General Industries - Formerly the L-GED
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Mingebag7
Joined: Thu Jul 08, 2010 10:24 pm Posts: 185 Location: Big Applesauce
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Re: General Industries - Formerly the L-GED
Love it. Everything has a nice, clean style to it, guns feel satisfying somehow. Everything just fits.
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Sun Feb 05, 2012 5:53 pm |
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Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
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Re: General Industries - Formerly the L-GED
Dude, if that had no pictures and I liked to test things without information, I would just download it, make an ad, go to every website I see that wants some propaganda and put that ad there.
Oh, and can you make a brain version of the juggernaut? It would be very fun to kill everyone that tries to get in my super bunker.
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Mon Feb 06, 2012 2:01 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: General Industries - Formerly the L-GED
Kettenkrad, you should make this an available faction for Cortex Shock.
Then, I'll want your babies.
PS: That walker/mech of yours could maybe fit here...
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Mon Feb 06, 2012 5:18 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: General Industries - Formerly the L-GED
Thanks for all the nice comments scrdest wrote: Nice sprites! I like the mercenary and the point man (breacher, I guess that's what you meant). The shoplist is cool too, but I'd suggest to add actors to it (like UniTec's - copies of unbuyable templates) for more customization. Actually, I can do this for you if you wish. Thanks, I'll add that in. Shakatuko wrote: Oh, and can you make a brain version of the juggernaut? Maybe, any special requests for his inventory / looks? Asklar wrote: Kettenkrad, you should make this an available faction for Cortex Shock.
Then, I'll want your babies.
I'll do that now, should be fun. You'll be waiting a while for those babies, I'm afraid.
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Mon Feb 06, 2012 5:44 am |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: General Industries - Formerly the L-GED
How much, 9 months?
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Mon Feb 06, 2012 6:54 am |
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Shakatuko
Joined: Mon Oct 10, 2011 12:50 am Posts: 75 Location: Look behind you... Haha I tricked you, I am in Brazil.
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Re: General Industries - Formerly the L-GED
Quote: Quote: Oh, and can you make a brain version of the juggernaut? Maybe, any special requests for his inventory / looks? Instead of blood, make it 'bleed' sparks. It will be a Brain Robot inside a juggernaut armor. And don't take out the helmet, because most of mod makers make a brain version of an armored unit and remove the helmet and just leave the brain (head) without protection because they think the actor will become more...handsome. Sorry, I don't know an appropriate word for what I want to mean, but I am sure you will know what it meant.
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Mon Feb 06, 2012 3:45 pm |
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The Decaying Soldat
Joined: Thu May 15, 2008 11:40 am Posts: 1527 Location: In heaven, everything is fine.
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Re: General Industries - Formerly the L-GED
Alright, I haven't played this mod (or CC at all, for a whole month), but what I can say is:
THOSE ARE SOME SEXY SPRITES/DESIGNS.
I do love the near-future military feel to it. I might fire up my CC again just to test this one out.
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Tue Feb 07, 2012 12:21 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: General Industries - Formerly the L-GED
Doesn't open on my Mac regarding RocketLaunch.wav
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Tue Feb 07, 2012 4:28 pm |
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wooden
Joined: Sun Dec 19, 2010 10:53 pm Posts: 423 Location: UPLAND DRUUD
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Re: General Industries - Formerly the L-GED
Same Macs arent great at reading sounds Looks great By the way
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Tue Feb 07, 2012 6:12 pm |
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Skeggy
Joined: Mon Aug 22, 2011 3:12 am Posts: 102
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Re: General Industries - Formerly the L-GED
It Does... *Cries*
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Tue Feb 07, 2012 6:46 pm |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: General Industries - Formerly the L-GED
Could I make a request? I'd like a weapon like the thermobaric launcher, but making it fire not the missile, but the gas itself. I love the launcher, but it annoys me when i miss by an inch off an enemy actor.
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Fri Feb 10, 2012 6:31 pm |
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Joseh123
Joined: Wed Feb 08, 2012 10:12 pm Posts: 611 Location: Brazil
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Re: General Industries - Formerly the L-GED
Hey, how about a sniper? It isn't fun to put those GIGANTIC bunkers with like...9 sniper spots and just medium and small guns. We need a big gun, like a .50 sniper rifle.
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Fri Feb 10, 2012 8:07 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: General Industries - Formerly the L-GED
scrdest wrote: Could I make a request? I'd like a weapon like the thermobaric launcher, but making it fire not the missile, but the gas itself. I love the launcher, but it annoys me when i miss by an inch off an enemy actor. I'm not sure how well that would work. Would a self guiding / guided thermobaric missile compensate? Joseh123 wrote: Hey, how about a sniper? It isn't fun to put those GIGANTIC bunkers with like...9 sniper spots and just medium and small guns. We need a big gun, like a .50 sniper rifle. Done. I've given the point man that anti-armour RPG, and re-tasked the HevRec marine for long range sniping. The .50 cal is a bit OP, but it has a slow RoF and long reload time. There's now also a Scout Sniper, armed with an SVU. As well as So far. I'll release the new version in a few days / weeks depending on how productive I am. Still have to do the brain Juggernaut and some other stuff. Now, can anybody provide any assistance on the matter of making the mod Mac compatible?
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Sat Feb 11, 2012 11:28 am |
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Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
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Re: General Industries - Formerly the L-GED
Kettenkrad wrote: scrdest wrote: Could I make a request? I'd like a weapon like the thermobaric launcher, but making it fire not the missile, but the gas itself. I love the launcher, but it annoys me when i miss by an inch off an enemy actor. I'm not sure how well that would work. Would a self guiding / guided thermobaric missile compensate? Maybe you could try slapping a proxy fuse on it, so it blows up when it's close enough to an actor instead of on contact? That should help for narrow misses, but avoid any awkward situations with the missiles deciding that they want to chase a completely different actor than the one you want to blow up.
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Sat Feb 11, 2012 11:57 am |
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scrdest
Joined: Sun Aug 28, 2011 1:47 pm Posts: 105
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Re: General Industries - Formerly the L-GED
Firstly, thanks for considering my request. What I thought may work is either a weapon that instead of shooting a missile sprays a bunch of the flammable gas away from the shooter and ignites, basically like the launcher works now but with the missile exploding on a set distance, with the actual missile being invisible; or a modification to the incendiary mode of grenade launcher so that the grenade acts like a missile from the launcher. I feel that the explosion of thermobaric missile is very, VERY satisfying, but sometimes you just can't use the designator or the launcher.
Also, nice of you to include Block Wars faction files, General Industries vs. Cordyc is very fun (Dwarf Fortress kind of fun, but still).
Thirdly, I've noticed you've noticed the point man/breacher thing in my earlier post, I like the name change.
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Sat Feb 11, 2012 1:57 pm |
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