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 Dynamic water [Update 3] 
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Joined: Tue Jan 18, 2011 7:50 am
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Location: 2 Miles underground on some planet in a vault.
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Post Re: Dynamic water [Update 3]
Roast Veg wrote:
Once you go below ~8 your timescale is below half of what it should be, which is pretty slow going.

I combined this with some Hydro Plus code, got some flying particles and other objects to behave in a more watery fashion, with very little additional lag. I tried a whole load of sizes and speeds for the water to run at, the best settings I found was a size of twelve (bunker modules normally go in twelves) at 1.5 times the current speed, but I can tell that won't be the best for a lot of machines. I also altered the colour slightly so it didn't go purple inside a cave, and textured it so that it looked more watery.


Lag isn't a problem for me. I can have 5 drop-ship's explode with 3 actors each with little slow down while running this mod.
This mod is fun to use with alternative skirmish and moar friends.


Tue Dec 20, 2011 7:08 am
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Post Re: Dynamic water [Update 3]
I still can't see the water. It works, but it's invisible. Maybe it's because I'm using Brutality Mod?


Wed Dec 21, 2011 1:43 pm
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Data Realms Elite
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Post Re: Dynamic water [Update 3]
Try pressing ctrl + o, or check your glow settings.


Wed Dec 21, 2011 2:09 pm
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Post Re: Dynamic water [Update 3]
Shakatuko wrote:
Brutality Mod?


Probably that. I've tried many mods in brutality and they tend to work with graphic flaws.

God, change your avatar!


Wed Dec 21, 2011 10:25 pm
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Post Re: Dynamic water [Update 3]
oh yeah
its my glow. its deactivated, it gives me lag.


Wed Dec 21, 2011 11:15 pm
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Post Re: Dynamic water [Update 3]
ludsoe wrote:
Sims_Doc wrote:
Ok, i just look at the Video and it seems you've gone for the block base water it seems you've taken a different path.


Now to make it smaller...... And emit particles when a actor collides with it.


Making it smaller is just going to cause more lag


Thu Dec 22, 2011 9:37 am
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Post Re: Dynamic water [Update 3]
Friendofafriend wrote:
ludsoe wrote:
Sims_Doc wrote:
Ok, i just look at the Video and it seems you've gone for the block base water it seems you've taken a different path.


Now to make it smaller...... And emit particles when a actor collides with it.


Making it smaller is just going to cause more lag


Lag is of no problem to me.....


Thu Dec 22, 2011 9:47 pm
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Post Re: Dynamic water [Update 3]
Maybe it's not a problem for you, but you are not the only player of CC.

This mod is meant for everyone, and many players have problems running CC due to different motives. You can configure it for yourself to have smaller particles.


Thu Dec 22, 2011 9:55 pm
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Post Re: Dynamic water [Update 3]
ludsoe wrote:
Lag is of no problem to me.....

Because mehman found THE BEST settings. Any smaller, and you get lag, full stop. It's not your computer that lags, it's CC that lags, so it shouldn't be that much of a difference across all computers that can run CC smoothly anyway. The only way to get this to go faster smaller is through code optimisation, and the code is pretty damn optimised as it is.


Thu Dec 22, 2011 10:15 pm
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Post Re: Dynamic water [Update 3]
On an useful note, the water won't go through the bottom limit of the map, as seen here:
Attachment:
ScreenDump001.bmp
ScreenDump001.bmp [ 1.37 MiB | Viewed 3430 times ]


Is that intended? Once I tried to drain the water from a skirmish, but the water didn't go out.


Thu Dec 22, 2011 10:30 pm
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Post Re: Dynamic water [Update 3]
Asklar wrote:
On an useful note, the water won't go through the bottom limit of the map, as seen here:
Attachment:
ScreenDump001.bmp


Is that intended? Once I tried to drain the water from a skirmish, but the water didn't go out.


It also wont wrap around the map to my knowage.


Fri Dec 23, 2011 3:33 pm
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Post Re: Dynamic water [Update 3]
ludsoe wrote:
Lag is of no problem to me.....


Wow im so glad it wont lag YOU


Quote pyramids, they make everyone sad, please refrain from them. Thanks. -Duh


Mon Dec 26, 2011 7:15 am
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Post Re: Dynamic water [Update 3]
Friendofafriend wrote:
Wow im so glad it wont lag YOU

i don't really care about lagging in CC because i've never had the issue as of yet.

Quote pyramids, they make everyone sad, please refrain from them. Thanks. -Duh


Wed Dec 28, 2011 3:38 am
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Post Re: Dynamic water [Update 3]
As this has been released, this thread will no longer be updated, download updates and post your comments here:
viewtopic.php?f=61&t=28899


Tue Jan 03, 2012 11:54 pm
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