Joined: Thu Jun 11, 2009 2:34 pm Posts: 966 Location: Moscow, Russia
[Abandoned] Cortex Shock
Weegee and a dozen of great guys proudly present: Cortex Shock
"I know I've made some very poor decisions recently, but I can give you my complete assurance that my work will be back to normal. I've still got the greatest enthusiasm and confidence in the mission. And I want to help you."
Updated: Oct 03, 2012 - V1.0 RC1 compatibility - Old Coalition saved games are not compatible due to weapon list changes.
Updated: Jul 06, 2012 - B27.2 compatibility - Saves for Ronin and Browncoats are not compatible with this version due to weapon list change
Updated: Jun 15, 2012 - Bug fixes - Added pistol and proper tutorial text on first scene
Updated: Jun 07, 2012 - Marked all scenes as unplayable in metagame
Updated: Jun 05, 2012 - B27 support - Split screen multiplayer support - Browncoats faction added
Updated: Feb 07, 2012 - Non-saving off-hand items problem fixed
Updated: Jan 31, 2012 - Internal death counter added - Save character quest fixed
Updated: Jan 29, 2012 - Added missing text for Boot consoles quest - Lvl 5 coalition troops now look like SuperHeavies - Fresh W40K faction files - Faction test script improved - Current game info now showed at load screen
Updated: Jan 29, 2012 - Bear Federation faction file fix
Updated: Jan 29, 2012 - Vanilla factions buyable weapons weights decreased - Cards and chips made tougher - Added automated faction testing script for faction makers (PM for info) - Included Arcalane's W40K faction files
Answers:
It is a work in progress and will be updated level by level. When you see *** Under contruction *** it means that next location is not ready yet.
Use pie-menu to open PDA to read messages, logs and other info.
To close PDA press NEXT ACTOR or PREV ACTOR.
To get directions and info hold NEXT ACTOR pr PREV ACTOR.
To enable music just install it as any other mod.
Factions enabled automatically if all required modules are installed. You can still use asterisks to disable them.
Currently you can save to other slots only via skills screen.
Skills screen apperas during transfer after you level up.
Factions from Unmapped Lands, Tartarus or any other of my missions are not supported.
Last edited by weegee on Sun Apr 13, 2014 7:07 pm, edited 21 times in total.
It opens when you level up. Unless I missed something very important there's no other way to open it.
Sat Jan 28, 2012 12:27 am
Arcalane
Joined: Sun Jan 28, 2007 10:32 pm Posts: 1609 Location: UK
Re: Cortex Shock
Well, now that it's out and now that I've finished the overhauls I said I was planning on doing, I suppose I have no excuse for not sorting out that support.
Sat Jan 28, 2012 1:35 am
dragonxp
Joined: Wed Sep 09, 2009 3:16 am Posts: 3032 Location: Somewhere in the universe
Re: Cortex Shock
Weegee, I cannot express how your mission revitalized my love for cc.
Sat Jan 28, 2012 2:13 am
Asklar
Data Realms Elite
Joined: Fri Jan 07, 2011 8:01 am Posts: 6211 Location: In your office, earning your salary.
Re: Cortex Shock
I jizzed in parts that I didn't knew that could jizz.
This is awesome!
This is like... Ugh, I don't have words to describe this.
The only suggestion I'd make would be that you should make friendly actors walk through each other instead of blocking them, that would be very useful when you begin controlling three or more actors and want to move through corridors.
Sat Jan 28, 2012 3:44 am
Naxete
Joined: Fri Apr 30, 2010 2:12 pm Posts: 560
Re: Cortex Shock
Its been my honor collaborating here, turned out very fun!
Sat Jan 28, 2012 3:53 am
Ragdollmaster
Joined: Sun Dec 16, 2007 12:09 am Posts: 1115 Location: Being The Great Juju
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