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 Roll to Dodge - Mecha ON HOLD 
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Fail Flail wrote:
Aight let's take a looksee.


Sat Jan 14, 2012 4:57 am
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Post Re: Roll to Dodge - Mecha
Ah, when you put it like that.

If you feel that anything needs changing and you can think of an alternitive then change it. It would save heaps of time.


Sat Jan 14, 2012 6:15 am
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Rolling.

Tomaster (Vladimír Shurla) [2]:
-

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
- Shinboku Scalemail
Conditions:

Exoskeleton


Amazigh ("Amazigh") [2]:
-

Pilot
Abilities:
- Cyborg Enhancements
-- Shinboku Expansion
--- Direct Mecha Interface
--- Bullettime (+2 to rolls during usage)
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
Conditions:
- Broken Toes (Braced and Splinted)
- Shoeless

Exoskeleton


JJA79 (James Argus) [8]:
-

Pilot
Abilities:
- Sniper expert (+1 when shooting from long range)
Inventory:
- Crutches
Conditions:
- Panic (-1 to actions when in close combat)
- Broken Legs (Anesthetized and splinted, cannot walk)

Exoskeleton


Tokochiro (John Kosloswa) [4]:
-

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- 9mm Glock
-- 8/18 Rounds
- Sports Watch
- Visitor's Map
Conditions:

Exoskeleton


DragonXP (Kaime Freins) [8]:
-

Pilot
Abilities:
Inventory:
- Field Medical Kit
- Field Repair Kit
- Roll of Bandages
- Crutch
Conditions:
- Cybernetic Left Leg

Exoskeleton


Ragdollmaster (Sargon) [1]:
-

Pilot
Abilities:
Inventory:
- Empty Coke Can
Conditions:

Exoskeleton


Game Events: The 6 pilots rush forwards to claim their now toys, eager to blow some ♥♥♥♥ up.
Almost everyone gets the Exoskeleton they want, save for Sargon. He got distracted by how shiny they were, and was left to take a Light suit. Even the invalids moved faster...
As soon as everyone has taken their places in the open exoskeletons, Erroni walks in front of them where they can all hear and see her.

"Alright cockbites, listen up! You're all gonna be heading into the Olympus Facility! It's a big weapon development and testing facility, lots of dangerous and experimental ♥♥♥♥. Your mission is to retrieve something, something big from what I've heard. No specifics, but I'm betting Captain Lovegale will fill you in. You are in these exosuits and not your regular Mechas for 2 reasons! One, they're too damn big to get in the Olympus Facility. Two, half of your mechas are blown to pieces anyway. Now then, those fancy little pieces of robotic sex you're strapped into!
They've all got an active tutorial system, so it'll tell you what you need to know as you go along! Within 5 minutes, you'll all be launching on a boarding vessel to the Olympus Facility, so get used to these things before then. Do your best not to die, and don't break my damn suits! Dismissed!"


Satisfied, Erroni spins 90 degrees and walks away. Suddenly, the tutorial she was talking about pops up. A soothing female voice speaks to the pilots through head speakers as technicians hurry to close the exosuits.

Welcome to the EX-0 Armored Combat Suit tutorial program. Please wait while the tutorial program initializes and scans your suit...


Mon Jan 16, 2012 6:53 am
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Post Re: Roll to Dodge - Mecha
>Do heroic pose.


Last edited by dragonxp on Tue Jan 17, 2012 2:53 am, edited 1 time in total.



Mon Jan 16, 2012 8:12 am
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Post Re: Roll to Dodge - Mecha
>Quietly vocalize the Batman theme song and then scream "BATMAN!"


Mon Jan 16, 2012 3:29 pm
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Post Re: Roll to Dodge - Mecha
>Watch tutorial and then practice moving around.


Mon Jan 16, 2012 3:31 pm
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Power through the Tutorial.


Mon Jan 16, 2012 5:22 pm
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DRLGrump
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Post Re: Roll to Dodge - Mecha
JUST KIDDING.
Kick Rag outta his exo, and take the light.


Last edited by Tomaster on Sat Jan 28, 2012 6:32 am, edited 1 time in total.



Mon Jan 16, 2012 8:21 pm
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Post Re: Roll to Dodge - Mecha
Why can't I have a rocket launcher, I demand rocket launchers!!!


