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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Hydro plus for b26?
there is a way to make it work with b26?
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Fri Feb 03, 2012 4:58 pm |
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Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
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Re: Hydro plus for b26?
I'm pretty sure it does work with B26.
Did you test it?
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Fri Feb 03, 2012 11:24 pm |
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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Re: Hydro plus for b26?
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Fri Feb 03, 2012 11:49 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Hydro plus for b26?
Did it give an error or anything?
My version works perfectly..
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Sat Feb 04, 2012 3:12 am |
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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Re: Hydro plus for b26?
Abortion in file.\System\Reader.cpp, line 534, because:
Referring to an instance ('Ronin/Bazooka')to copy from that hasn´t been defined! in Hydro.rte/Skirmish Activities.ini at line!
The last frame has been dumped to 'abortscreen.bmp'
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Sat Feb 04, 2012 3:41 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Hydro plus for b26?
Looking at the error, I'd say it's a problem with your game and not the mod. You might have either accidentally deleted some files or some of them might be corrupted or you got a pre-modded version of the game. Have you ever downloaded a mod called "Brutality" by any chance? edit: scratch that out, let me think this over a bit... edit2: ok, try this.
1. Open up the Cortex Command folder (not the game, but the folder) 2. Look for something called "Ronin.rte" (without the " ") 3. Open it and look for a folder called "Devices" 4. Open that up and look for a file called "Devices.ini" 5. Open "Devices.ini" with notepad (you can download it online for free if you don't have it). 6. Look for a line that looks like "//IncludeFile = Ronin.rte/Devices/Weapons/Bazooka.ini" (basically if it has bazooka in it, it's the right one) 7. Get rid of the two "//" in the beginning of that line 8. Save file 9. It should work now.
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Sat Feb 04, 2012 9:32 am |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Hydro plus for b26?
The bazooka doesn't exist anymore. Change it to RPG-7.
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Sat Feb 04, 2012 9:55 am |
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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Re: Hydro plus for b26?
Abortion in file.\System\Reader.cpp, line 534, because:
Referring to an instance ('Ronin/Luger')to copy from that hasn´t been defined! in Hydro.rte/Skirmish Activities.ini at line 35!
The last frame has been dumped to 'abortscreen.bmp'
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Sat Feb 04, 2012 6:46 pm |
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Kettenkrad
Joined: Mon Oct 25, 2010 5:51 am Posts: 1198 Location: Sydney
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Re: Hydro plus for b26?
Just change any old Ronin guns to newer ones. I'm not sure why Hydro has ronin weapon references anyway :/
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Sat Feb 04, 2012 8:57 pm |
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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Re: Hydro plus for b26?
i enabled the thompson and the distractor device but there is no luger option and it keep the same error PD:sorry for my bad english
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Sat Feb 04, 2012 8:59 pm |
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Bad Boy
Joined: Fri Sep 10, 2010 1:48 am Posts: 666 Location: Halifax, Canada
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Re: Hydro plus for b26?
Better solution: delete the Skirmish Activities.ini (and remove the relevant line from the index), they don't work anyway since they use the B23 format so there's no reason to keep them. I doubt there are any (or at least many) other dependencies so this should fix most or all of your problems with hydro.
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Sat Feb 04, 2012 11:30 pm |
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FoxTop
Joined: Mon Jan 09, 2012 5:46 am Posts: 20
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Re: Hydro plus for b26?
Bad Boy wrote: Better solution: delete the Skirmish Activities.ini (and remove the relevant line from the index), they don't work anyway since they use the B23 format so there's no reason to keep them. I doubt there are any (or at least many) other dependencies so this should fix most or all of your problems with hydro. that worked thanks!
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Sat Feb 04, 2012 11:41 pm |
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