.

Construct 3 is standing idle for the moment.


Map


Tue Apr 03, 2012 4:21 am
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Loose Canon
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Joined: Sun Mar 29, 2009 11:07 pm
Posts: 2992
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Post Re: Roll to Dodge - Grinder (Roll 48)
"They've got a prize inside!"
> Leap onto it, reach down its throat, and rip out the core.


Tue Apr 03, 2012 4:24 am
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Data Realms Elite
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Posts: 4521
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Post Re: Roll to Dodge - Grinder (Roll 48)
>Attack the core once it is out of the construct.


Tue Apr 03, 2012 4:43 am
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Data Realms Elite
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Post Re: Roll to Dodge - Grinder (Roll 48)
>Get close to Contruct 2, try to swing the hammah at any arms it could possibly be swinging my way.


Tue Apr 03, 2012 6:16 am
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Joined: Mon Jun 28, 2010 3:54 am
Posts: 806
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Post Re: Roll to Dodge - Grinder (Roll 48)
Power to legs and arms, SMASH THE ♥♥♥♥ OUT OF GOLEM 2'S SKULL


Tue Apr 03, 2012 9:54 am
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