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			| TheSilentCrab 
					Joined: Sun Oct 31, 2010 5:23 pm
 Posts: 17
   |   Gibbing detectionI'm working on an attachable that kills its parent after it itself is destroyed. I've tried using self:IsSetToDelete(), but it doesn't seem to work right.
 Is there a function to see either or not an attachable, or anything else, will be gibbed in the next tick?
 
 
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			| Thu Jan 19, 2012 1:58 pm | 
					
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			| Asklar Data Realms Elite 
					Joined: Fri Jan 07, 2011 8:01 am
 Posts: 6211
 Location: In your office, earning your salary.
   |   Re: Gibbing detectionI'm not sure if it will work, but you could try self.ToDelete == true.
 Or, alternatively, you could check through the actor if the attachable is still there which would be easier. The problem would be detecting the attachable, but you can find those codes around.
 
 
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			| Thu Jan 19, 2012 5:03 pm | 
					
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			| Azukki 
					Joined: Sat Nov 03, 2007 9:44 pm
 Posts: 1916
 Location: Flint Hills
   |   Re: Gibbing detectionTry the destroy function?
 function Destroy(self)
 if self.RootID ~= self.ID
 self.parent = ToActor( MovableMan:GetMOFromID(self.rootID) )
 self.parent.Health = 0
 end
 end
 
 This might work, unless the destroy function happens too late for the rootID to still properly be the parent.
 
 
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			| Sat Jan 21, 2012 10:26 am | 
					
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			| TheSilentCrab 
					Joined: Sun Oct 31, 2010 5:23 pm
 Posts: 17
   |   Re: Gibbing detectionThanks a lot Azukki. I knew there was a function like that, but I forgot how it's called and I couldn't find it anywhere in the code. It works perfectly now. 
 
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			| Sun Jan 22, 2012 8:12 pm | 
					
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