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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modding Theme of the X Time Period *Artillery!
Oh yeah but anything above twice the size of an actor is pretty tedious considering it involves making custom walkpaths to make it walk smooth.
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Mon Jan 16, 2012 6:05 pm |
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ryanbob1
Joined: Fri Dec 30, 2011 2:03 am Posts: 295
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Re: Modding Theme of the X Time Period *Artillery!
Obviously i cannot try to craft a tyrant myself since i have no experience at all. So im quite sad that i cant have a output in the game...but eh, im going to take a look into it.
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Mon Jan 16, 2012 6:48 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Modding Theme of the X Time Period *Artillery!
Heres Mine, Because it doesn't deserve its own thread. Bo-Omb A bomb that explodes instantly into a circlet of deadly shots. Do not launch in Narrow walkways Will destroy pretty much everything Including you Have fun friend
Attachments:
File comment: Bomb Is Under Bombs Section
Mod.rte.zip [14.31 KiB]
Downloaded 172 times
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Tue Jan 17, 2012 3:49 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Artillery!
Please don't post it here.
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Tue Jan 17, 2012 8:15 pm |
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Lizardheim
DRL Developer
Joined: Fri May 15, 2009 10:29 am Posts: 4107 Location: Russia
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Re: Modding Theme of the X Time Period *Artillery!
CaveCricket48 wrote: -- RULES -- Important In order for the mod maker to "submit" their mod, it must be RELEASED IN THE "MOD RELEASES" FORUM and they MUST have the following text included somewhere in their topic: Modding Theme Entry: <Mod Theme Name> The text can be in the topic's title OR in the topic post.
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Tue Jan 17, 2012 9:37 pm |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Modding Theme of the X Time Period *Artillery!
Oh God. If I must, but its against my religion.
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Wed Jan 18, 2012 7:21 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Artillery!
Two days 'till the contest ends, and we only have two three entries so far. Does anyone want an extension?
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Wed Jan 25, 2012 1:38 am |
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trystanr
Joined: Sat Oct 09, 2010 10:01 am Posts: 303 Location: Afrique d' Sud
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Re: Modding Theme of the X Time Period *Artillery!
Nope, let it end, I'd like a medal at least ;;;;;D
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Wed Jan 25, 2012 7:23 pm |
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CaveCricket48
Joined: Tue Jun 12, 2007 11:52 pm Posts: 13144 Location: Here
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Re: Modding Theme of the X Time Period *Oh God What
Contest over: Results below: Theme 16: Artillery!Themed by: Mehman --First Place-- Modder(s): KettenkradMod: The L-GEDAverage Score: 75% of votes (15 out of 20) --Second Place-- Modder(s): Roast VegMod: Launcher of Many ThingsAverage Score: 15% of votes (3 out of 20) --Third Place-- Modder(s): (Tied, deciding who gets the position ATM) Mod: - Average Score: - New theme has been selected: Quote: Oh God What What is this I don't even-
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Sun Feb 05, 2012 9:16 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Modding Theme of the X Time Period *Oh God What
Oh hey you changed your avatar pic.
Back on topic: For some reason I see the incoming mod contest as turning out to be more like a "WTF" mod contest. At least I can't really think of any ideas that would fully fit in with a "oh god what" theme
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Fri Feb 10, 2012 9:15 am |
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Roast Veg
Data Realms Elite
Joined: Tue May 25, 2010 8:27 pm Posts: 4521 Location: Constant motion
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Re: Modding Theme of the X Time Period *Oh God What
Jeez, why are you guys all so TAME.
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Fri Feb 10, 2012 6:06 pm |
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TorrentHKU
Loose Canon
Joined: Sun Mar 29, 2009 11:07 pm Posts: 2992 Location: --------------->
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Re: Modding Theme of the X Time Period *Oh God What
Ehehehehehehehehe...
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Fri Feb 10, 2012 8:34 pm |
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Azukki
Joined: Sat Nov 03, 2007 9:44 pm Posts: 1916 Location: Flint Hills
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Re: Modding Theme of the X Time Period *Oh God What
Let's raise the stakes, eh?
For the current contest, "Oh God What", I'll gift the first place winner a copy of Tripwire Interactive's Killing Floor via Steam. I have a few more copies, and plan to have them as prizes for future contests, but I'm going to wait to see the themes before committing to that.
If the winner already has KF, or would rather choose someone else to get it, I'll gift it to whoever the winner wants. If you don't contact me for three weeks after winning, or there are extremely unlikely complications with the gifting of it that result in more than two hours of me continually trying and not managing to gift it, you may not get the prize.
If the rules of the contest change, the prize can be considered canceled unless I say that I approve of the revised rules. (I probably will, unless the voting gets switched to a panel of obviously biased judges, or something like that.)
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Wed Feb 15, 2012 10:02 pm |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Modding Theme of the X Time Period *Oh God What
Oh the competition is on!
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Thu Feb 16, 2012 3:55 am |
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ryry1237
Joined: Sun Dec 25, 2011 7:23 am Posts: 269
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Re: Modding Theme of the X Time Period *Oh God What
Judging from the current number of entries, would it be ok to extend the deadline by a week or so if there aren't any more submissions?
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Sun Feb 26, 2012 10:38 am |
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