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 Roll To Die - ENDED 
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
I'd be worried about the claw golem rolling okay, but it's missing most of its limbs and its head so I'm good.

EDIT: I guess I wasn't clear enough on my action, but that wasn't what I wanted to do. I wanted to shoot the Large Golem with my 'nade launcher. The only reason I care, really, is because had I not swung for it I probably wouldn't be missing a huge chunk of my shoulder right now.


Wed Jan 18, 2012 4:27 am
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Location: In a grassy place.
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Post Re: Roll To Die
Osnap. It's coming after me.

>Kill the purple golem before it can start attacking me.


Wed Jan 18, 2012 4:32 am
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Data Realms Elite
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Post Re: Roll To Die
>Target the other smaller purple one and reload.


Wed Jan 18, 2012 5:55 pm
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Post Re: Roll To Die
>Move towards the Claw golem, launch some broken Golem at it.


Wed Jan 18, 2012 8:11 pm
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Location: Ye Olde England
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Post Re: Roll To Die
Hey, Ociamarru, post an action maybe?


Sun Jan 22, 2012 10:20 pm
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Post Re: Roll To Die
I was hoping I wouldn't have to be screwed by a misunderstanding. Oh, well.

Kill the Claw Golem once and for all.


Sun Jan 22, 2012 10:46 pm
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Post Re: Roll To Die
ROLLAN
3 [Claw Golem]
2 [Psychic Golem]
3 [Large Golem]

-Assault Rifle [22/30]

Barnox
Clone #25943 [4] >Move towards the Claw golem, launch some broken Golem at it.
You move towards the Claw Golem, but there are no broken Golem parts anywhere close to within range of your Telekinesis so you can't throw anything at it.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [65%] [|-------]
Conditions:
-Weak Acid Spit [0/1] [|-]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [4-3=1] Kill the Claw Golem once and for all.
Your attempts to finish off the Golem prove rather fruitless given the poor condition your arm is in.
Abilities:
Inventory:
-Auto Grenade Launcher [4/4]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
--No Right Shoulder Plate
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]
-Cut Chest
-Mangled Right Shoulder [-2 to actions involving Right Arm]
-Psychic Burn [-1 to some rolls]
-Severe Bleeding [-1 to most actions]
-Minor Bloodloss [-1 to some Rolls]


Roast Veg
Clone #25969 [6] >Target the other smaller purple one and reload.
You start up the reload for your Machinegun and take aim at the Psychic Golem, just in time for it to be destroyed.
Abilities:
Inventory:
-Machinegun [20/50] [|||||---]
-Basic Targeting System
-Heavy Body Armour
--Dented Chest
--Removed Left Shoulder Plate
--Removed Right Shoulder Plate
--Removed Right Upper Arm Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]
-Punctured Side [-1 to some rolls]
-Bleeding [-1 to some actions]
-Minor Bloodloss [-1 to some Rolls]


Lucem
Clone #25970 [8+1=8] >Kill the purple golem before it can start attacking me.
You Fire at the Golem and you Shot blasts through its damaged Torso and Detonates the Core, thoroughly stopping it.
Abilities:
Inventory:
-Assault Rifle [18/30]
-Sniper Rifle [1/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Severe Psychic Burns [-1 to most rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


-Rifle [8/8]

Game Events:
The Claw Golem misses with a swipe while the Purple Golem is Obliterated by #25970.
The Larger Golem continues moving after #25943 And its arms erupt in large Blades of Purple Flame.

Map:
Image


Tue Jan 24, 2012 1:02 am
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Location: In a grassy place.
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Post Re: Roll To Die
> Shoot off one of the large purple golem's arms, then start moving towards the center of the map.


Tue Jan 24, 2012 1:43 am
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Post Re: Roll To Die
Move away from the Claw Golem in a position where it blocks any fire from the Large Golem.

Well ♥♥♥♥, it'll suck if I die because of a misinterpretation of my action. But I think I'll be fine, not like the Claw Golem is movin' anywhere, what with its lack of legs, an arm, and its head.


Tue Jan 24, 2012 2:41 am
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Post Re: Roll To Die
>Run North-West, block the large golem's way with barriers.


Tue Jan 24, 2012 7:57 pm
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Location: Constant motion
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Post Re: Roll To Die
> Run towards the middle of the room, target the other purple dude.


Tue Jan 24, 2012 10:03 pm
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Post Re: Roll To Die
Sorry I can't really help, guys, but I'm not really in shape for melee fighting, and the only weapon I have would kill me if I fired at the Claw Golem at this range. I'll fire at the Large Golem next turn if need be and possible.


Wed Jan 25, 2012 10:41 pm
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Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
2 [Claw Golem]
3 [Large Golem]

-Assault Rifle [22/30]

Barnox
Clone #25943 [1] >Run North-West, block the large golem's way with barriers.
You keep moving and bring up a Barrier but the barrier bends away from the Golem before shattering, this causes you to stumble and nearly fall, but you manage to catch yourself before you can fall over.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [72%] [--------]
Conditions:
-Weak Acid Spit [1/1] [||]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [8-3=5] Move away from the Claw Golem in a position where it blocks any fire from the Large Golem.
You run off to the wall, putting the Claw Golem between you and the Larger one, but fail to make any real distance from it.
Abilities:
Inventory:
-Auto Grenade Launcher [4/4]
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
--No Right Shoulder Plate
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]
-Cut Chest
-Mangled Right Shoulder [-2 to actions involving Right Arm]
-Psychic Burn [-1 to some rolls]
-Severe Bleeding [-1 to most actions]
-Bloodloss [-1 to most Rolls]


Roast Veg
Clone #25969 [6-1=5] > Run towards the middle of the room, target the other purple dude.
You head towards the Centre of the room while taking careful aim at the Large Golem.
Abilities:
Inventory:
-Machinegun [50/50]
-Basic Targeting System
-Heavy Body Armour
--Dented Chest
--Removed Left Shoulder Plate
--Removed Right Shoulder Plate
--Removed Right Upper Arm Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]
-Punctured Side [-1 to some rolls]
-Bleeding [-1 to some actions]
-Minor Bloodloss [-1 to some Rolls]
-Aimed [+1 to shooting next turn]


Lucem
Clone #25970 [4+1=5] > Shoot off one of the large purple golem's arms, then start moving towards the center of the map.
You manage to score a glancing blow in the Golems Right Arm, causing some damage but failing to remove it, and then head closer to the Centre of the Room.
Abilities:
Inventory:
-Assault Rifle [18/30]
-Sniper Rifle [0/4] [||------]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Severe Psychic Burns [-1 to most rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


-Rifle [8/8]

Game Events:
The Claw Golem chases after #25958.
The Larger Golem continues moving after #25943 And tears through his Barrier.

Map:
Image


Thu Jan 26, 2012 12:50 am
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Joined: Wed Jul 01, 2009 11:46 pm
Posts: 1930
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Post Re: Roll To Die
How is the Claw Golem chasing after me if it lost its legs and only has one arm?


Thu Jan 26, 2012 2:08 am
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Data Realms Elite
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Joined: Tue May 25, 2010 8:27 pm
Posts: 4521
Location: Constant motion
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Post Re: Roll To Die
>Open teh firez.


Thu Jan 26, 2012 2:18 am
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