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 Roll to Dodge - Blue Thunder 
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Loose Canon
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Post Re: Roll to Dodge - Blue Thunder
You can't make Psionic putty, but a big solid sheet to stand on is well within your abilities.
As for the spikes, that's perfectly fine.


Tue Jan 03, 2012 6:44 am
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Post Re: Roll to Dodge - Blue Thunder
While avoiding the heat waves, get close to the pillar and TK SMASH it to smithereens


Tue Jan 03, 2012 5:06 pm
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DRLGrump
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Post Re: Roll to Dodge - Blue Thunder
Well, that's unfair as ♥♥♥♥.
See I can operate my guns. If not, look inconspicuous and see if I can fix my reactor on the field.


Tue Jan 03, 2012 7:13 pm
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Post Re: Roll to Dodge - Blue Thunder
> Again. Launch a blast of Furious Winds at Yokamidesu.


Tue Jan 03, 2012 8:56 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Blue Thunder
>Salute my mech as it undoubtedly falls over.


Tue Jan 03, 2012 11:48 pm
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Post Re: Roll to Dodge - Blue Thunder
Use telekinesis to float away from the ground (possibly using a rock or other object as a platform) While doing so try to figure out what Body master is. (floating takes priority though)


Wed Jan 04, 2012 12:13 am
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Loose Canon
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Post Re: Roll to Dodge - Blue Thunder
GUESS WHO'S ROLLING THAT IS RIGHT ME!

CaveCricket48 (Raphael) [1]:
Third time's the charm!
This time the exploding winds tear your pants to shreds.
"GODDAMMIT!"
Hey is it getting hot in here? You look down, and see the piece of ground you're on is significantly lower than the surrounding ground. There's also lots of heat emanating from the cracks around your earth chunk.



Ociamarru (Vadim Ivanov) [9]:
You hop into the air and let your armor fade away, replacing it with a large plate of psionic energy below you. It's easily big enough for several people to stand on.
"Ora ora ora ora ORA ORA ORA ORAAAAAAAAAAAAAA!"
You punch the air in the direction of Yokamidesu's big pillar, and for a moment nothing happens. Then, the entire column shatters as long thin spikes burst from its surface, quickly rising towards the top. Sadly, Yokamidesu leaps off before he can be impaled. But the entire tower shatters, and the stone and dirt falls down, breaking the ground and revealing oh holy ♥♥♥♥ there's lava under the broken earth.


Tokochiro (Mana) [4]:
You start jumping around the arena and making your way towards the platform, when it bursts into pieces from Vadim's spikes.
You're glad you weren't close to it when that happened.



Amazigh ("Amazigh") [3]:
You give your mecha one final solute as its energy finally runs out and the gyroscopes stop. It then leans over to the missing side and falls.
Straight onto a large crack between chunks of stone. Which breaks them apart and dumps your mecha into goddamn magma.
"Just...freakin' marvy."



Tomaster (Vladimír Shurla) [6]:
"Well, that's unfair as ♥♥♥♥."
Nope, guns aren't working at all. Dammit. No way in hell you can fix your reactor either, there's a huge damn hole in your mecha. You look up and see Yokamidesu jumping off his big mountain thing. He starts yelling in midair.
"GIIIIIIIGGAAAAAAAAAAA..."
What the hell's he doing? There's some kind of green energy swirling around his hand...
"DRIIIIIIIIIIIIIIILL..."
"Oh no ♥♥♥♥ way."
"BREAKEEEEEEEEEEEEEEEEEEEEEEEER!!!"

♥♥♥♥ ♥♥♥♥ ♥♥♥♥ HIS HAND TURNED INTO A GIANT DRILL AND HE'S CHARGING YOU ♥♥♥♥!
You barely have time to swear, let alone get out of your mecha. The Giga Drill Breaker hits your mech square in the chest, and rips it to pieces. You're sent flying backwards out of your mecha, chunks of broken Shinboku falling from your destroyed armor. You hit the ground at what must be several hundred miles per hour, skip twice, and finally skid to a stop. As you sit up, the last few pieces of Shinboku fall off.
Behind Yokamidesu, the Goliath explodes beautifully.



GlowstickNinja (Jackson Winters) [4]:
You float up into the air a bit to avoid the ground breaking apart, and try to figure out Body Master. Nope, nothing. Maybe it's because you're floating? Well whatever, you're sure you'll figure it out.



Game Events: Why yes I did just watch all of Gurren Lagann in about a week why do you ask?


Thu Jan 12, 2012 5:09 am
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Post Re: Roll to Dodge - Blue Thunder
> Pound the end of Wermut into the ground and send Chakra energy through it to solidify all the magma around me into stone.


Fri Jan 13, 2012 5:11 am
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DRLGrump
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Post Re: Roll to Dodge - Blue Thunder
...ouch
Try to look unconscious. Check my surroundings, see if there's anything I can do to help.


Fri Jan 13, 2012 8:55 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Blue Thunder
"..."
>Attempt to stay both alive and calm, if this fails then curl into a ball.


Fri Jan 13, 2012 9:52 pm
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Post Re: Roll to Dodge - Blue Thunder
Unleash Body Master Powers onto weebo. Channel my inner body master.


Mon Jan 16, 2012 3:49 am
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Post Re: Roll to Dodge - Blue Thunder
Make my way to the asshat killing us all. If I get in range, encase him in a psionic dome, and if I have the energy in me to do so, erupt spikes inside the dome, just enough to destroy the ground underneath, then dissipate them (but not the dome).


Mon Jan 16, 2012 4:00 am
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Loose Canon
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Post Re: Roll to Dodge - Blue Thunder
Waiting on Tokochiro.


Sat Jan 21, 2012 5:52 am
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Post Re: Roll to Dodge - Blue Thunder
Air bullet blah


Mon Jan 23, 2012 12:14 am
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Post Re: Roll to Dodge - Blue Thunder
Waiting list please.
JJA79 wrote:

Actually...
Im currently in an exosuit not my mecha so what happens?


Tue Jan 24, 2012 11:24 pm
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