Re: How to make an MOSRotating never become terrain?
Entropy wrote:
Making them mission critical prevents the Lua from exploding the bombs! That's no good. Is there anything else I can do to them?
Thats what I meant by "you have to delete it manually with Lua, using self.ToDelete = true". I would do it like Asklar said, and spawn the explosion with Lua at the same time as you delete the bomb.
Entropy wrote:
Yeah, and one of the other annoying things is I'd like to do it without TDExplosives, as they have ugly nametags.
Again, use an
activated TDExplosive. The label is removed after activation. I would do it like Asklar said, and spawn the explosion with Lua at the same time as you delete the bomb.
Edit: I just learned that a particle is forced to settle if its angular velocity change sign three frames in a row (e.g. AngularVel goes from 1 to -1 to 1 and then to -1 again). Data told me he changed it so this should not happen in B27 if the RestThreshold is negative. This means that using a TDExplosive most likely does not solve the problem, but we can probably avoid it altogether by manually adjusting the AngularVel with Lua.