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 Any interest in a robo-pope mod 
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Joined: Fri Jan 20, 2012 1:17 am
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Post Any interest in a robo-pope mod
Hi, I am planning to make a mod about the robotic religious character in the intro (pope?). I am wondering if anyone besides myself would like to see this mod happen and other creatures from the intro be created.


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IntroSlideA.bmp
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Sun Jan 29, 2012 1:56 am
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Joined: Fri Apr 30, 2010 2:12 pm
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Post Re: Any interest in a robo-pope mod
I'm sorry, you're a couple of builds late :???:

They were so damn cool, I almost drop all interest when data decided to remove them and add ronnins.


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Church.rte.rar [176.39 KiB]
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Mon Jan 30, 2012 6:50 am
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Post Re: Any interest in a robo-pope mod
Really they were in the game?! I have no recollection of them in it and i bought the game years ago.


Mon Jan 30, 2012 11:59 am
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Post Re: Any interest in a robo-pope mod
Oh, thanks for posting the download it was only slightly depressing because I decided to go ahead and make some sprites for him. :P


Mon Jan 30, 2012 12:39 pm
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Post Re: Any interest in a robo-pope mod
I'm sorry if you feel like wasted time but think in all the time you saved and the practice you've made :wink:

Yes, so far as I know they were integrated inside vanilla content, even Prom did his piece of concept art,
(made the ones you see in intro clip) I also wish them to be in cc today, shame on devs for removing them u_u"


Mon Jan 30, 2012 4:09 pm
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Joined: Sat Nov 03, 2007 9:44 pm
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Post Re: Any interest in a robo-pope mod
What? Those guys were never actually playable actors in the vanilla game, they were just shown in that intro slide.
There were several mods that made actors and gun/s based off that slide, eg the one you posted. You must have mistakenly installed that onto a new build and forgot you had, or something.

The gun with supersonic bullets, non-100-health actor, and anti-aliased moduleicon are all indicative that the rte you posted wasn't made by DRL. It's a nice mod, but it's out of line with the conventions of vanilla content.


Wed Feb 01, 2012 7:24 pm
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Post Re: Any interest in a robo-pope mod
Not even in old builds? my memory must be playing tricks on me... my bad.


Wed Feb 01, 2012 8:51 pm
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Post Re: Any interest in a robo-pope mod
Oh Yay. That means there's more reason to continue on my mod.


Wed Feb 01, 2012 10:57 pm
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Post Re: Any interest in a robo-pope mod
Mr.Fahrenheit wrote:
Oh Yay. That means there's more reason to continue on my mod.

If you're really interested in do things right, ask Prom through email if there's more concept art
we didn't and we can see about cortex command enviroment factions, he's a really nice guy.

I hope his recovery is going well...


Thu Feb 02, 2012 12:16 am
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Post Re: Any interest in a robo-pope mod
Yeah, I've heard about that; what actually happened to him?


Thu Feb 02, 2012 2:25 am
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Post Re: Any interest in a robo-pope mod
A sickness related to his elbow/arm, here's all the details:
http://diglett.blogspot.com/2011/07/hand-problems.html

Luckily, after some recovery time, looks like he kept drawing :grin:


Thu Feb 02, 2012 2:34 am
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Joined: Mon Aug 22, 2011 3:12 am
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Post Re: Any interest in a robo-pope mod
♥♥♥♥... I didn't see this and literally just posted about help with it, sorry, I'll cease work on it.


Sat Feb 11, 2012 3:48 pm
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Post Re: Any interest in a robo-pope mod
SKEGGY NOOOOOOOO!!!!! Keep working on it because I have sort of quit with this. :???: Do it!


Sat Feb 11, 2012 8:30 pm
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Post Re: Any interest in a robo-pope mod
Yesssssssssssssss Thanks


Sun Feb 12, 2012 7:06 pm
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