Tue Jan 17, 2012 2:44 pm
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Loose Canon
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Post Re: Roll to Dodge - Mecha
Rolling.

Suit scan complete. All primary systems online. All secondary systems online. The EX-0 Armored Combat Suit tutorial will now begin.
To begin with, attempt to move. The exo suit will mimic your movements as they are made, allowing movement to be simple and natural. While going through the tutorial, all combat systems are disabled to prevent accidental discharge.

Everyone takes their first baby steps with their new exo suits. Surprisingly, none of the Rollers fall over, though the movements are awkward and halting.

User movement calibration complete. Next, the EX-0's unique power management system. Each EX-0 suit receives power from a back mounted Gyro Drive generator. This provides a constant stream of electrical energy for disbursement across the suit's systems. To change the levels of power distribution, look at the panel on the left side of your vision, and blink twice at the intended power level.
As a result of using a Gyro Drive as the power source, it allows the system to convert unused energy into gyroscopic flexibility. As such, any unused energy will result in unique properties for the exo suit, such as increased jump height, increased movement speed, and at high levels of unused energy, slowed falls and small wall sticking abilities.


The Rollers are all very impressed by this. The suits then detail the Mag Cannons each suit has; pretty easy, point and shoot. The VSS Mag Cannons can vary the strength and speed of their shots, depending on how much power it has, while the FSS fires the same round velocity regardless of energy level.
Moar powar, moar dakka. Easy!

In addition to Mag Cannons, each EX-0 suit has its own specific enhancements suited to a specific combat role.
Heavy suits contain an array of small shield generators that project planar shields across the front of the suit. This more than doubles the defensive capabilites of the suit, while still allowing the user to return fire.

Mid suits come equipped with 6 Urchin grenades. Each grenade splits into 8 fragments which after sticking to a surface detonate in a high temperature thermal reaction. Each grenade can also be manually deconstructed and placed for more precision application. Mid suits also have a Kinetic Hammer built into the left hand. The Kinetic Hammer creates a burst of kinetic energy in anything within 6 in front of it when activated, launching it backwards.

The Light suit has a wrist mounted FSS cannon, and two Occam's Edge Shortswords. Sending power to the weapon system with Occam's Edges equipped causes the blade to vibrate at extremely high frequency, allowing the swords to cut through much more than would be ordinarily possible. In addition, the Gyro Powered Movement system is designed to enhance to the fullest the effects of the Gyro Drive, allowing great agility and heightened versions of the Gyro Drive's effects, to the point where a Light suit with full power to the GP System can literally run across a ceiling for several seconds.


"WAIT!"
Vlad practically kicks his suit open, hops out, then runs over to Sargon's. He opens it in a similarly frenzied manner, then bodily throws Sargon out of his suit.
"TRADE."
Sargon, confused, nods and walks over to his new Heavy exo suit.
The tutorial then finishes, and all locks on the individual suits go off. Do your best not to shoot each other.


Wed Feb 01, 2012 2:02 am
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DRLGrump
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Post Re: Roll to Dodge - Mecha
"Weird, right, me in the light?"
Test out the ceiling running capabilities. Do some practice swings with my blades, get familiar with ♥♥♥♥.


Wed Feb 01, 2012 2:36 am
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Post Re: Roll to Dodge - Mecha
Play ceiling tag with vlad


Wed Feb 01, 2012 3:05 am
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Data Realms Elite
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Post Re: Roll to Dodge - Mecha
>Check whether my Mecha Interface and Bullettime are compatible with the Exo-Suit.


Thu Feb 02, 2012 5:39 pm
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Post Re: Roll to Dodge - Mecha
>See if my exosuit has a voice modifier. If it does, adjust it to create a Christian Bale playing Batman kind of voice.


Thu Feb 02, 2012 7:27 pm
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Post Re: Roll to Dodge - Mecha
>Throw something light into the air and gravity hammer it up at people running on the ceiling.

That isn't explosive or lethal

Also read my posts in blue thunder damit.


Last edited by JJA79 on Mon Feb 06, 2012 2:59 am, edited 1 time in total.



Thu Feb 02, 2012 11:56 pm
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