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 Roll to Dodge - Equilibrium (Roll 91) 
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
Roll 72
____________________



Name : Siamnyan (Roast Veg)
[ 6 ] = 6
> You let yourself be set down gently, and the healer starts working on your leg. He seems pretty fast at it, because your bones start to rearrange themselves in a matter of seconds.



Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use)
- Injured Left Arm/Shoulder (-3 Left arm use)



Name : Sin (Nonsequitorian)
[ 1 ] = 1
> Considering you're inside a large structure and all the voices you hear are outside, you head towards the sound of the gate.

When you get there, you quickly dash behind a support column as a multitude of people flow into the hallway and into another passage way opposite of the gate. Several soldiers stand to the sides of the crowd of people, guiding them into the building.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 2 ] = 2
> You follow the soldier through tents and ranks of soldiers in the camp. After a bit of fast walking, you head into the general's command tent, where a table with a large map is displayed.

"And 50 pikemen, but no more. We can't afford to leave this camp undefended. Ah, there's the recruit."

The general is at the end of the table, handing a closed scroll to a soldier who then runs out of the tent.

"I've already heard of the skirmish at Hermit City, and we're sending reinforcements. Why don't you take a rest and retire to the mess area, get yourself a hot meal? You did a good job."

That was... Fast.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Injured Bound Left Shoulder (-1 left arm use, ends in 2 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> You set Siamnyan down gently on the side of the road and the healer takes a look at his injuries.

"How long is the healing going to take?"
"Hrm, his leg is going to take the longest. The bones are pretty broken there. Shouldn't take too long, I've got enough energy in me to fly through this one."

A light appears in the healer's hands, and he starts working on your friend's leg.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 2 ] = 2
> You walk around in the dark, closer to the voices.

"Shh.."

Several yards away, you see a group of 4 short figures in the shadows. One of them smells like one of your kind, two of them human, and the other, you're not sure.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 4 ] = 4
> "Blech, fine. Well, do you know where I can find a place to learn more Pathic magic? Preferably quickly."

"Magic? Aren't there a hefty number of laws restricting magic usage? Either way, I wouldn't know. I'm just a jewler."

You turn towards the windows to look for any wealthy people passing buy, but most of everyone outside seems rather financially normal. Then the door opens, and a hooded figure walks in.

"Fine night, Walter."

The jewler's face turns to irriration.

"Thief! Using the commotion outside to walk in plain sight, eh?"

"Calm, I'm not here to steal. I'd like to make a purchase, if you don't mind."

The hooded figure walks up to the counter and gazes at several necklaces on display before pouring a hefty amount of gold onto the counter.

"That one, if I may."

The jewler carefully takes a necklace and places it into a velvet box, setting it aside, and then goes about counting the gold. After he assures that there's enough money to pay, he hands the box to the hooded man.

The hooded man walks backwards towards the door as he thanks the jewler and he brushes against you on the way.

"Pardon me, sir."

With a smile flashing white teeth, the man leaves.

Race : Chirop
Inventory : (8/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch
- Paper

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Sat Jan 28, 2012 2:23 am
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
>Wait for it to be finished, then check that all my limbs still work.


Sat Jan 28, 2012 3:22 am
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Loose Canon
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
"Hello? Is anyone there? I need a way across this river!"


Sat Jan 28, 2012 3:36 am
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
<think> Ohhh, mysterious paper!
<say> Oh, are they? Well, good thing I don't know any magic...any chance you could tell me what that fine man purchased?
Read paper. Stealthy follow the stranger, see where he's going.


Sat Jan 28, 2012 5:15 am
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
>Look for anything out of ordinary while Roasty heals.


Sat Jan 28, 2012 9:51 am
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Post Re: Roll to Dodge - Equilibrium (Roll 72)
TASTY FOOOOD, POWAH TO MOUTH, NOM NOM NOM


Sat Jan 28, 2012 4:19 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
Roll 73
____________________



Name : Siamnyan (Roast Veg)
[ 6 - 1 ] = 5
> You feel your legs stop tingling, and you experimentally get up to test your limbs. Your left leg still hurts when you try to stand on it.

"It should heal the rest on its own. I have to conserve my energy for others who may have more serious injuries."

