View unanswered posts | View active topics It is currently Fri Nov 15, 2024 7:10 am



Reply to topic  [ 275 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 19  Next
 [Abandoned] Cortex Shock 
Author Message
User avatar

Joined: Sun Sep 04, 2011 2:25 pm
Posts: 181
Reply with quote
Post Re: Cortex Shock [V1.3]
FUUUUUUUUUUUUUUUUUUU.

Well, followed the instruction to the letter on this one, Keep crashing when it comes to the 40k part.

nevermind fixed it


Last edited by DrVonBarron on Sun Jan 29, 2012 9:05 pm, edited 1 time in total.



Sun Jan 29, 2012 8:38 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Cortex Shock [V1.3]
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg


Sun Jan 29, 2012 8:53 pm
Profile
User avatar

Joined: Sun Sep 04, 2011 2:25 pm
Posts: 181
Reply with quote
Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg


the problem was it did look like that strangly.


Sun Jan 29, 2012 9:07 pm
Profile
User avatar

Joined: Fri Apr 30, 2010 2:12 pm
Posts: 560
Reply with quote
Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg

Life hits you hard.
Sorry about offtopic, perhaps it was a conflict of Presetnames...


Sun Jan 29, 2012 9:09 pm
Profile
User avatar

Joined: Wed Feb 17, 2010 12:07 am
Posts: 1545
Location: That small peaceful place called Hell.
Reply with quote
Post Re: Cortex Shock [V1.3]
Is there any other way of collecting the fuses at the beginning?

Breaking the boxes usually gib my head or body and I have to restart.

Getting rather frustrating.


Sun Jan 29, 2012 11:14 pm
Profile
Data Realms Elite
Data Realms Elite
User avatar

Joined: Fri Jan 07, 2011 8:01 am
Posts: 6211
Location: In your office, earning your salary.
Reply with quote
Post Re: Cortex Shock [V1.3]
How are you destroying the boxes?


Sun Jan 29, 2012 11:16 pm
Profile
User avatar

Joined: Sun Mar 07, 2010 7:19 am
Posts: 1279
Location: Places. And things.
Reply with quote
Post Re: Cortex Shock [V1.3]
Coops9753 wrote:
Is there any other way of collecting the fuses at the beginning?

Breaking the boxes usually gib my head or body and I have to restart.

Getting rather frustrating.


Go get a gun first, instead of ramming them...


Sun Jan 29, 2012 11:22 pm
Profile
User avatar

Joined: Sun Dec 25, 2011 7:23 am
Posts: 269
Reply with quote
Post Re: Cortex Shock [V1.3]
But if you really want to ram them, just get under a box and lightly tap the fly button.
fatality rate guaranteed to be under 30%


Mon Jan 30, 2012 4:29 am
Profile

Joined: Sun May 08, 2011 2:20 pm
Posts: 40
Reply with quote
Post Re: Cortex Shock [V1.3]
weegee wrote:
Olivia cries if your files don't look like this:

http://dl.dropbox.com/u/1741337/CortexShockRelease/W40K.jpg

*sigh*
Sadly, my files do look like that and the only mod that is working is Bear federation.
I feel like such an idiot when it comes to simple coding and the likes.


Mon Jan 30, 2012 9:12 pm
Profile
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Cortex Shock [V1.3]
That's really weird. BTW if you completed the game please PM me your saves so I could get some stats for next levels.


Mon Jan 30, 2012 9:57 pm
Profile

Joined: Sun May 08, 2011 2:20 pm
Posts: 40
Reply with quote
Post Re: Cortex Shock [V1.3]
I'm just going to delete the Cortex command folder and install everything again.
Hopefully it will work and I will be able to play the awesome mod.


Mon Jan 30, 2012 10:19 pm
Profile

Joined: Sun May 08, 2011 2:20 pm
Posts: 40
Reply with quote
Post Re: Cortex Shock [V1.3]
Yay it works! I have one problem though, if you play as space marines it is impossible to get past the first level unless you get a space marine Terminator (Do the ID cards give a random unit or is it a set unit and name?) because the spacemarines jump isn't high enough to get on ledges.


Tue Jan 31, 2012 1:21 am
Profile
User avatar

Joined: Mon Jan 16, 2012 10:37 pm
Posts: 21
Location: U.S.A.
Reply with quote
Post Re: Cortex Shock [V1.3]
thats why you have to buy a grapple gun, its very cheap


Tue Jan 31, 2012 1:29 am
Profile
User avatar

Joined: Sun Jan 28, 2007 10:32 pm
Posts: 1609
Location: UK
Reply with quote
Post Re: Cortex Shock [V1.3]
There's a lift control at the far right of the top right room. Use the Sergeant to jetpack up there and turn it on.


Tue Jan 31, 2012 4:29 am
Profile YIM
DRL Developer
DRL Developer
User avatar

Joined: Thu Jun 11, 2009 2:34 pm
Posts: 966
Location: Moscow, Russia
Reply with quote
Post Re: Cortex Shock [V1.3]
It looks like 3rd character quest is a little bit broken, fix is on the way.

UPD:

Updated to 1.4
- Save character quest fixed

To fix your current game open save file in text edit and delete line:

Code:
Cryo03_SaveCharacter_Complete=True


then load the game and get to "Access Shaft" location


Tue Jan 31, 2012 1:17 pm
Profile
Display posts from previous:  Sort by  
Reply to topic   [ 275 posts ]  Go to page Previous  1, 2, 3, 4, 5, 6, 7 ... 19  Next

Who is online

Users browsing this forum: No registered users


You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot edit your posts in this forum
You cannot delete your posts in this forum
You cannot post attachments in this forum

Search for:
Jump to:  
Powered by phpBB © 2000, 2002, 2005, 2007 phpBB Group.
Designed by STSoftware for PTF.
[ Time : 0.029s | 14 Queries | GZIP : Off ]