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 Roll To Die - ENDED 
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Data Realms Elite
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Post Re: Roll To Die
Hmmm. Perhaps the larger one in the centre is powering the smaller ones?


Tue Dec 20, 2011 6:38 pm
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Post Re: Roll To Die
>Move into spitting range of the nearest Claw Golem. Spit.


Tue Dec 20, 2011 8:16 pm
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Post Re: Roll To Die
> Attempt to miraculously recover enough to stand up.


Sun Dec 25, 2011 5:37 am
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Post Re: Roll To Die
I may not be able to post an action for a few days.


Sun Dec 25, 2011 6:44 pm
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Data Realms Elite
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Post Re: Roll To Die
ROLLAN
8 7 [Claw Golems]
3 3 [Psychic Golems]
1 [Large Golem]

CaveCricket48
Clone #25942 [5-3=2] > Attempt to miraculously recover enough to stand up.
Thanks to your Bloodloss you manage to miraculously fall onto the floor in an undignified heap.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [0/4] [|||||||-] [RELOAD SLOWED]
-Assault Rifle [22/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]
-Psychic Burn [-1 to some rolls]
-Punctured Chest [-1 to some rolls]
-Extremely Severe Bleeding [-1 to all actions]
-Severe Bloodloss [-1 to all Rolls] [||--]


Barnox
Clone #25943 [5] >Move into spitting range of the nearest Claw Golem. Spit.
After rushing towards it you Spit a glob of Acid at the Claw Golem which strikes its shoulder and burns through a good portion of it.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [65%] [|||||---]
Conditions:
-Weak Acid Spit [0/1] [--]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [5-1=4] SWIPE! Smack dat foo'.
You narrowly miss the Golem with your swing, the Golem responds by stabbing its Claw into your Right shoulder and tearing off the plate there.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
--No Right Shoulder Plate
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]
-Cut Chest
-Psychic Burn [-1 to some rolls]
-Bleeding [-1 to some actions]


Roast Veg
Clone #25969 [6] >Bang bang bang bang.
You Blast open a Hole in the Golems Chest revealing its Core but it tears off a large chunk of your armour and ruins your aim before you can hit it.
Abilities:
Inventory:
-Machinegun [30/50]
-Basic Targeting System
-Heavy Body Armour
--Dented Chest
--Removed Left Shoulder Plate
--Removed Right Shoulder Plate
--Removed Right Upper Arm Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]
-Punctured Side [-1 to some rolls]
-Bleeding [-1 to some actions]


Lucem
Clone #25970 [7+1-1=7] >Grit through my enflamed face and fire at one of the purple golems.
Doing your best to ignore the Flames you manage to land a shot right in the centre of the Purple Golem that had been attacking you, revealing its Core.
Abilities:
Inventory:
-Assault Rifle [24/30]
-Sniper Rifle [2/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Severe Psychic Burns [-1 to most rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]
-Psychically Enflamed Face [-1 to next action]


Alphagamer774
Clone #25974 [8-2=6] Don't die?
You manage to get back on your feet just as a Bolt strikes the wall behind you, rather than detonating it spreads tendrils of Flame and after they writhe about for a moment the Bolt fades away.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [1/8]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]
-Severe Psychic Burns [-1 to most rolls]
-Clawed Left Leg [-1 to rolls involving movement]
-Clawed Left Shoulder [-1 to most rolls involving Right Arm]
-Severe Bleeding [-1 to most actions]
-Severe Bloodloss [-1 to all Rolls]


Game Events:
The Claw Golems cause some damage to the Clones while the Purple Golems manage to Prove themselves useless.
The Larger Golem misses with a new type of Bolt.

Map:
Image


Last edited by Amazigh on Mon Dec 26, 2011 2:26 am, edited 1 time in total.



Mon Dec 26, 2011 1:56 am
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Location: Comox, BC, Canada
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Post Re: Roll To Die
OMG YES I DIDN'T ROLL A 1 AGAIN.


Mon Dec 26, 2011 2:17 am
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Post Re: Roll To Die
Strike the golem in the partially-dissolved shoulder.


Mon Dec 26, 2011 2:35 am
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Post Re: Roll To Die
>Fire at the core of the golem I injured.


Mon Dec 26, 2011 5:03 am
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Post Re: Roll To Die
Try REALLY HARD to not die, and If I can manage, take a potshot at something.


Mon Dec 26, 2011 8:50 am
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Post Re: Roll To Die
>Plasma shot at the large golem.


Mon Dec 26, 2011 1:35 pm
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Data Realms Elite
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Post Re: Roll To Die
> Shoot the core.


Thu Dec 29, 2011 1:49 am
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Post Re: Roll To Die
> Sweet dreams?