The mage dashes off towards a cry for help somewhere else.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use, Ends in 3 turns)



Name : Sin (Nonsequitorian)
[ 3 ] = 3
> You'd look for the man, but you have no idea what he looks like, and your bat-vision is non-existant!



Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 5 ] = 5
> You power up your jaw with magic power and chow down on a chicken leg, bone and all.

The soldiers around you are chatting, and you hear one of them talking to another:

"Hey, you heard? There's a settlement on the west coast, human. They came from that other land across the sea... Forgot what it's called."
"When you hear about this?"
"A messenger from the south delivered the news. He took long while to get here though, since he wasn't some idiot who was going to run through those forests alone. Went below instead. He also had some news about..."

The rest of what the man says is cut off as you crunch another bone in your teeth.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Injured Bound Left Shoulder (-1 left arm use, ends in 1 turn)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 4 ] = 4
> You look around to make sure there's nothing out of the ordinary. After looking around ground level, assuming the people assisting other, injured, people, is normal, everything seems fine.

That is, until you spot something dark leap from the top of one building to another and then vanishing from sight.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 6 ] = 6
> "Hello? Is anyone there? I need a way across this river!"

"Bark bark bark!"
"Meow!"

You hear a sigh, and a boy's voice speaks:

"Yeah, we can help. There's a rope from here to the other side that we set up, you can cross with it."

Looking at the water, you can see a dark line that connects the two banks of the river. One of the short figures gets on the back of another, which then wades into the river and starts heading to the other side using the rope. The other two figures do the same.

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 1 ] = 1
> "Oh, are they? Well, good thing I don't know any magic...any chance you could tell me what that fine man purchased?"

"A rather expensive necklace. What's it to you?"

You open the paper and read:

Saw that stunt you pulled at the tavern. Little amaturish, don't you think?

I think you can do better than that. Go steal something from the lord's treasurey for me and I'll give you something nice.

If you don't, well, let's just say some people would pay a nice amount of gold for information concerning your whereabouts.

- R

You head out of the store and quickly look around, but the man is nowhere in sight.

Race : Chirop
Inventory : (8/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch
- Paper (Thief's note)

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Fri Feb 03, 2012 1:20 am
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DRLGrump
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
Hardball, eh?
Find out where the Lord's Treasury is. Scope it out, see if there are any obvious valuables, etc, etc.


Fri Feb 03, 2012 3:26 am
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
"Siamnyan, did you see that?"
>Look for a way to get on top of the building and get on top of the building.


Mon Feb 06, 2012 9:55 am
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
"See what?"
> Follow Gorf.


Yes, I read your action, but you know, character.


Mon Feb 06, 2012 5:58 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
Eat more?


Mon Feb 06, 2012 9:57 pm
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
Nonsequitorian wrote:
Bats have very good vision, thank you very much. It's just that they have better hearing.[/b]

By "bat-vision," I assumed you meant using your god-like eyes to pierce through flesh and walls and identify a man you've never seen before.

I mean, no one goes around saying "Hey, look at that... WITH YOUR HUMAN VISION!"


Tue Feb 07, 2012 3:19 am
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Post Re: Roll to Dodge - Equilibrium (Roll 73)
> Cross the rope.
ONE HANDED BECAUSE I'M JUST THAT BADASS.


Tue Feb 07, 2012 3:25 am
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Post Re: Roll to Dodge - Equilibrium (Roll 74)
Roll 74
____________________



Name : Siamnyan (Roast Veg)
[ 1 - 1 ] = 1
> "Siamnyan, did you see that?"

"See what?"

The dwarf runs over to a large pile of crates and climbs up until he's on top of a building. You go to do the same, but as soon as you step onto a crate, the thing breaks apart and you stumble back onto the ground. The entire pile of crates then falls on you.

Race : Lupus
Inventory : (2/10)
- 124 gold coins
- News Paper ("Caelum Declares 'Witch Hunt Over'")
- Longsword

Equipped : (1/10)
- Elbow Spikes

Memory :
- ???'s Scent (Scent of a mage)

Active Abilities :
- Scent Tracker

Passive Abilities :
- Stone Splitter (Elbow Spikes) (+2 Melee actions using Elbow Spikes)

Conditions :
- Injured Left Leg (-1 Left leg use, Ends in 2 turns)



Name : Sin (Nonsequitorian)
[ 2 ] = 2
> You attempt to create a distracting voice behind the people to create a commotion from your position.

