Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Cortex Shock
With Unmapped Lands and Cortex Shock, weegee is definately on the list of "Should be hired by Data".
Sat Jan 28, 2012 9:52 am
zaitsev
Joined: Wed Mar 16, 2011 8:14 pm Posts: 9 Location: Some godforsaken part of Russia
Re: Cortex Shock
To all you gentlemen that worked to create this gem of a mission, I take my hat off to all of you, I hope theres more stuff like this in v1.0 of cortex command
Sat Jan 28, 2012 10:21 am
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Cortex Shock
Asklar wrote:
With Unmapped Lands and Cortex Shock, weegee is definately on the list of "Should be hired by Data".
He really should be but the times of the lucky counterstrike modders are looong away...
Sat Jan 28, 2012 1:33 pm
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: Cortex Shock
Can you only save when you level up?
Sat Jan 28, 2012 1:48 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: Cortex Shock
Game saved every time you transfer somewhere, but if you want to save it manually to some slot then you'll have to wait for next level. Or you can just copy current.dat somewhere. If you start new game your current game is lost!
Sat Jan 28, 2012 2:13 pm
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Cortex Shock
Marine factions are in progress and coming along nicely.
I do think enemy definition should be seperate though, so people can choose who/what they're up against.
Sat Jan 28, 2012 2:24 pm
ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
Re: Cortex Shock
Not really a game breaking issue or anything, but I personally find it rather annoying when I accidentally shoot (gib) credit cards and info chips and then I lose out on potential material gain. Maybe I'm just too used to the indestructible mission critical devices, but those chips and cards seem just a bit too fragile at times.
Sat Jan 28, 2012 2:28 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: Cortex Shock
I had to make them destructible because MissionCritical items tend to eat enormous amounts of terrain. But really important items can't be destroyed the usual way.
Sat Jan 28, 2012 3:36 pm
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
I tried to put some effort into making it feel like there was some good level progression, and each Chapter has strengths and weaknesses;
All Factions; Armour is five-tiered, with minor material improvements between each tier. Armour steadily improves and slightly reduces injuries taken.
Limbs are five-tiered, with minor toughness improvements between each tier. WoundLimit progression is much slower, as Marine factions are already extremely tough.
Wounds are triple-tiered; basic/stock wound, and two higher tiers that reduce damage from burst/emission. The second tier is applied to Toughness 2/3 actors; the third to Toughness 4/5.
All faction leaders (Sergeants) start with Assault Packs.
~~
Ultramarines start with Sergeant Titus and get two Scouts and two Marines. Brothers Aeschylus and Agathon, and Neophytes Zopyros and Hypatos, all gain Assault Packs at Toughness 3.
Ultramarines get easier access to certain higher-tech equipment, and a slight discount on all weapons.
~~
Dark Angels start with Sergeant Corax and get two Scouts and two Marines. Brothers Corvus and Albus gain Assault Packs at Toughness 2. Neophytes Bennetti and Enca gain Assault Packs at Toughness 3.
Dark Angels get a gold/data discount on all flamethrowers, and can use data to unlock the Heavy Flamer.
~~
Blood Angels start with Sergeant Pietro and get a Scout and three Marines. Neophyte Delmonte gains an Assault Pack at Toughness 2, and increased innate regeneration at Toughness 4. Brothers Pirro, Jago and Tasso gain Assault Packs and increased innate regeneration at Toughness 3. Sergeant Pietro gains increased innate regeneration at Toughness 3.
Blood Angels get a gold/data discount on melee weapons and medikits, and can use data to unlock the Power Sword.
~~
Black Templars start with Sergeant Konstantin and get four Marines. They are tougher than all other Space Marine factions; Their armour starts at Mk II Ceramite and reaches Mk V at Toughess 4, rather than 5. They start with second-tier Wounds and upgrade to third-tier at Toughness 3.
Brothers Seppel, Matthias, Wolfram and Ignatz all gain Assault Packs at Toughness 3.
Black Templars have get a gold/data discount on high-tech equipment such as plasma guns, and can use data to unlock the Bolter CombiPlasma and Plasma Cannon.
~~
Space Wolves start with Sergeant Farkas. Brothers Vilkas, Qurd, Maikan and Varg are all little unique compared to other factions; At Toughness 1, the Space Wolf is pretty much a normal Wolf Scout. At Toughness 2, the Space Wolf gains a Mk II Ceramite Aquila Breastplate. At Toughness 3, the Space Wolf gains Mk II Ceramite armoured legs and an Assault Pack. At Toughness 4, the Space Wolf gains faster innate regen (compared to scout tier), Mk III Ceramite armoured arms, and legs are upgraded to Mk III Ceramite. At Toughness 5, the Space Wolf gains a full Aquila helmet, and all armour is upgraded straight to Mk V Ceramite.
This is _on top of_ other progressive durability bonuses gained through Toughness progression.
Space Wolves have a significant gold/data discount for melee/close combat weapons and can use data to Power Axes. They also get a small data discount on standard Bolt weapons. Unfortunately, they have a much harder time getting complex, high-tech weaponry.
Unpack this into your CortexShock.rte factions folder and add the lines to your Factions.cfg;
Ed: If you find any bugs, let me know. Enemy tweaking will come later... I may set it up so that certain factions have tougher opponents, sort of like an additional difficulty scale.
Sat Jan 28, 2012 6:21 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: Cortex Shock [V1.1]
Updated to 1.1
- Vanilla factions buyable weapons weights decreased - Cards and chips made tougher - Added automated faction testing script for faction makers (PM for info) - Included Arcalane's W40K faction files
Sat Jan 28, 2012 10:34 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Cortex Shock [V1.1]
If I download the latest version, and simply copy the CampaignData of my old folder into the new one, will I keep my saved games without screwing anything?
Sat Jan 28, 2012 10:44 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: Cortex Shock [V1.1]
Sure.
Sat Jan 28, 2012 10:50 pm
unwoundpath
Joined: Sun Mar 07, 2010 7:19 am Posts: 1279 Location: Places. And things.
Re: Cortex Shock [V1.1]
So I desided to download the factions, then I got this,
and said, "hm thats odd, what happens if i back out...
OHHHHHHH
Anyway, how can I fix this, If i try to play as a spot with no-one in it i go into the mission with a black screen.
Sat Jan 28, 2012 11:14 pm
weegee
DRL Developer
Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
Re: Cortex Shock [V1.1]
You probably need to enable Cortex Shock actors in W40K mod because they're disabled by default. Arcalane wrote how you can do it in his W40K thread.
Sat Jan 28, 2012 11:50 pm
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Cortex Shock [V1.1]
Weegee you should add an option to save the game whenever you want instead of waiting till the next level.
EDIT:
Got an error!
Attachment:
ScreenDump005.bmp [ 1.37 MiB | Viewed 10069 times ]
Got into Vault 00 I think, attempted to grab a silver credit card but he kept it in the inventory, and nothing really worked, like shops, computers or doors to other places.
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