Thu Dec 29, 2011 7:53 am
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Data Realms Elite
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Posts: 1531
Location: Ye Olde England
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Post Re: Roll To Die
ROLLAN
4 2 [Claw Golems]
4 5 [Psychic Golems]
8 [Large Golem]

CaveCricket48
Clone #25942 [5-3=2] > Sweet dreams?
It turns out the floor is really quite comfortable, or maybe that's the bloodloss talking, either way your body takes this opportunity to have you fall unconscious.
Abilities:
-Telekinesis
Inventory:
-Auto Grenade Launcher [4/4] [||||||||]
-Assault Rifle [22/30]
-1 Point [Not a physical item]
Conditions:
-Burn Scars [-1 to some rolls]
-Fractured Right Arm [-1 to most rolls involving Right Arm]
-Smashed Ribs [-1 to rolls involving movement]
-Internal Damage [Lower Damage Resistance]
-Psychic Burn [-1 to some rolls]
-Punctured Chest [-1 to some rolls]
-Extremely Severe Bleeding [-1 to all actions]
-Severe Bloodloss [-1 to all Rolls] [||||]
-Unconscious


Barnox
Clone #25943 [7] >Plasma shot at the large golem.
Your Blot of Plasma narrowly avoids interception by the Large Golems Shields and stikes its chest and melts some of the Crystal away.
Abilities:
-Weak Telekinesis
-Moderate Physical Barrier
Inventory:
-Plasma Gun [53%] [|||||||-]
Conditions:
-Weak Acid Spit [0/1] [|-]
-Scarred Bullet Wounds [-1 to some actions]
-Severed Left Arm


Ociamarru
Clone #25958 [2] Strike the golem in the partially-dissolved shoulder.
Both you and the Golem swing at each other and manage to miss each other by scant inches thanks to swinging yourselves out of the way of each other.
Abilities:
Inventory:
-1 Point [Not a physical item]
Conditions:
-Slightly Stronger Limbs
-Clawed Right Forearm
-Extensive Plating
--No Right Shoulder Plate
-Scarred Bullet Wounds [-1 to some actions]
-Fractured Ribs [-1 to rolls involving movement]
-Cut Chest
-Psychic Burn [-1 to some rolls]
-Bleeding [-1 to some actions]


Roast Veg
Clone #25969 [3] > Shoot the core.
You try shooting the Golem in its core but it steps out of the way and your shots miss entirely.
Abilities:
Inventory:
-Machinegun [20/50]
-Basic Targeting System
-Heavy Body Armour
--Dented Chest
--Removed Left Shoulder Plate
--Removed Right Shoulder Plate
--Removed Right Upper Arm Armour
Conditions:
-Cracked Left Wrist [-1 to actions involving left hand]
-Laser Burns [-1 to some rolls]
-Punctured Side [-1 to some rolls]
-Bleeding [-1 to some actions]


Lucem
Clone #25970 [2+1-1=2] >Fire at the core of the golem I injured.
You try to finish off the Golem but your shot goes just wide and fails to hit anything.
Abilities:
Inventory:
-Assault Rifle [24/30]
-Sniper Rifle [1/4]
-Medium Body Armour
-Advanced Targeting System
Conditions:
-Scarred Chest [Slightly Lower Damage Resistance]
-Crippled Left Leg [-1 to rolls involving movement]
-Severe Psychic Burns [-1 to most rolls]
-Boresight [+1 to shooting, -2 to rolls involving reactions to close events]


Alphagamer774
Clone #25974 [3-2=1] Try REALLY HARD to not die, and If I can manage, take a potshot at something.
You try firing at the Golems but your shot is severely thrown off by the Strange Bolt hitting you, it sticks to you and starts emitting tendrils like the previous one, they slowly start wrapping around you, but thankfully they don't burn like the Psychic flames even though they are of a remarkably similar appearance.
Abilities:
-Pyrokinesis
-Basic Teleport
Inventory:
-Rifle [0/8] [|-------]
Conditions:
-Severe Burn Scars [Lower Damage Resistance] [-1 to some actions]
-Severe Psychic Burns [-1 to most rolls]
-Clawed Left Leg [-1 to rolls involving movement]
-Clawed Left Shoulder [-1 to most rolls involving Right Arm]
-Severe Bleeding [-1 to most actions]
-Severe Bloodloss [-1 to all Rolls] [|---]
-???? Bolt [????] [????]


Game Events:
The Claw Golems fail to have any effect while the Purple Golems raise their arms and create Glowing balls of Psychic flame that are slowly feeding into the Large Golems shoulders.
The Larger Golem manages to strike #25974 with the new type of Bolt.

Map:
Image


Sun Jan 01, 2012 5:18 am
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Post Re: Roll To Die
> Try to heal in my sleep.


Sun Jan 01, 2012 6:42 am
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Location: In a grassy place.
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Post Re: Roll To Die
Hmm, the smaller purple golems seem to be empowering the larger golem. Maybe we should target them first?

> Use my remaining round to finish off the injured purple golem.


Sun Jan 01, 2012 7:17 am
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