"Hey lady, you're pretty fat!"

It doesn't seem successful, as the people continue pouring into the building.

Race : Chirop
Inventory : (3/10)
- Bull Whip
- Tribal Shortsword
- Paper with Unknown Rune

Equipped : (0/10)

Memory :
- Voice of Middle-aged man

Active Abilities :
- Sneak (+1 Stealth actions)
- Echolocation
- ventriloquist (Can mimic the voices of others and change the position of the sound)

Passive Abilities :
- ???

Conditions :



Name : Aeeng (Tokochiro)
[ 1 ] = 1
> You stuff yourself with more food until you feel positively full.

Sitting around, you start to think about the colonies on the west coast that your fellow soldiers have been talking about earlier.

Race : Human
Inventory : (2/10)
- Longsword
- Shortsword
- Parrying Dagger

Equipped : (0/10)

Active Abilities :
- Power Flow

Passive Abilities :
- Forest Friend (Talk to trees)
- Grounded (Resistance to electrical attacks)
- Flee! (+1 Running)
- Soldier's Training (+1 physical actions, +1 Halberd/Shortsword/Longsword/Parrying-Dagger/Bow/Shield use)

Conditions :
- Injured Bound Left Shoulder (-1 left arm use, ends in 1 turn)
- Stuffed with food (-1 movement, Ends in 5 turns)



Name : Gorf "Choppy" Harkelsan (Natti)
[ 6 ] = 6
> "Siamnyan, did you see that?"

"See what?"

You look for a way to get on top of the buildings, and spot several crates that are stacked up. You run over to them and climb upwards until you're on top of a building. You hear a crashing sound on the ground below you.

Race : Dwarf
Inventory : (0/10)

Equipped : (1/10)
- Knuckle Spikes
-- Deep Impact

Active Abilities :

Passive Abilities :
- Craftsdwarfship (+1 to rolls involving crafting)

Conditions :



Name : Dandelion Bryant (TorrentHKU)
[ 4 ] = 4
> Lowering yourself into the water, you start corssing to the other side using only one arm and the rope. You're not sure how you do it, but after a while, you make it to the other side where the other 4 figures are waiting.

The one with the boy's voice speaks:

"So, where are you headed?"

Race : Lupus
Inventory : (5/10)
- News Paper ("Beserk Dragon Ravages Vranhal: Bounty on Dragon!" "Caelum Declares 'Witch Hunt Over'")
- Leather Pouch
-- 1085 gold coins
- Large Gauntlet (Qty. 1)

Equipped : (2/10)
- Hammerplate Gauntlet
- Typhoon (Qty. 2) (+1 leg actions)
- Scabbard
-- Quality Claymore

Active Abilities :
- Art of 6 Limbs: Muay Thai
- Fighting Stance (Snapdragon, Bluebell, Touch-Me-Not)

Passive Abilities :
- Feet of Fury (+1 to running, jumping, or kicking)

Conditions :
- Missing Left Arm



Name : Constantin (Tomaster)
[ 6 ] = 6
> "Hardball, eh?"

You ask around a few people and manage to gather some directions towards the lord's manor, which also contains the treasury. Heading towards the manor, you find a partially destroyed mansion in a large, open area.

There are large craters on the roof and walls and the entire place is surrounded by armored soldiers. One of the wings on the building seems more guarded than the others and is untouched by the destruction; you assume that this is the treasury.

Race : Chirop
Inventory : (8/10)
- Roasted Chicken Leg
- Pen
- Ink Bottle
- Log Book
- Bag of Diced Carrots
- Leather Pouch
-- 98 gold
- Leather Pouch
- Paper (Thief's note)

Equipped : (3/10)
- Brown Hooded Cloak
- Mage Stone
- Mage Mail

Active Abilities :
- Magic Control - Pathic
-- Kinetic Control

Passive Abilities :

Conditions :





World Events:
Time of day: Night
Weather: Clear


Sat Feb 18, 2012 5:43 am
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DRLGrump
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Posts: 2037
Location: Jerking off in a corner over by the OT sub-forum
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Post Re: Roll to Dodge - Equilibrium (Roll 74)
Check for unguarded entrances or irregularity in the patrols. If I see a chance, seize it.


Sat Feb 18, 2012 6:03 am
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